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Old 11-18-08, 07:03 PM   #151
Kazuaki Shimazaki II
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Quote:
Originally Posted by Castout
Oooo. FINALLY! The Russians go smart!

I must say. I really don't understand their choice to retain the SSAZ, if that's what they really did before the Gepard. You lose so much sensitivity and SA with that design. It is an understandable design for an analog sonar (no memory capability and direct analogue conversion only), but the Akula's sonar should be digital and by some sources digital was even earlier than that. Even funnier is that the DEMON is a waterfall (thus a digital unit...)

It would have been even more fun had they used the Perry's sonar as a base. But probably the software doesn't quite support that.

Quote:
Gepard new narrowband station
http://img.photobucket.com/albums/v3.../Gepard_NB.jpg
Nothing much special here. Just the Western system grafted on.
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Old 11-18-08, 07:06 PM   #152
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Are all the Akulas (I and II variants) using digital waterfall displays ?
No more SSAZ then ? I'm
Nothing gives you a better tactical awareness than SSAZ when you're in the middle of a fight.
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Old 11-18-08, 07:10 PM   #153
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Originally Posted by Molon Labe
RAPLOC on an Akula? That's a bit unexpected...
I heard(read somewhere) RAPLOC is nothing new many subs have them. I even suspect 688i to have them. But then again I'm no expert.
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Old 11-18-08, 07:40 PM   #154
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Originally Posted by Sea Demon
But I still have concerns that SCS could view this as a reason to definitely not ever consider developing products using their sim engine. If they don't believe that consumers will respect their licensing, it's not hard to see the incentive being tapped out of it. And they are the only company that realistically has developed modern naval sims for us. Think about that.
I have.

Perhaps it's a selfish, childish thing to say but I have paid full price (and then some, having sold and repurchased ttwo SCS titles) for a rehashed NSE four times now (688I was the first NSE title, right?). The engine has inherent constraints (the physics/radar engine especially) that are very big obstacles to making a naval combat simulation.

Not to mention, SCS is part of a DoD contractor. They probably aren't ever going to be allowed to make it too "realistic" (a subjective term in modern naval combat sims, I know) without having a visit from the men in black. I'll certainly buy anything they put out, but I don't have any reason to believe it won't be another rehashed version of the same database that Fleet Command used. They are in it to make money, and I don't believe developing a new NSE equivalent could ever be financially justified in today's PC game market.

There IS the odd chance that the Navy will throw a contract their way that justifies a new/HEAVILY updated NSE that they will then be able to spin off as a sim for us types, but please understand that I remain very pessimistic about that ever happening.

PD

Last edited by PeriscopeDepth; 11-18-08 at 07:48 PM.
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Old 11-18-08, 08:48 PM   #155
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imo modding a game and making the mod public don't rip anything from its original developer which is Sonalysts. In fact it may be beneficial to Sonalysts for the circulation of these mods. It extends the life of the game and may prompted a few to actually buy the software.

Furthermore the communities who made the mods do not profit from it. These mods are fan based. And Sonalysts doesn't lose anything from these mods, not even a cent and it may even profit from it.
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Old 11-18-08, 09:32 PM   #156
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>> I fully agree with Castout on this. SCS doesnt lose ANYTHING. In fact, they will gain if anything from a few more people who could want it now. As said before, I wouldnt even use DW if it wasnt for the mods like LWAMI, and now RA has shown us a whole new level of what this can be. Something SCS never was willing to expand on. HOw many sims would have been dead already if it wasnt for addons and extra realism programs. Even IL-2 its good to have all aircraft unlocked. Modding is the life blood simulations, making something good just a bit, or alot, ( in the case of RA ) better. SCS is just anti-modding from what i feel, and so be it, it will not stop us nor should it. There is good work done here, and i think they know that, if they even look at DW at all with bigger things to do.
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Old 11-18-08, 09:34 PM   #157
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Moving on past the "illegal" stuff, its doesnt matter at all, im looking forward to the upcomming RA, just keep us posted on the release Castout, ill be waiting.
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Old 11-18-08, 09:46 PM   #158
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Here Rapid localization array locations on 688.



