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#151 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I think they are on the texture for the Turret. "NSS_UK_DG_turret_T01.dds" but I haven't heard from Keltos in quite a while, so I can't confirm that. But I think for the sub to be used in the WDAD they could be easily removed by eliminating them from the texture listed above which is in the Data/textures folder. It is in the TLowres and the TNormal folders. But do change(sorry EDITED HERE...DO NOT CHANGE) the name, size or anything else on the texture or it will mess up. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 06-25-11 at 03:12 AM. |
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#152 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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they are on the texture as Peabody said !
they are indeed intended to be kill flags simple edit in photoshop will remove them regards keltos |
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#153 |
Swabbie
![]() Join Date: Apr 2010
Posts: 12
Downloads: 19
Uploads: 0
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First let me say thank you for your hard work.
Playing the Med-Campaign makes a lof of fun. I always wanted to play on the Royal Navy's side against the axis. Well, I also have some reports for you. At first I have the same problem with frozen instruments after saving and reloading. Actually I play a career from Malta in a U-class sub, starting at earliest beginning in 1940. Meanwhile I have reached the end of the year. The whole time I have only been attacked by an airplane one single time. The buggy problem seems to be, that the enemy plane can not locate my sub in almost every case. I have italian Sparvieros that flying closer than 500 yards to my sub, almost directly over my boat. The weather conditions are fine. Bright sunshine, calm sea, great long distance view and the enemy planes don't react on me. My deckcrew could throw with potatoes at them. |
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#154 |
Seaman
![]() Join Date: May 2011
Posts: 31
Downloads: 78
Uploads: 0
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I actually changed all Visuals and sensors files to the ones from TMO and it works fine. I tried to sink a fishing trawler last night (it took close to 70 shells woow), and he called for help I guess because 2 planes showed up and tried to bomb me, but missed. Then I ran into one of my own created bomb missions random groups and they pounded me but again mostly missed.
This mod has a good potential, just needs to be worked on. Incidentally, can anyone edit a dds texture file? We can have an Italian seaplane then. |
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#155 |
Stowaway
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@ Moellinger
Standard British doctrine was to patrol submerged during the daylight hours, and I usually do that. Still, while on the surface in passage to and from my PZ I've been attacked by planes a lot of times during different careers (mostly due to time compression ![]() |
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#156 |
Stowaway
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@ JuJu70
What do you need with the textures? What Italian seaplane can be added? |
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#157 | |
Seaman
![]() Join Date: May 2011
Posts: 31
Downloads: 78
Uploads: 0
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Unfortunately my graphic skills are too close to 0 to even attempt the change ![]() |
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#158 |
Seaman
![]() Join Date: May 2011
Posts: 31
Downloads: 78
Uploads: 0
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Another thing
Right now I get a patrol zone and once it's done I am told to do what I want or return to base. That's strange. I should have a sequence, 5 days one place, 5 day another. Also historically tied misions should be in there, like when the French surrendered, there should be more patrols around France and French Africa and Syria and Palestine, then when the Greek cruiser went down, should be more patrols around Greece and Italian aslands etc. |
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#159 |
Stowaway
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Good idea with the Ro-43. I'll see what can be done about it.
As per the patrol zones: once you finish your first patrol orders you should send a situation report and then you should be ordered another patrol zone. The thing is that after this second set of orders they always send you back to base. I don't know why, if you have enough fuel and torpedoes, you don't get a third patrol area, but I always get two of them for sure. Knowing that, for the moment, Malta subs only get assigned missions in the Central Mediterranean (between Crete and the Sicily Channel), the Alexandria flotilla subs in the East (long-ranged T-Class also in the Center) and the Gibraltar flotilla boats to the west of the Sicily Channel. I know it is not 100% satisfactory, and I will probably change this in the future by rearranging the objectives. The Aegean waters are open to British subs in Alexandria after the German invasion of the Balkans (except the Dodecanese Islands, which are available as a patrol zone from the very beginning), and Syrian waters only when Op. Exporter is on (June-July 1941). I wasn't exactly sure what was the British behaviour against Vichy French units in the time frame between Mers-el-Kebir and the invasion of Southern France by the Germans. In game they are considered enemies, and can be sunk if found, but I hadn't added a proper patrol area in Southern France (I did a few days ago, after finding evidence that indeed there were) or North African waters. It wouldn't be hard to add patrol areas for Oran, Algiers and Tunis. |
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#160 |
Seaman
![]() Join Date: May 2011
Posts: 31
Downloads: 78
Uploads: 0
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British subs initial deployment from Alexandria
June - 5 subs in Aegean, 1 near Tobruk Early July - Operation Catapult patrol off French Africa (Oran+Algiers) Mid July -Aug - Calabria, Albania and Dodecanese September - Albania, Libia |
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#161 | ||
Stowaway
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Anyway, deployed from Alexandria to Oran? Maybe one sub on passage from Gibraltar to the East was there, but I don't think they'd send a number of submarines across. This is another point I'd like to add, most careers for T-Class or U-Class boats should start in Gibraltar or in Alexandria (for the older boats from the Far East) and then be sent wherever accordingly, but for the moment I don't know how to implement it. In any case, when you find something unhistorical, this part of the Readme.pdf in the download applies: Quote:
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#162 | |
Seaman
![]() Join Date: May 2011
Posts: 31
Downloads: 78
Uploads: 0
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#163 |
Stowaway
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Strasbourg is suposed to depart Mers-el-Kebir for Toulon escorted by destroyers in the evening of July 3rd 1940, after the British attack as historically. Then she can make brief random sorties out of Toulon along the French coast.
One problem is that the French destroyers that came with WDAD didn't work. I once found one of them being pushed by the merchant she was suposed to escort ![]() I just added a few twists to the Strasbourg "voyage" to Toulon, so it is a bit harder to know which route she will take, and also added the Dunkerque, which moved to the main French base in Feb. 1942 (don't know the exact date). |
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#164 |
Stowaway
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For the curious, here is the Bourrasque-class destroyer in Italian livery:
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#165 | |
Seaman
![]() Join Date: May 2011
Posts: 31
Downloads: 78
Uploads: 0
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I also added a SM79T as a torpedo plane, and added a few random groups mostly out of Sicily. I can send it to you if you can rework the torpedo texture - it's kind of white for some reason even though the color in S3D is grey. Good job on a destroyer. ![]() |
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Tags |
british, campaign, italian, malta, mediterranean |
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