SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-12-06, 03:32 AM   #151
Fangschuss
Sparky
 
Join Date: May 2005
Location: Franken
Posts: 156
Downloads: 81
Uploads: 0
Default

here we go

SH3 DESTROYER AGGRESSION MOD

Also can find this link at CB´s Signature
__________________
www.forces-of-war.biz
Fangschuss is offline   Reply With Quote
Old 01-12-06, 03:49 AM   #152
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by U-214
Thanks Sailor Steve.I think i had downloaded one version ,but the "no fatigue" mod,wasn't really "no fatigue",but "less fatigue".But i will download and look at it again.
No version of SH3Cmdr has had a no fatigue model that is anything other than a full no fatigue model!
JScones is offline   Reply With Quote
Old 01-12-06, 03:52 AM   #153
U-214
Gunner
 
Join Date: Sep 2005
Posts: 95
Downloads: 0
Uploads: 0
Default

Well,i remember one that would replace my basci.cfg every time i started the game and tried all the combinations.Anyway,the 2.3 works fine.Thanks.
U-214 is offline   Reply With Quote
Old 01-12-06, 06:24 AM   #154
sk065
Bosun
 
Join Date: Dec 2005
Posts: 62
Downloads: 30
Uploads: 0
Default

HomeFleet Battleships and Homefleet Carriers & Cruisers skins by type941 also would be a nice addition
sk065 is offline   Reply With Quote
Old 01-12-06, 12:05 PM   #155
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

JScones, how about a option to not overwrite the en_menu.dat file upon loading the game from SH3 Commander? I have a heavily modified en_menu.dat file I prefer to use. Currently I'll just back out of the game once it is loaded and replace the en_menu file with my own, but this of course takes up extra time.
LukeFF is offline   Reply With Quote
Old 01-12-06, 01:47 PM   #156
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
JScones, how about a option to not overwrite the en_menu.dat file upon loading the game from SH3 Commander?
SH3Cmdr does NOT overwrite the player's "en_menu.dat" file upon loading the game from SH3 Commander.

Make sure you are using SH3Cmdr version 2.3
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 01-12-06, 03:55 PM   #157
baxter
中国水兵
 
Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
Default

Thanks for the link Fangschuss.
baxter is offline   Reply With Quote
Old 01-13-06, 01:37 AM   #158
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
JScones, how about a option to not overwrite the en_menu.dat file upon loading the game from SH3 Commander? I have a heavily modified en_menu.dat file I prefer to use. Currently I'll just back out of the game once it is loaded and replace the en_menu file with my own, but this of course takes up extra time.
?? By default, SH3Cmdr only changes the following en_menu.txt entries:

13
46
160-174
260-266
330-338
589
902-904
1740-1744
1988-1997

most of which are based upon your selections and none of which would clash with your modifications. Indeed, even if there were clashes, simply paste the respective values you want into the SH3Cmdr "Menu static.txt" or "Menu variable.txt" files to ensure that, regardless of mods installed, you always get the text you want.
JScones is offline   Reply With Quote
Old 01-13-06, 12:49 PM   #159
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by JScones
By default, SH3Cmdr only changes the following en_menu.txt entries:

13
46
160-174
260-266
330-338
589
902-904
1740-1744
1988-1997

most of which are based upon your selections and none of which would clash with your modifications. Indeed, even if there were clashes, simply paste the respective values you want into the SH3Cmdr "Menu static.txt" or "Menu variable.txt" files to ensure that, regardless of mods installed, you always get the text you want.
Yep, I figured it out now. Thank you!
LukeFF is offline   Reply With Quote
Old 01-14-06, 10:47 AM   #160
Panama_Red
Ensign
 
Join Date: Sep 2005
Posts: 230
Downloads: 264
Uploads: 0
Default

Since there are at least 4 different "partly cloudy" sky mods out there, is it possible to add these to the RANDOM section in SH3Cmdr 2.4 and make them work ???
Panama_Red is offline   Reply With Quote
Old 01-14-06, 12:55 PM   #161
Crop-Duster
Medic
 
Join Date: Apr 2005
Location: Up the line in Canada eh
Posts: 162
Downloads: 0
Uploads: 0
Default

Can we get a version of SH3 Commander for Win98SE pretty please?
__________________
Sir! What was that noise?

Ironically the Shorts Sunderland is code letter U of No. 461 Squadron,
and the submarine is U-461.
Crop-Duster is offline   Reply With Quote
Old 01-14-06, 08:14 PM   #162
CaptainKobuk
Helmsman
 
Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
Default

I just tried out your S3Commander 2.3 today. Nice work mate. But i'm thinking it's just another part of what really could be better consolidated into a whole. For instance...

...Are you aware of the game 'Pirates of the Cariibbean'?? You probably are. Well all the most aggressive modders of that game got together to produce an excellent consolidated mega-mod of dozens of mini-mods. The result was a one shot installation that revamped the entire game. It was a sort of half-arse 'hollywood movie-game' to begin with. But the modders made it passable and fun.

///////////////////////////////////////////////////////////////////////////////////

SH3 has a few rough edges. Mainly the "fatigue" factor and it's effect on micromanagement.. The rest of the game is much more than just passable. Unlike POTC the pirate sim. SH3 could even be super-modded into a TOTAL CONVERSION along similar ficticious battle lines as 'Enigma Rising Tide'. Simply re-skinning all the subs and ships and everything else looks easy. The mechanics of the game are rock solid and would be a great base to build upon. I do feel "slightly" uncomfortable playing this game as a Nazi U-boat captain torpedoeing Allied shipping. As i do recall the horrific documentaries that painted that grim pictures. Alot of merchant seaman went overboard in the icy Atlantic and were not rescued by the Germans. But it's just a game and it's the best subsim. Until we can mod this over to perhaps what SH2 was. Americans verses the Axis.

Anyhow your skills creating SH3 Commander 2.3 could be very useful within a mod team to create these ideas and implement them. Really. Modding this games skins and the storyline all look relatively easy. The rest can all be easily compensated for by the players imagination. Operating a USA Submarine in this game only requires an outer game layer makeover. A vast makeover. But all easily doable from any technical aspect...
CaptainKobuk is offline   Reply With Quote
Old 01-14-06, 08:28 PM   #163
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

CaptainKobuk,


The current consolidated mod for SH3 is called Improved U-Boat mod (IUB)... It is a big mix of community mods and other various files.

However there are some new "upgrades" coming out. They are currently being worked on.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 01-14-06, 11:01 PM   #164
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by CaptainKobuk
I just tried out your S3Commander 2.3 today. Nice work mate. But i'm thinking it's just another part of what really could be better consolidated into a whole.
SH3Cmdr + IUB or SH3Cmdr + RUb...what more could you ask for?
JScones is offline   Reply With Quote
Old 01-14-06, 11:02 PM   #165
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Panama Red
Since there are at least 4 different "partly cloudy" sky mods out there, is it possible to add these to the RANDOM section in SH3Cmdr 2.4 and make them work ???
You could add them to the Random section in r2.3. Although I say this not having (knowingly) seen any of them.
JScones is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.