It's probably safe to assume that they have been widely used in many modern SSKs as well
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Old 11-18-08, 11:54 PM   #159
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Quote:
Originally Posted by Castout
Here Rapid localization array locations on 688.

http://img.photobucket.com/albums/v3...us/WAA_688.jpg

It's probably safe to assume that they have been widely used in many modern SSKs as well
Hmm, source?

That looks like a Flight I (or II) 688 (planes on sail). Are you sure this isn't a picture of USS Memphis or one of those other experimental jobs?

As for the whole issue of legality, IMO the fact this thread even lasted so long is a sign of the zeitgeist shift as people gradually lose faith in SCS and begin looking for alternatives. 2-3 years ago, we'll frown at anything more than modding the databse. Even 1 year ago a thread like this won't have many takers. Now it is the hottest thing on this board.
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Old 11-19-08, 12:41 AM   #160
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When I frist saw the thread I thought it was going to be deleted but when I seen Bill AKA subguru post on here I knew it was going to be a winner. thanks to all and for alfa tau and ra.
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Old 11-19-08, 01:56 AM   #161
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Quote:
Originally Posted by Molon Labe
Commercial products like DW are a very small part of SCS's business, but the NavalSimEngine is part of both the commercial product and their defense products. The problem is that government agencies or defense contractors might start using "free" PCUs or add-ons to model new platforms instead of going back to SCS for those services.
Oh I see. I kinda suspected that. i missed reading this post before.

But to be honest . . . I'm sure that there are more that SCS is offering to their defense contractors than any community modders could ever hope to offer. Community mods may be interesting and sufficiently appealing to naval enthusiasts but I very much doubt that it would have the same value or appeal to defense contractors.

I mean Steel Beast Pro which is used by many armed forces as a training aid software are being sold to the general public without compromising Esim its developer to lose its existing government military agencies all over the world to the much cheaper public released version of it which is the SB Pro PE(Personal Edition).

I'm hoping we could get our hands on the software that SCS has been developing for its defense contractors.....just like Esim did with SB Pro.:hmm:. But then again the world of submarines is a world of its own. . . . . .
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Old 11-19-08, 02:03 AM   #162
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Quote:
Originally Posted by Kazuaki Shimazaki II
Hmm, source?
You kidding me? and risk losing a well developed and well hidden spy ring in General dynamics' electric boat division?

No......


Okay it was Bill......




Of course I'm not taking any lie detector test. :rotfl:
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Old 11-19-08, 02:45 AM   #163
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Unless I am completly mistaken, the principle of RAPLOC is not that new. They already had that in the 60s with the PUFFS system.


As for the legal thing. While legaly it might be clear, for me that has become a moral question that everyone has to answer for himselfe. I completely understand why SCS wanted to ban mods that could compromise payable addons. Some people would not buy something they can get for free from a mod. So SCS rightfully reserved the right to make money from their investment (the development of the initial game) by selling new plattforms.
Now that SCS obviously wont sell any new plattforms, I see no harm done in modding them in. I see it as a tribute that people still care so much for a game that many years after its release and still try to improve it. While it might be legaly wrong, I hope that SCS sees that this process is driven by a positive force, not a desire to harm.


I can't see the argument that mods will harm military contracts. Considering how willing the gouverments are to pay overprice (consider the price difference of VBS2 and ArmA for essentialy the same game), I have a hard time to imagine that any military would download a (imperfect) mod.
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Old 11-19-08, 02:49 AM   #164
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Quote:
Originally Posted by MR. Wood
When I frist saw the thread I thought it was going to be deleted but when I seen Bill AKA subguru post on here I knew it was going to be a winner. thanks to all and for alfa tau and ra.
Yeah, me too. It wasn't that long ago that threads like this were locked and screenshots of RA beta were passed around only quietly in emails and PMs. Bill posting these is definitely a sign that times are a-changin'.
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Old 11-19-08, 03:50 AM   #165
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Quote:
Originally Posted by MBot
I have a hard time to imagine that any military would download a (imperfect) mod.
Not to mention that if the military wanted to violate their contracts and create their own platforms, I'm quite sure they could do that without any help from modders.

PD
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