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Old 07-09-10, 03:42 PM   #151
scratch81
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Welcome aboard.
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Old 07-09-10, 04:04 PM   #152
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Welcome Sorlim,

Good to see you here.
And I promise not to tease with you anymore.
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Old 07-09-10, 04:15 PM   #153
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Originally Posted by Nisgeis View Post
Of those who voted in the recent poll, 70% said they would buy it if the DRM were removed, so the DRM is the biggest turn off at the moment.
Well, admittedly, the DRM will remain a deal breaker for me, but I did not want to start another flaming war for something that presently hardly justifies it. Of course an online DRM that is forced onto it despite not really needing a permanent connection for SP is generally bad, but a game that misses or distorts so many of the beloved features of its own predecessor SHIII, features that are kind of crucial for me to "call it a simulation" closely resembling the Atlantic sub warfare of WW2, has in my opinion bigger issues.

Before the product content is straightened out by devs or modders, I just feel my time is better spent with something long enough on the market to be well characterized, tested and considered excellent by a big fan community. Once SHV reaches excellence, and makes me think it can replace my supermodded SHIII, I will surely worry about the DRM again. But either it's in the discount bin by then, or I get so tempted by it excelling over SHIII so greatly that I can barely resist. Though I assume the latter probably will never happen with direct a game sequel nowadays (i.e. not skipping one).

Anyway, for the time being the Ubi guys maybe ought to get a 3rd chance (1st was SHIV for me, 2nd the SHV initial release). There is no harm in keeping an eye on this and watching where it goes from now on. Ubi Bucharest have shown more than twice that know how to do good to excellent submarine sims of WW2, but they also screwed up twice now. Let's see what the next result will be? Essentially they can only improve this situation presently...
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Old 07-09-10, 04:41 PM   #154
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So now the modders are supposed to fix SH5 for the sub-loving community?

Pitiful... next Ubi will be blaming poor sales as a rationale for dropping the Silent Hunter series.
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Old 07-09-10, 04:56 PM   #155
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Originally Posted by Sailor Steve View Post

Please be civil and helpful. Otherwise he may not stick around long.

yes, please do not blame the messenger for our frustrations over sh5's condition.

it is my opinion that Sorlim is in a no win possition in trying to do his job at ubi forums where his task is to "collect data" and that is all he can do, so please dont give him a hard time for having no answers to your questions.

IMO from reading the posts of the other ubi forum personnel is either none of them have any desire to get answers to your questions or they really dont have any way of getting answers to your questions because ubi isnt willing to give them any answers.

all Sorlim can do is report complaints and give details about things to ubi, whatever is done with this info is not up to him.

he seams like a nice enough guy that has an impossible job to do.

ubi threw in a new guy because the others were (to be polite) "less then genuine" and no one was buying there BS about "we'll get back to you on that" so there really isnt any point in giving him a hard time for things that happened before and are out of his control. time will tell if its a smoke screen or if they are really trying to be responsive to their customers.

IMO this data collection and customer feedback "may" result in some form of further support for sh5 so we should try to be hopeful in thinking that "maybe" it is possible that another patch "might" come from it.
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Old 07-09-10, 05:21 PM   #156
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Originally Posted by sorlim View Post
I salute you!

As I have posted on the official forum, I need your help. I have read a lot of posts here but it would be impossible for me to catch up on years of content.

That's why I hope to get some support from the experienced members here.

My sole objective is to make Silent Hunter 5 a better game and I can't do it alone.


A wise choice to come here. It is a far more friendly and helpful place than Ubi's forum, and you wont feel dirty after visiting. I'm looking foward to any progress we can make on SH5. Despite its flaws, its the only SH I play anymore.
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Old 07-09-10, 05:29 PM   #157
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The Noisy Prey front

Thank you for the warm welcome, everybody! Yes, I'm the real deal. I'll be contacting Neal to confirm my identity.
It was a must that I come directly to you guys, since you make up the biggest community and are actually my meat and potatoes ( ). I'm glad you didn't feel offended that I didn't show up here earlier.
For starters, as I have posted on the official forum, this is what I'd like to do: a bundle of must-have mods (stadimeter fix, no tap dancing, horizon fix, etc.) and an list of reasons why the game might crash. Unfortunately, I won't be around for a few days and will start the sticky posts towards the end of the next week. Until then, I hope you can help me with suggestions.

Seriousness aside, I see you've gotten some good laughs out of a couple of my posts, specifically about decisions and how they are made. OK...
I like war stories. Don't you? Here's one that I've made up and in which any similarities to real people and events is purely coincidental.

