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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Jun 2013
Location: Nijmegen, The Netherlands
Posts: 1
Downloads: 10
Uploads: 0
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Shut down SH5
I Have a Problem when Playing SH5.
After playing a minute or 20, maybe 30, the whole game shuts down and Uplay also. I've re-installed the game twice, but it didn't work. Can Someone help me? Thanks. Mike |
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#2 |
Watch
![]() Join Date: Dec 2012
Posts: 29
Downloads: 42
Uploads: 0
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Hello, now Im on mission "Force H", I want to ask some question, what type of battleship that I should sink? where can I find em? I've been patroling the "Force H" circle and only found some cruisers there
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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This is for those (most of us) who have not perfected hitting things with the torpedoes.
That longish ride through the harbors to get out to sea have another purpose besides sight seeing. You have the chance to try things out. For instance, you can use those friendly ships out there for practice in guessing angles on the bow, range, and course/speed. Just don't fire. You can test the amount of time your boat lasts on battery power at the various speeds. (once you get into deeper waters) You can check out and test the mods installed, looking for the features mentioned and how they work. You can look around the boat and talk to crew to get the morale boosts, instead of doing later at sea or forgetting. You can review what type of equipment you have aboard and the features, range, speed, and so on. For instance, I learned that running at 'decks awash' depth of the default of 7 meters (TDW UIC mods) means charging the batteries. That is important! I set mine for 8 meters and it still worked, mind you the depth meter read 7 all the time. What matters is that it was tested without the enemy being around. I also want to test the crash dive, keys, depth, teleporting inside. (again TDW UI mod) and found that it didn't teleport me and so didn't dive. Not satisfied, I am continuing to play around with it until I learn exactly how to get down there fast. I don't want to die, lose a campaign, and then blame the mods! The crash dive plan can be 'adjusted' in the file TheDarkWraithuseroptions.py file that can be found in the data\scripts\menu folder. Just do a search for "crash" and read. He (TDW) has put in all the necessary items. My mistake was teleporting to the observation scope position. I then realized it was raised at full speed!! To avoid breakage, I lowered it. Instantly put back on bridge as was intended. All I had to do was edit the .py file to teleport to the attack scope instead. It doesn't rise automatically. So don't stare around and play seagull. Make it count. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three Last edited by raymond6751; 06-29-13 at 03:42 PM. Reason: oops & findings |
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#4 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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I have read a cpl posts that say click the icon in the upper left corner to man the deck-gun.. but Im not seeing it?
Lets start from the beginning.. I am on the bridge.. I press F5 to man the deck-gun.. I see 2 sailors appear on the gun, and if a target is selected they open fire.. How exactly do I go from here, to man the gun myself? ![]() |
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#5 |
Gefallen Engel U-666
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My pleasure Herr Kaleun as I regard the Uboot as a gun ship with augmentation eels! Walk to the ladder on either side of the con and proceed down to the deck and then forward to the gun: click on the gun (gun crew appears)and then on the upper left hand binocular function when ready for a scope view of the target where you will also find your ammo preference (AP or HE). Use the mouse wheel for barrel elevation. When using the gun yourself, do NOT use F5 as AI gunners will continue firing at anything else and waste unintended ammo after you exit the station; Use 'SHIFT- U' to return to the bridge W/O having to use the ladder...very useful and time saving when an escort has the range on you and is closing fast! It helps to promote the gunner efficiency guy early on in the career so that reloads are faster when you are doing the shooting. I do all my own gunnery and only one eel per ship with gunnery to finish off cripples.
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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SWEEEEET!!!
Thank you Herr Aktungbby! Had no idea you could come off the tower! |
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#7 |
Nub
![]() Join Date: Jan 2012
Posts: 2
Downloads: 0
Uploads: 0
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A great read, Raoul, thank you.
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#8 |
Gefallen Engel U-666
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And a proper welcome to you Gethinceri every two years or so!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#9 | |
Torpedoman
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[SIGPIC][/SIGPIC] Current Realism settings: 84% My Vessel: Asus M-pro Z-77 Intel I5 3.4Ghz Nvidia Gforce 610 1 Gig ram/Overclocked 8 Gig ram. |
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#10 |
Swabbie
![]() Join Date: Jul 2005
Posts: 8
Downloads: 42
Uploads: 0
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Ahoy fellow commanders, i'd like to know how do i change the movement keys from the WASD keys to the Arrow keys for movement about the sub???
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#11 |
Growing Old Disgracefully
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Hi DG
Replaces the stock keyboards W-A-S-D keys with arrow keys. F1 help shows you the key board layout in the game + documentation also. Church's SHV 1.01 Keyboard Commands > Enable JSGME Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#12 |
Nub
![]() Join Date: Jan 2017
Location: NW Texas, United States
Posts: 2
Downloads: 7
Uploads: 0
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Sounds like a stupid one I never got around lol.
How do I navigate the Kiel canal on max time warp? I keep planning out the route before I get underway yet somehow I just "skip" on to land. Is that part of it naturally buggy? I've ran into the bloody sub pens once from outside Denmark lol. (Could just be me and my old PC though ![]() |
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#13 |
Swabbie
![]() Join Date: Oct 2012
Location: underwater
Posts: 5
Downloads: 65
Uploads: 0
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If I do not obey to the BDU order and do not send any radio about my status and location, is there any penalty for me? I do not want to risk my sub and crew for a stupid order!
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#14 |
Gefallen Engel U-666
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PIONIER!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#15 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I play with TWoS which is much improved compared to vanilla, so i can't exactly report how you succeed in vanilla game. What counts for your career is both the tonnage you sink and that you succeed in your first mission objectives (no need to do any secondary missions, it's optional). You can see your progress in the 'Captain's Log'. If you read 'on-going' you still need to work, if you reed 'Finished' the event is over, even if you did not personally sink anything: All events are TIME-DRIVEN if you play with TWoS, meaning events will be over at a specific time frame to respect historical events. If you play the vanilla game then AFAIK you need an amount of tonnage sunk to succeed. New missions can only be obtained in the Bunker at port. I hope this helps you, |
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