SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-19, 06:58 PM   #1
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default

Quote:
Originally Posted by s7rikeback View Post
Don't be too sure it's the hog Island Freighter...

Look at the 44b_Jap_SubHunters.mis it's showing the NSC_SubChaser as a UnitType=0 yet in both roster & sea cfg files it's a UnitType=1.

Also there are missing files for the NSC_CHa-1, so if your hog Island Freighter had sent a mayday call, and these affected units were "called" to assist, you will have a CTD.
************UPDATE***********
Mr. S7rikeback and i took this offline and came up with the solution.
even after applying his fix (above) RFB would CTD when i met up with a Convoy that consisted of all DD's.
the root cause of the problem turned out to be the TroopConvoy files. They contained multiple entries for PLConteverde with a Unittype=109 when all of the other references for that ship were Unittype=103.
so, the fix is to change all of the PLConteverde references in all of the TroopConvoy files.
if anyone is in need of the files, i can create a mini-mod and upload them here. just drop me a PM.


the modded files are stored here.
http://www.subsim.com/radioroom/down...o=file&id=5491


__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 06-21-19 at 10:08 AM.
KaleunMarco is offline   Reply With Quote
Old 06-29-19, 08:29 AM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default IslandNames

there is a file of island names named, oddly enough, IslandNames.MIS.
i do not believe it is being used by the game because there are many islands without any name/description/etc.
in the past i could swear that i discovered a file which contained file names to be loaded and used by SH4 however i cannot find my note to myself.
is my recollection true...is there a file of file names?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 12-30-20, 03:43 PM   #3
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default Ship is not spawned

Playing RFB 2.0.
Edited a Career Photo Mission (.mis) and added a capital ship as a guarantee that there would be a ship to photograph.
i made sure that the dates are appropriate for the time frame of my career.
When i start the mission and sail to the proper port, the ship i created is NOT present. So....where is it?

i have used this technique previously and it has worked without fail: clearly something is different....i am just blind to that fact.

i've zipped the dotMIS Folder from the \Data\Campaigns\Campaign folder so that if anyone wants to take a whack at, let me know, i will PM the mediafile link to you.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
3_SMMO for RFB 2.0
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 12-30-20, 11:04 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

Go ahead and send it this way. Remember though, that RFB uses the Stock game as its backdrop, unless you add RDRDC to it, and SMMO just dolls things up on the menu a bit... Remember the SCS Foto Op:
[Unit 1]
Name=Photo South China Sea 02_JP Huge European Liner#1
Class=PLConteVerde
Type=109
Origin=Japan
Side=2
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19400101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19411207
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=12040704.000000
Lat=643365.000000
Height=0.000000
Heading=207.164993
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0
Things that bugger missions:
  1. Do not do a group or unit name that is too long. Even Windows can get lost.
  2. A ship name (Class) is case sensitive - be certain
  3. Do not do what the devs did, and mis-label the Type=
  4. The Origin country and the Side must match
  5. Depending upon the vessel, the ConfigDate can loom large. Make sure it is appropriate
  6. DeleteOnLastWaypoint can be a real bugger. If you only have one WayPoint, the vessel deletes just after spawning. Either set to "false" if a docked ship = true, or add another waypoint
  7. Dates and times of spawning in and out are rather obvious (0=midnight)
  8. EvolveFromDate influences when "travel" begins with a scripted ship. If set to true in this example, and you do the mission in 1944, the ship itself entered in 1941, and is long gone. If false, it won't spawn until your sub does.
  9. If a docked ship, be sure Speed is zero.
  10. RandomStartRadius determines how far away from the Lat & Long figures the ship can spawn away from, so have that at "zero".
An RGG complicates things, but if you take some of the settings, such as
DelayMin=1
DelayMinInterv=1
SpawnProbability=100
and
MaxInst=1
MaxUnitsCreated=1
You should end up with one and only one unit spawning when you want it to... maybe... it might be 24 hours late... I cannot remember now... lol - Don't forget to use the Report lines to your advantage for the testing phase...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 12-31-20, 11:19 AM   #5
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default

Quote:
Originally Posted by propbeanie View Post
Go ahead and send it this way. Remember though, that RFB uses the Stock game as its backdrop, unless you add RDRDC to it, and SMMO just dolls things up on the menu a bit... Remember the SCS Foto Op:

You should end up with one and only one unit spawning when you want it to... maybe... it might be 24 hours late... I cannot remember now... lol - Don't forget to use the Report lines to your advantage for the testing phase...
well, you pointed out my mistake: i used the ME to create the unit and i expected the ME to use the appropriate parameters. Dumb Ass!!!!

so, i used Notepad to make a few changes to the parms based on your display and at least one of them fixed the problem.

thank you!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 12-31-20, 01:13 PM   #6
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

You are more than welcome. Ain't it wonnerfull? The editor helps with some things, but trashes others. Remember, lurker_hlb3 always warned folks about using the editor to even so much as look at his files, and some settings do indeed go back to Stock ME settings if you "OK" anything with the ME, even without any edits. Editing with a text editor is generally called for after an ME edit, even for SingleMissions. Look in the FotRSU mod, Support / ExtraInfo / MissionEditing for the [ENG] Mission Editor V17.pdf file, which is Dietrich's Nordfront version of the ME manual. Written for SH3, it does apply to SH4 for over 90% of the manual, the main differences being in the functions of the Mission menu, and the addition of MapZones & Locations.
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 01-19-21, 06:02 PM   #7
scrim
Swabbie
 
Join Date: Apr 2014
Posts: 5
Downloads: 30
Uploads: 0
Default

Just checking, is this mod compatible with the German U-boat campaign?

