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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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I think you hit it on the nail. Dont change anymore :P I am also liking your red back light effect. Just right! it looks like the sub is lit by red bulbs ![]() |
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#152 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks icecold, I think this is as good as I'm gonna get it. So I'm calling this one complete. Now I have to create the mask for the rest of the Interface items. Not looking forward to that one. Also need to to darken the TDC Panels for normal use and make them available in the Obs Scope. Then I should be close to making this available for release. May skip straight to Beta (Seems stable enough to exit Alpha) release, not sure a few bugs to iron out. ![]() Quote:
![]() Thanks, Yes I'm aware of that one. Easy to fix - Its just the order the pages are stacked in the 1024.ini file. The Page Layout is lower in the order than the Page Navigation Map. Will bring to the front in next release ![]() |
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#153 |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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Great job Reaper7!
Its looking very nice! itching to try it and see it happening on my own screen. I feel some what sorry, that my well intended feedback is causing you more work with the masks and all ![]() ![]() |
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#154 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Any chance of adding a stadimeter?
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#155 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Hello?
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#156 |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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stadimeter? its still there. Its mixed with the rec. manual/interaction panel with CO (what ever his rank may be) or are your referring to some thing else?
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#157 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#158 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Not mush I can do with it, I know TheDarkWraith fixed it yesterday - don't know if he released it but It's beyond my abilities to get it working. Only chance is if DW releases the Code to fix, only can cross my fingers. ![]() But you can use the graticules on the scopes to measure range or if using 16:10 resolution the Range and Angle on Bow Finder. Can't help with the use of these at the moment, hope to get the info on there use and relase as a booklet down the road. ![]() |
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#159 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#160 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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It Mechanicaly works but distances measured are incorrect as stadimeter send the mast Height value as 20M no matter what ship you ID not there correct mast height. So its of no use as is.
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#161 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#162 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#163 | |
Black Magic
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#164 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#165 | |
Sailor man
![]() Join Date: Mar 2008
Posts: 46
Downloads: 58
Uploads: 0
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![]() Regarding an other way to fix/workaround the stadium meter bug, your saying all that needs to be done is that some one creates a mod that allows your to enter the mast height manually? |
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