Immagine a great war with many transnational parties involved, let's call it the war of Gaim Ing. In one side's war room sit several generals, admirals, marshals, looking at all sorts of maps, documents, charts and graphs.
"We have major problems on these fronts, gentlemen", says one of them. "We need to reinforce these flanks right now! Can we bring in the troops from the Noisy Prey front?"
"It's very risky, sir", responds a captain.
"We have no choice. If we lose these battles, we lose the war. Move the Noisy Prey troops to these other fronts at once!" says the great general.
So the captain storms out the door and heads on towards the Noisy Prey front. He reaches the command post and calls out the lieutenant:
"Go to the outpost and tell the sergeant to dispatch his troops to these fronts immediately!"
The lieutenant makes haste and gets to the Noisy Prey front where he summons the sergeant:
"Your company has been disbanded and your troops have been reassigned to other fronts!"
"We're still fighting some 'buggers' in this town here, they are hidden inside these houses, sir."
"That was an order!"
So the Noisy Prey front is left without any soldiers. Months pass and many of the sergeants, lieutenants, generals and even troops forget about the Noisy Prey front. At the same time, slowly but surely, word gets out to different command centers that the "buggers" have overrun the town and are disrupting everyday life for the people there.
So an intelligence department decides to dispatch a scout to asses the situation. And if he gathers enough good information, maybe the generals will send some troops back to the Noisy Prey front.
The scout starts his journey and has problems even finding the road since nobody's been through there for quite some time. He finally reaches his destination and the situation is rather bleak. He starts to make reports but is unsure whether any troops will come no matter how many distress signals he sends.
Fortunately, some of the people from the town have military experience or can at least fire a weapon. So, rather than stand around and wait, the scout decides to help organize the townspeople against the "buggers". Many of the people in the community have already built ramparts and all sorts of devices that serve this purpose. Visitors, however, don't know these things and many of them get struck down right after entering the town limits. But with a little bit of work, almost everybody can be safe on the Noisy Prey front.
So work starts in the community but will reinforcements ever come? Will the "buggers" ever be routed? Or will these people have to fend for themselves? I guess we'll see that in another chapter...

This is all pure fiction, but I suspect that's the way most of the modern day wars between transnational parties are fought.

Last edited by sorlim; 07-16-10 at 06:12 AM.
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Old 07-09-10, 05:39 PM   #158
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I get what your saying Mate.


But your going to make it hard for me not to fun with you.


Gaim Ing.
I like that.

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Old 07-09-10, 05:58 PM   #159
sorlim
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Quote:
Originally Posted by privateer View Post
I get what your saying Mate.


But your going to make it hard for me not to fun with you.


Gaim Ing.
I like that.

I did say "seriousness aside" so please do if you feel like it.

The general didn't decide to suspend the activity on the Noisy Prey front. He didn't even consider the implications of doing that. He didn't make a decision against something, rather he was forced to make a decision for something else. And when you're forced, it's not really a decision, is it?
So now do you understand what I meant when I said "the decision to not make a decision would still involve a decision-making process and that hasn't happened yet"?

Last edited by sorlim; 07-09-10 at 06:15 PM.
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Old 07-09-10, 06:25 PM   #160
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Quote:
Originally Posted by sorlim View Post
Thank you for the warm welcome, everybody! Yes, I'm the real deal. I'll be contacting Neal to confirm my identity.
It was a must that I come directly to you guys, since you make up the biggest community and are actually my meat and potatoes ( ). I'm glad you didn't feel offended that I didn't show up here earlier.
For starters, as I have posted on the official forum, this is what I'd like to do: a bundle of must-have mods (stadimeter fix, no tap dancing, horizon fix, etc.) and an list of reasons why the game might crash. Unfortunately, I won't be around for a few days and will start the sticky posts towards the end of the next week. Until then, I hope you can help me with suggestions.

Seriousness aside, I see you've gotten some good laughs out of a couple of my posts, specifically about decisions and how they are made. OK...
I like war stories. Don't you? Here's one that I've made up and in which any similarities to real people and events is purely coincidental.