Because I'm getting weird bugs like you wouldn't believe it.
scrim is offline   Reply With Quote
Old 09-30-23, 10:13 PM   #8
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default Upgrade on a S-18 boat

Career Start December 1941 in Manila driving an S-18 class boat.
we are now based at Brisbane. Lovely town.

there are two conning towers available:
original, SClassConning1
early-43, SClassConning2


we lasted 11 missions without sustaining damage.
on #12 we took damage and ended the mission in January 1943.
our next mission began Feb 11, 1943 which was the first available date for the upgraded conning tower.
we took some damage again on mission #13 and made it home..... no problem.
we received the upgraded tower immediately upon docking.
CurrentDate=1943-04-10 21:52:56
 


all kinds of goodies popped:
  • we got sonar along with the hydrophone.
  • got an option on the 3 incher (we had a 4 inch from the start)
  • got a 20mm for the cigarette deck.
  • got upgraded SJ radar and SD radar, for the first time.
haven't shoved off on #14 yet so it is not known what the silhouette looks like.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
805_U.S. Medals Fix II_RFBv1.52
83_3000 Yard Bearing Tool (1920x)
9_RFB_Tweeks
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-05-23, 06:53 PM   #9
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default S-boat upgraded when there is no upgrade

this was an interesting development.

in this config of RFB, there is only one UpgradeClass of boats, they are all zero.
so, when our trusty, little S-boat aged-out on November 1, 1943, i expected to be retired.
but, nooooo, they offered a new boat, which was unexpected. and so, i took the upgrade, and was given command of a new Balao, which was not an upgrade according to the rules of SH4.

but...as many of us have learned, the hard way...the only rule in SH4 is that there are no rules.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-05-23, 07:17 PM   #10
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

Ahhhh... but a lot like the English language with all of its exceptions to "rules" and things things like "I before E except after C ..." etc... In this case, the S Boat does not transfer out, so you go to the next available boat. At Brisbane, the Balao is listed next... Not a bad (though a bit unrealistic) choice. The Balao goes available in that mod on 4th February, 1943. I don't have the mod in front of me to see what the Flotilla date is there though.
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-05-23, 07:51 PM   #11
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default

Quote:
Originally Posted by propbeanie View Post
Ahhhh... but a lot like the English language with all of its exceptions to "rules" and things things like "I before E except after C ..." etc... In this case, the S Boat does not transfer out, so you go to the next available boat. At Brisbane, the Balao is listed next... Not a bad (though a bit unrealistic) choice. The Balao goes available in that mod on 4th February, 1943. I don't have the mod in front of me to see what the Flotilla date is there though.
we transferred out of Australia.
it was fun while it lasted.
Pearl is 7500 miles closer to the US of A.
we'll be here until the end of the war, unless this mod activates a Mariana's base.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-05-23, 07:52 PM   #12
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

If you had RSRDC on it, it would... of course, someone forgot to remove the Japanese shoreguns in a timely manner, but you can approach Saipan from the east and get away with it...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-06-23, 07:48 AM   #13
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default

Quote:
Originally Posted by propbeanie View Post
If you had RSRDC on it, it would... of course, someone forgot to remove the Japanese shoreguns in a timely manner, but you can approach Saipan from the east and get away with it...
RFB with RSRD?
interesting.
i'll have to look into that.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-12-23, 08:24 PM   #14
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default Upgrade on a Balao

Career Start December 1941 in Manila driving an S-18 class boat.

Late in 1943, while we temporarily based at one of the Marshall Islands we received the choice of staying with the S-boat or upgrading to a different class.

Since this installation of RFB 2.0 with RSRDC 5.75 has all boats classed the same, we received a Balao because it was the next boat in the list in the Flotillas file. Funny how things go sometimes.

I am making a long story longer…..my apologies.

The Balao has two conning towers available, the second of which had a date conflict which had to be fixed, and we were eligible to receive it after July 31, 1944.

Unfortunately, it took until late November to actually get it.

In the interim we had taken some damage on each mission while at the same time having great success sinking ships such that each of our missions between July and November resulted in a patrol grade of 3.

During the November mission we took some damage (again) and this time we got the conning tower upgrade. My apologies for not sharing the screen as I clicked through without capturing it.

And so, it continues to play out in the US Pacific portion of SH4 that a conning tower upgrade requires multiple missions with damage incurred and a mission rating greater than 1. It seems, and I stress seems, to take fewer missions if the mission ratings or 1 or 2 rather than threes.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
61_OTC_Gato Sonar Bearing Fix
7_Increased binoculars for RFB OTC
8_09_RSRDC_RFB_V575
8_RFB_LocNames
805_U.S. Medals Fix II_RFBv1.52
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
83_3000 Yard Bearing Tool (1920x)
9_RFB_Corrections
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-17-23, 06:58 PM   #15
chevyhd1986
Watch
 
Join Date: Mar 2020
Posts: 19
Downloads: 127
Uploads: 0
Default

Hey gents, I'm looking to get into RFB coming over from FotRS mod. Its a great mod but I feel like there is a ton of targets. My question is what is a good mod soup to go along with RFB? Anything I should look into? I'm really big on realism and challenging patrols.
chevyhd1986 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.