SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-03-10, 02:46 PM   #151
virtualpender
Sonar Guy
 
Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
Default

Quote:
Originally Posted by tater View Post
I've actually already done it, but it's a side mod right now.
I should have known!

If there is anything else "low-speed" I can do to help just let me know
virtualpender is offline   Reply With Quote
Old 09-03-10, 02:52 PM   #152
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,112
Downloads: 109
Uploads: 2


Default

In any case, I guess that once this mod is finished, Lurker will be the first to be willing to add it to RSRD
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-03-10, 02:53 PM   #153
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Mwahhahahaahahhahaha!

I retexured her.



This started with the stock ship I think, so it wioll need a new AO map.

I also need to rescale and move some textures, but I think I grok it, it's just loads of work.

Hitman, knowing what parts to use, could you do it again with a new 3d model from JMM, or would that be a major PITA?

Before you do ANY others, let me get that stuff to you, then the AO will be easier on sergei.

Woot!
tater is offline   Reply With Quote
Old 09-03-10, 02:56 PM   #154
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by tater View Post
I retexured her.
This started with the stock ship I think, so it will need a new AO map
Now that I do know how to do.
Can generate one in 3ds Max.
sergei is offline   Reply With Quote
Old 09-03-10, 02:59 PM   #155
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

The stern deck house should be a rectangle, not curved.

Sergei, I need to spend a while really doing the texture map. The pieces need to be moved and scaled onto the texture so the doors are the right size, etc. I can do it, it just takes a while (I'm slow). I can rebuild the masts so that the rigging is the right size, too.

Also, the two rectangle deck houses need to be flush with the edge of the hull.
tater is offline   Reply With Quote
Old 09-03-10, 03:05 PM   #156
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default


You can see my crap texture there. Now I know what to do, I can fix it for sure.




You can see that the stern deckhouse has rounded, rear corners, but it's still a rectangle. And the two deck houses will replace the rail where they meet.
tater is offline   Reply With Quote
Old 09-03-10, 03:11 PM   #157
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Nice work Guys!


If your useing 3D Max?
You might want to look into Texporter.
It's a handy and free plug-in for doing some nice UV work.
  Reply With Quote
Old 09-03-10, 03:24 PM   #158
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by privateer View Post
If your useing 3D Max?
You might want to look into Texporter.
It's a handy and free plug-in for doing some nice UV work.
Thanks for the heads up, I'll take a look.
sergei is offline   Reply With Quote
Old 09-03-10, 03:58 PM   #159
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,112
Downloads: 109
Uploads: 2


Default

Quote:
Mwahhahahaahahhahaha!

I retexured her.
Yeeeehawwwww

And all this work ... to end up putting her in the bottom! Ironic, isn't it?

Quote:
Hitman, knowing what parts to use, could you do it again with a new 3d model from JMM, or would that be a major PITA?
It would be a major PITA, but if needed I can do it

Quote:
Now that I do know how to do.
Can generate one in 3ds Max.
Hopefully this means I do not need to redo the model!

Quote:
You can see that the stern deckhouse has rounded, rear corners, but it's still a rectangle. And the two deck houses will replace the rail where they meet.
Plans available do not always match, and photos (Which show the real thing) are also sometimes misleading. Lots of variants from the same hull, too

Quote:
Before you do ANY others, let me get that stuff to you, then the AO will be easier on sergei.
Send me Biyo Maru for starters, I have already a plan to do Ada Maru from it and this time it might be much easier to remap, as I will probably only use Biyo.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-03-10, 04:04 PM   #160
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,112
Downloads: 109
Uploads: 2


Default

BTW @virtualpender: If you can also search and provide plans and pictures of Ada Maru like you did with Aden, it would be most helpful
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-03-10, 04:16 PM   #161
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I started an Ada kitbash myself all in S3D

Will up for you tonight!
tater is offline   Reply With Quote
Old 09-03-10, 04:21 PM   #162
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@Hitman,

The more 3D work you do?
The easier it gets!
And as you kit bash Units?
You'll end up with lots of handy parts laying around to speed things up.


Heck!
You can even take parts from SH5 Units now.
  Reply With Quote
Old 09-03-10, 04:24 PM   #163
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,112
Downloads: 109
Uploads: 2


Default

Yup, that's what I'm realizing right now

But SH5 I do not own, however stock SH3 and SH4 have plenty of stuff to do many new ships.

I have waited years for IABL's SH3 MFM to be completed, but I won't wait that much for a JMM for SH4, so I decided to start helping myself as soon as I saw this thread
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-03-10, 04:27 PM   #164
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Got any pics of an actual 2E?
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 09-03-10, 04:35 PM   #165
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Hitman View Post
Yup, that's what I'm realizing right now

But SH5 I do not own, however stock SH3 and SH4 have plenty of stuff to do many new ships.
Soon I'll have the code completed to rip the AO mapping from the SH5 files also.
I expect to see a flood of Units from SH5 ported to SH4 soon.
I believe the SOM Group has already started?
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.