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Old 05-22-10, 05:58 PM   #151
Madox58
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Here is a rendering of the MG34 as of today.



This model is roughly 1200 faces so far but still not optimized as much as I plan.
Many thanks to all the killer photos posted here in this thread!
I'll be sure that is credited!
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Old 05-22-10, 06:18 PM   #152
nemo7
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Quote:
Originally Posted by privateer View Post
This model is roughly 1200 faces so far but still not optimized as much as I plan.
You are kidding, right? . I'm speechless...
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Old 05-22-10, 06:30 PM   #153
Madox58
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Textures make or break any object!
This is so far one of the best Guns I've ever done!
I know the faces can be dumped down a bit once I add the Dual Drums.
So I see roughly 1200 faces total with the dual drums.
That's less then 3 times the model I was sent to compare to.
It was just over 500 faces and looked really bad if you took a good look.
It also used a huge texture file that wasted over 95% of the file!
So all in all?
With a total of 1200 faces and a smaller texture file?
We'd still save in Game memory requirements!
And if I know exactly what position the Gun will be placed?
I can delete faces you'd never see in Game and cut down even further!
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Old 05-22-10, 08:32 PM   #154
Madox58
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Quote:
Originally Posted by nemo7 View Post
You are kidding, right? . I'm speechless...

Thanks.
That's the best review I could hope for.


And it's now cut down to 1,170 faces and falling!
Last count was 1,105 faces!
When Aces gives me details as to positions?
I'll cut more faces you'd never see in Game.
That makes a big difference!
Why have a face never seen?

Last edited by Madox58; 05-22-10 at 11:53 PM.
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Old 05-23-10, 02:32 AM   #155
nemo7
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Real thing


Privateer's work


Mate you are the Master of MG's! My respect.





PS. Some more photos for your finishing process.





And an alternative loading method. More gritty...
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Last edited by nemo7; 05-23-10 at 02:47 AM.
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Old 05-23-10, 11:54 AM   #156
Madox58
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Nice photos again!


The base model is now trimmed to 1,034 faces.
I'm still cutting things down with a goal of 1,000 max faces.
The mount is finished at 64 faces.
The magazines will be next.
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Old 05-23-10, 01:40 PM   #157
Aces
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Absolutely stunning work mate!!!!

I've PM'd you my beta download details.

Cheers

Leigh
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Old 05-23-10, 02:29 PM   #158
Madox58
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Nearing completion!
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Old 05-23-10, 02:31 PM   #159
Aces
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That looks superb mate, you'll find my beta link in your PM.

Cheers

Leigh
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Old 05-23-10, 02:39 PM   #160
Madox58
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D/Ling it now.


The MG34 is close to done now.
A few things to finish building and some faces to delete yet.
Then I'll fix the textures abit.

You need this light mapped also?
I'll be doing that anyway along with Normals
so it can be used in SH4 and SH5.
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Old 05-23-10, 02:42 PM   #161
Aces
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Yes please on the lightmap thanks mate.

Can't wait to see it.

Cheers

Leigh
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Old 05-23-10, 02:47 PM   #162
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Ok, will do.

Off to mow the yard now before the Wife comes home!
Or I'll not be able to play after she's done with me!
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Old 05-23-10, 02:51 PM   #163
Aces
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Nice one mate

Cheers

Leigh
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Old 05-23-10, 03:38 PM   #164
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Quote:
Originally Posted by privateer View Post
Nearing completion!
Holy s**t!!! OUTSTANDING!!!
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Old 05-23-10, 07:24 PM   #165
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Aces,

Great work on v4 of your supertrims. It looks great.

Given your mastery of mod integration, I was hoping you could advise me on an issue. I am trying to create a merged mod that allows me to use OLC Gold with your supertrims and Luca's Open Hatch mod. I have suceeded in merging the cameras. Now I just need to iron out the commands cfg file. When I used your merged mod commands_en.cfg, everything worked just fine (pennants, flags, hatches, etc.) except the TDC dials weren't working in the OLC GUI. I then tried using the commands cfg from FM's OLC Fix and the TDC is working, hatches open, but I don't have pennants and flags anymore.

Do you know what specific lines of code need to be merged into a commands cfg to make it work with the flags and pennants? I am hoping I can just edit the OLC Fix version and have everything working properly again. Also, while I'm asking, are there any specific edits that I should make for compatibility with your new antenna feature in V4?

Thanks for your advice!
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