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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Sparky
![]() Join Date: May 2005
Location: Franken
Posts: 156
Downloads: 81
Uploads: 0
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www.forces-of-war.biz |
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#152 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#153 |
Gunner
![]() Join Date: Sep 2005
Posts: 95
Downloads: 0
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Well,i remember one that would replace my basci.cfg every time i started the game and tried all the combinations.Anyway,the 2.3 works fine.Thanks.
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#154 |
Bosun
![]() Join Date: Dec 2005
Posts: 62
Downloads: 30
Uploads: 0
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HomeFleet Battleships and Homefleet Carriers & Cruisers skins by type941 also would be a nice addition
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#155 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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JScones, how about a option to not overwrite the en_menu.dat file upon loading the game from SH3 Commander? I have a heavily modified en_menu.dat file I prefer to use. Currently I'll just back out of the game once it is loaded and replace the en_menu file with my own, but this of course takes up extra time.
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#156 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Make sure you are using SH3Cmdr version 2.3
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#157 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
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Thanks for the link Fangschuss.
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#158 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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13 46 160-174 260-266 330-338 589 902-904 1740-1744 1988-1997 most of which are based upon your selections and none of which would clash with your modifications. Indeed, even if there were clashes, simply paste the respective values you want into the SH3Cmdr "Menu static.txt" or "Menu variable.txt" files to ensure that, regardless of mods installed, you always get the text you want. |
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#159 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#160 |
Ensign
![]() Join Date: Sep 2005
Posts: 230
Downloads: 264
Uploads: 0
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Since there are at least 4 different "partly cloudy" sky mods out there, is it possible to add these to the RANDOM section in SH3Cmdr 2.4 and make them work ???
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#161 |
Medic
![]() Join Date: Apr 2005
Location: Up the line in Canada eh
Posts: 162
Downloads: 0
Uploads: 0
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Can we get a version of SH3 Commander for Win98SE pretty please?
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Sir! What was that noise? ![]() Ironically the Shorts Sunderland is code letter U of No. 461 Squadron, and the submarine is U-461. |
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#162 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
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I just tried out your S3Commander 2.3 today. Nice work mate. But i'm thinking it's just another part of what really could be better consolidated into a whole. For instance...
...Are you aware of the game 'Pirates of the Cariibbean'?? You probably are. Well all the most aggressive modders of that game got together to produce an excellent consolidated mega-mod of dozens of mini-mods. The result was a one shot installation that revamped the entire game. It was a sort of half-arse 'hollywood movie-game' to begin with. But the modders made it passable and fun. /////////////////////////////////////////////////////////////////////////////////// SH3 has a few rough edges. Mainly the "fatigue" factor and it's effect on micromanagement.. The rest of the game is much more than just passable. Unlike POTC the pirate sim. SH3 could even be super-modded into a TOTAL CONVERSION along similar ficticious battle lines as 'Enigma Rising Tide'. Simply re-skinning all the subs and ships and everything else looks easy. The mechanics of the game are rock solid and would be a great base to build upon. I do feel "slightly" uncomfortable playing this game as a Nazi U-boat captain torpedoeing Allied shipping. As i do recall the horrific documentaries that painted that grim pictures. Alot of merchant seaman went overboard in the icy Atlantic and were not rescued by the Germans. But it's just a game and it's the best subsim. Until we can mod this over to perhaps what SH2 was. Americans verses the Axis. Anyhow your skills creating SH3 Commander 2.3 could be very useful within a mod team to create these ideas and implement them. Really. Modding this games skins and the storyline all look relatively easy. The rest can all be easily compensated for by the players imagination. Operating a USA Submarine in this game only requires an outer game layer makeover. A vast makeover. But all easily doable from any technical aspect... |
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#163 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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CaptainKobuk,
The current consolidated mod for SH3 is called Improved U-Boat mod (IUB)... It is a big mix of community mods and other various files. However there are some new "upgrades" coming out. They are currently being worked on.
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#164 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#165 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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