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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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#152 |
Pacific Aces Dev Team
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In any case, I guess that once this mod is finished, Lurker will be the first to be willing to add it to RSRD
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One day I will return to sea ... |
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#153 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Mwahhahahaahahhahaha!
I retexured her. ![]() This started with the stock ship I think, so it wioll need a new AO map. I also need to rescale and move some textures, but I think I grok it, it's just loads of work. Hitman, knowing what parts to use, could you do it again with a new 3d model from JMM, or would that be a major PITA? Before you do ANY others, let me get that stuff to you, then the AO will be easier on sergei. Woot! |
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#154 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#155 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The stern deck house should be a rectangle, not curved.
Sergei, I need to spend a while really doing the texture map. The pieces need to be moved and scaled onto the texture so the doors are the right size, etc. I can do it, it just takes a while (I'm slow). I can rebuild the masts so that the rigging is the right size, too. Also, the two rectangle deck houses need to be flush with the edge of the hull. |
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#156 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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![]() ![]() You can see my crap texture there. Now I know what to do, I can fix it for sure. ![]() You can see that the stern deckhouse has rounded, rear corners, but it's still a rectangle. And the two deck houses will replace the rail where they meet. |
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#157 |
Stowaway
Posts: n/a
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Nice work Guys!
![]() If your useing 3D Max? You might want to look into Texporter. It's a handy and free plug-in for doing some nice UV work. ![]() |
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#158 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#159 | |||||
Pacific Aces Dev Team
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![]() ![]() ![]() And all this work ... to end up putting her in the bottom! Ironic, isn't it? ![]() Quote:
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One day I will return to sea ... |
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#160 |
Pacific Aces Dev Team
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BTW @virtualpender: If you can also search and provide plans and pictures of Ada Maru like you did with Aden, it would be most helpful
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One day I will return to sea ... |
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#161 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I started an Ada kitbash myself all in S3D
![]() Will up for you tonight! |
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#162 |
Stowaway
Posts: n/a
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@Hitman,
The more 3D work you do? The easier it gets! And as you kit bash Units? You'll end up with lots of handy parts laying around to speed things up. ![]() Heck! You can even take parts from SH5 Units now. ![]() |
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#163 |
Pacific Aces Dev Team
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Yup, that's what I'm realizing right now
![]() But SH5 I do not own, however stock SH3 and SH4 have plenty of stuff to do many new ships. I have waited years for IABL's SH3 MFM to be completed, but I won't wait that much for a JMM for SH4, so I decided to start helping myself as soon as I saw this thread ![]()
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One day I will return to sea ... |
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#164 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Got any pics of an actual 2E?
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#165 | |
Stowaway
Posts: n/a
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I expect to see a flood of Units from SH5 ported to SH4 soon. I believe the SOM Group has already started? |
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