![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#151 |
Lucky Jack
![]() |
![]()
Not sure. PM Neal or perhaps he will drop by to anwer that one.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#152 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
a 3d model is kindo easy, a working ingame model is a different matter altogether ![]() keltos |
|
![]() |
![]() |
![]() |
#153 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I made the guns deck a separate model, and imported the hull and the decks without any problems using S3D thanks Skwasjer !
I guess my model just got too big ![]() now working on the AO maps for the new models keltos |
![]() |
![]() |
![]() |
#154 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#155 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#156 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#157 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() ![]() ![]() all ok in s3d.... even the AO map... ![]() AO map in S3D : ![]() [UserPlayerUnit 1] ID=Narwhal NameDisplayable=Narwhal Class Submarine UnitName= USS Narwhal Type=Narwhal UpgradeClass=1 UnitInterval= 1930-01-16, 1946-12-11 ExternalClassName=SSNarwhal Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_T01.tga LightmapTextureName=data/Submarine/NSS_Narwhal/NSS_Narwhal_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Narwhal_Class_01.tga and the AO map doesn't work ingame grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr keltos Last edited by keltos01; 07-02-09 at 08:00 AM. |
![]() |
![]() |
![]() |
#158 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
there was still this in the uniparts8narwhal ....
[UnitPart 1] ID= NarwhalConningEarlyWar Type= NarwhalConningTower NameDisplayable= Start of war Conning Tower UnitPartInterval=1930-01-16, 1946-12-11 ExternalLinkName3D= data/objects/Conning_Narwhal_02 HullTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= P_Class_01.tga |
![]() |
![]() |
![]() |
#159 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I wrote Narwhal_O01.tga instead of Narwhal_001.tga ....
![]() actually they are called O01 maybe for Occlusion (map) 01 ? NSS_Gato_O01 but still they worked in all my subs with 001.... but still a dark hull.... keltos |
![]() |
![]() |
![]() |
#160 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#161 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
![]()
lookin good
![]() |
![]() |
![]() |
![]() |
#162 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
thanks keltos |
|
![]() |
![]() |
![]() |
#163 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Looking good so far.
The images seem to suggest that you need to detach some objects though. The Decks of the gun platforms appear rounded from some angles. |
![]() |
![]() |
#164 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
the decks are flat, maybe the texture isn't that good ? keltos |
|
![]() |
![]() |
![]() |
#165 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I think we should use the Gato/Balao insides as they already have 10 tubes, this would allow to mod the additionnal 4 tubes easily.
otherwise we'd be stuck with a 6 tubes Narwhal... keltos |
![]() |
![]() |
![]() |
|
|