Immagine a great war with many transnational parties involved, let's call it the war of Gaim Ing. In one side's war room sit several generals, admirals, marshals, looking at all sorts of maps, documents, charts and graphs.
"We have major problems on these fronts, gentlemen", says one of them. "We need to reinforce these flanks right now! Can we bring in the troops from the Noisy Prey front?"
"It's very risky, sir", responds a captain.
"We have no choice. If we lose these battles, we lose the war. Move the Noisy Prey troops to these other fronts at once!" says the great general.
So the captain storms out the door and heads on towards the Noisy Prey front. He reaches the command post and calls out the lieutenant:
"Go to the outpost and tell the sergeant to dispatch his troops to these fronts immediately!"
The lieutenant makes haste and gets to the Noisy Prey front where he summons the sergeant:
"Your company has been disbanded and your troops have been reassigned to other fronts!"
"We're still fighting some 'buggers' in this town here, they are hidden inside these houses, sir."
"That was an order!"
So the Noisy Prey front is left without any soldiers. Months pass and many of the sergeants, lieutenants, generals and even troops forget about the Noisy Prey front. At the same time, slowly but surely, word gets out to different command centers that the "buggers" have overrun the town and are disrupting everyday life for the people there.
So an intelligence department decides to dispatch a scout to asses the situation. And if he gathers enough good information, maybe the generals will send some troops back to the Noisy Prey front.
The scout starts his journey and has problems even finding the road since nobody's been through there for quite some time. He finally reaches his destination and the situation is rather bleak. He starts to make reports but is unsure whether any troops will come no matter how many distress signals he sends.
Fortunately, some of the people from the town have military experience or can at least fire a weapon. So, rather than stand around and wait, the scout decides to help organize the townspeople against the "buggers". Many of the people in the community have already built ramparts and all sorts of devices that serve this purpose. Visitors, however, don't know howthese things and many of them get struck down right after entering the town limits. But with a little bit of work, almost everybody can be safe on the Noisy Prey front.
So work starts in the community but will reinforcements ever come? Will the "buggers" ever be routed? Or will these people have to fend for themselves? I guess we'll see that in another chapter...

This is all pure fiction, but I suspect that's the way most of the modern day wars between transnational parties are fought.

. Lol well posted.
Hope this Gaim Ing war has a good navy. Maybe even a U-boat or 2.
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Old 07-09-10, 06:32 PM   #161
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I understood from the get go.

My post was meant as a pointer to those who could not grasp the obvious.

You just helped make it funner.


And God knows we all need to lighten up and get busy!
Sure Modders can fix 'somethings'.
And Yes, there is 'advise' from some of the Devs.
But they are under contract and can only tell us so much.
They risk thier jobs if they say or advise to much.
That I understand also.
And accept.
I'm sitting here now looking at all sorts of things in SH3, SH4, and SH5.
It's my hobby and I know a great deal about my hobby.
I can do things with the SH series that can not be released because they
cross the line.
"We do not Hack the Game and release".
I have asked about a 'Ubi Approved' Mod Team that may be allowed
some freedom to operate under Ubi License to create GR2 files.
I got no answer to this day.
The GR2 files are key in many areas!
SH5 will die a slow and painful death if the Modders are denied access!
The patch that allows importing Units from other versions is flawed!
It's a half done job that misses many important points.
The bottom line is.
Crappy Imports?
No reason to even waste my time any longer.
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Old 07-09-10, 07:05 PM   #162
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Btw, I hope the time ''to vent the poster's anger'' is over (I mean after 4 months...). I really think it's time to be constructive.
Unfortunately it's not, which may or may not be why he came to us for help. At least on poster at the UBIsoft forum, upon reading Sorlim's statement that there is currently no dev team, immediately started in with a "This shows how low UBI can go!" rant. There are good folks over there too, and there are folks here who still go being extremely negative. I'm not saying people should not be negative, just not push it to extremes.

I just hope we can work together to convince UBI to help us get it sorted out, and that we can help them.
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Old 07-09-10, 07:13 PM   #163
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Unfortunately, I won't be around for a few days and will start the sticky posts towards the end of the next week.
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Old 07-09-10, 07:53 PM   #164
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Uhmm... ok, so how do we proceed? No use having Sorlim look through 100000 posts. His main job is to take care of the UBI forum. Sure, we have the "SH5: Bugs, glitches, and issues thread" but it's still pretty disorderly.

How about we start a new one "Requests for patch 1.3", where the first 3 posts fall into the next categories:
- major gameplay affecting bugs (ex: the stadimeter)
- minor bugs due to design problems (ex: clicking on crew through walls)
- requests by modders
And the started should take up the job to update these first 3 posts with the most relevant info.
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Old 07-09-10, 08:13 PM   #165
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Originally Posted by karamazovnew View Post
Uhmm... ok, so how do we proceed? No use having Sorlim look through 100000 posts. His main job is to take care of the UBI forum. Sure, we have the "SH5: Bugs, glitches, and issues thread" but it's still pretty disorderly.

How about we start a new one "Requests for patch 1.3", where the first 3 posts fall into the next categories:
- major gameplay affecting bugs (ex: the stadimeter)
- minor bugs due to design problems (ex: clicking on crew through walls)
- requests by modders
And the started should take up the job to update these first 3 posts with the most relevant info.
Sounds like a plan.

1st cab off the rank is to cut the internet tether so more people will buy the game in the first place. That might free up a few clams for Ubit to employ more than one body on this front.

I'm with Privateer on the issue of allowing modders to legally cross the line. Some of the bugs from what I've seen posted can only be fixed by making changes at the source. Unless these bugs are eradicated, then no amount of modding will fix them without someone having the cross the line legally which despite being able to do, no-one in this section of the community is willing to risk their wallet to make them publicly available.
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