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Old 05-14-10, 08:07 PM   #151
icecold
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Quote:
Originally Posted by reaper7 View Post
Nice bit of feedback there Wildcards. I've taken all your feedback onboard and gone back to the Filter's and Mask and have been playing around with them for most of the day.
I have come to what I belive the best I can probably get out of the Masks via SH5 due to the way it applies Alpha Masks and tranperiencies via the Menu Editor.
But I think these should please most people, I also made the scopes (and filters more so) more visible and less dirty so Filters give a reason to use them now.

So here's the Pics:





Also redone the AttackDisc. So its Bigger and the numbers are more visible when rotating.
Hope ye like the results. Its a long time spent on the one thing, but the results are worth it.

Will look into those 2 bugs as well wildcards.



Hi Wordee the green light on the scope just sends the Lock command (Same as spacebar) when targeting a ship.
It may be changed down the road to activate some other feature yet.



In order to use dials you must be in Manual TDC mode.
In xo Dialog set Manual Targeting ON. (Manual Targeting can be set in the gameplay options to be ON all the time)

Then On the Left Panel there's a button (Green/Red) that turns Manual TDC On off - Red off : Green On

I think you hit it on the nail. Dont change anymore :P

I am also liking your red back light effect. Just right! it looks like the sub is lit by red bulbs
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Old 05-14-10, 08:16 PM   #152
reaper7
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Quote:
Originally Posted by icecold View Post
I think you hit it on the nail. Dont change anymore :P

I am also liking your red back light effect. Just right! it looks like the sub is lit by red bulbs

Thanks icecold, I think this is as good as I'm gonna get it. So I'm calling this one complete. Now I have to create the mask for the rest of the Interface items.
Not looking forward to that one.
Also need to to darken the TDC Panels for normal use and make them available in the Obs Scope.
Then I should be close to making this available for release.
May skip straight to Beta (Seems stable enough to exit Alpha) release, not sure a few bugs to iron out.

Quote:
Originally Posted by Wordeee View Post
Nah i meant on the bearing in the periscope view. I didn't think you released that update yet.

Wordeee
Ak ok, no not released yet. Soon.

Quote:
Originally Posted by ERPP8 View Post
I notice this with the dials when I go to the nav map:
Thanks, Yes I'm aware of that one. Easy to fix - Its just the order the pages are stacked in the 1024.ini file.
The Page Layout is lower in the order than the Page Navigation Map. Will bring to the front in next release
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Old 05-15-10, 05:34 AM   #153
wildcards
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Great job Reaper7!
Its looking very nice! itching to try it and see it happening on my own screen.

I feel some what sorry, that my well intended feedback is causing you more work with the masks and all , but I'm betting that the end result will be more then worth it.
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Old 05-15-10, 07:20 AM   #154
ERPP8
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Any chance of adding a stadimeter?
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Old 05-15-10, 08:48 AM   #155
ERPP8
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Hello?
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Old 05-15-10, 02:46 PM   #156
wildcards
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stadimeter? its still there. Its mixed with the rec. manual/interaction panel with CO (what ever his rank may be) or are your referring to some thing else?
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Old 05-15-10, 02:59 PM   #157
ERPP8
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Quote:
Originally Posted by wildcards View Post
stadimeter? its still there. Its mixed with the rec. manual/interaction panel with CO (what ever his rank may be) or are your referring to some thing else?
No, but when I tried it out it wasn't working
I was asking for something like a button on the pannels
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Old 05-15-10, 06:00 PM   #158
reaper7
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Quote:
Originally Posted by ERPP8 View Post
No, but when I tried it out it wasn't working
I was asking for something like a button on the pannels
Stadimeter is broken in SH5, and devs didn't fix with last patch.
Not mush I can do with it, I know TheDarkWraith fixed it yesterday - don't know if he released it but It's beyond my abilities to get it working.
Only chance is if DW releases the Code to fix, only can cross my fingers.

But you can use the graticules on the scopes to measure range or if using 16:10 resolution the Range and Angle on Bow Finder.
Can't help with the use of these at the moment, hope to get the info on there use and relase as a booklet down the road.
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Old 05-15-10, 06:01 PM   #159
ERPP8
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Quote:
Originally Posted by reaper7 View Post
Stadimeter is broken in SH5, and devs didn't fix with last patch.
Not mush I can do with it, I know TheDarkWraith fixed it yesterday - don't know if he released it but It's beyond my abilities to get it working.
Only chance is if DW releases the Code to fix, only can cross my fingers.

But you can use the graticules on the scopes to measure range or if using 16:10 resolution the Range and Angle on Bow Finder.
Can't help with the use of these at the moment, hope to get the info on there use and relase as a booklet down the road.
It worked for me
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Old 05-15-10, 06:07 PM   #160
reaper7
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It Mechanicaly works but distances measured are incorrect as stadimeter send the mast Height value as 20M no matter what ship you ID not there correct mast height. So its of no use as is.
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Old 05-15-10, 06:08 PM   #161
ERPP8
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Quote:
Originally Posted by reaper7 View Post
It Mechanicaly works but distances measured are incorrect as stadimeter send the mast Height value as 20M no matter what ship you ID not there correct mast height. So its of no use as is.
Oh, I've been using it for months!
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Old 05-15-10, 06:10 PM   #162
ERPP8
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Quote:
Originally Posted by reaper7 View Post
Stadimeter is broken in SH5, and devs didn't fix with last patch.
Not mush I can do with it, I know TheDarkWraith fixed it yesterday - don't know if he released it but It's beyond my abilities to get it working.
Only chance is if DW releases the Code to fix, only can cross my fingers.

But you can use the graticules on the scopes to measure range or if using 16:10 resolution the Range and Angle on Bow Finder.
Can't help with the use of these at the moment, hope to get the info on there use and relase as a booklet down the road.
Do you have a link?
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Old 05-15-10, 06:14 PM   #163
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Stadimeter is broken in SH5, and devs didn't fix with last patch.
Not mush I can do with it, I know TheDarkWraith fixed it yesterday - don't know if he released it but It's beyond my abilities to get it working.
Only chance is if DW releases the Code to fix, only can cross my fingers.

But you can use the graticules on the scopes to measure range or if using 16:10 resolution the Range and Angle on Bow Finder.
Can't help with the use of these at the moment, hope to get the info on there use and relase as a booklet down the road.
I have no plans on releasing the code to fix the stadimeter. That was a %$^&* of one to figure out and code. But why don't you add a mast height dial and let them set the mast height via the dial like I was doing before I figured this out? That way the stadimeter in your mod will be functional
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Old 05-15-10, 06:15 PM   #164
ERPP8
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Quote:
Originally Posted by TheDarkWraith View Post
I have no plans on releasing the code to fix the stadimeter. That was a %$^&* of one to figure out and code. But why don't you add a mast height dial and let them set the mast height via the dial like I was doing before I figured this out? That way the stadimeter in your mod will be functional
LINK???
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Old 05-16-10, 03:31 AM   #165
wildcards
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Quote:
Originally Posted by TheDarkWraith View Post
I have no plans on releasing the code to fix the stadimeter. That was a %$^&* of one to figure out and code. But why don't you add a mast height dial and let them set the mast height via the dial like I was doing before I figured this out? That way the stadimeter in your mod will be functional
I respect your choice of not releasing the code yet, but I'm a bit curious why you would keep it your self longer... working on a mod your self?

Regarding an other way to fix/workaround the stadium meter bug, your saying all that needs to be done is that some one creates a mod that allows your to enter the mast height manually?
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