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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | ||
Grey Wolf
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Location: Sweden
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#152 | |
Sea Lord
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#153 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Is any more work being done on this? As I understand it we have all reflections now fixed, and we have clones so that we can have different cables and tower skins for different boats, but the cables need fixing and Fubar's textures need adding. Is anyone working on putting the whole package together?
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#154 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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Sergbuto - sensor.dat from your UboatReflections_v2.0_cablefix isn't compatible with RUb's sensor.dat, is it?
How to include snorkel's wake and reflections to RUb's sensor.dat? Could you release new sensor.dat for RUb, with these enhancements? |
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#155 | |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#156 | |
Seaman
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Location: Germany
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#157 |
The Old Man
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It sounds good, Beery.
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#158 |
Helmsman
![]() Join Date: May 2005
Location: Finland
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I've been testing XXI lately and noticed there is no wake for observation periscope. Any chance you could fix this sergbuto?
Oh and just wondering has anyone fixed those type IX cables?
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#159 | |
Machinist's Mate
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#160 |
Pacific Aces Dev Team
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Extending the mod further.
Below is a screenshot of U-boat Type XIIB. Now all the details are clearly reflected, including the deck gun, rails, cables, etc., except for the crew. ![]() Last edited by sergbuto; 07-14-06 at 03:46 AM. |
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#161 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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This is amazing! Thanx for all of your hard work Serg!
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#162 | |
Machinist's Mate
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#164 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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how does the game use the shadow section of the model file as apposed to the reflection section of the model file..serg?
are you finding that you can have either a shadow 9the indistinct dark reflections on the water) OR the detailed reflections but not both at the same time? was wondering about what was going on with the seperat models for each...say you could add crew to the reflection model if the game actualy uses it as such....? what is going on with this stuff...
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#165 |
Pacific Aces Dev Team
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I am not sure if the game uses shadow part at all. As far as I remember both the dark reflections on the water on the shadowed side and the detailed reflections on the lighted side of the ship come from the reflect_ 3D nodes. The only difference seems only to be in the overlay texture applied. But I can't specifically check it right now.
The crew consists of external 3D models with animations. My quick test has showed that the usual way of makinh reflections for them does not seem to work. It needs more testing. Last edited by sergbuto; 08-30-06 at 09:38 AM. |
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