SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-18-08, 08:48 AM | #151 | |
Stowaway
Posts: n/a
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I'll let you know the result. |
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11-18-08, 10:20 AM | #152 | ||
Old Gang
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The worst thing that can happen is if NYGM has a different ship, one ship that I didn't change, and that will result in that particular ship not having the stability and maneuverability my ships have. Not a biggie.
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11-18-08, 11:29 AM | #153 |
XO
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
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Hi PT, yesterday I was cruising in the Messina Strait and I saw two Soldati class DD run aground. There was a small convoy too, but cruised fine.
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11-18-08, 11:31 AM | #154 |
Lieutenant
Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
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The teacher moder
(sorry for low English)
Hello Sir Thomsen From 15/11/2008 (US: 11/15/2008) you belongs to a very special and little family of moders: the family of "look how to do, look how I did, and why". Between the members of this family: JScones, skwasjer, Timetraveler they gives us very useful tools for moding, Racerboy, Diving Duck they publish special files for SH3MiniTweaker for everybody who would like modify the work they did. Some others start tutorials for moding. Like we say worldwide: Better learn somebody fishing than give him a fish. Besides, with others, like Asanovits7, Wolf359, Mikhayl, Privateer, you keep this game alive. Thanks for the ships, thanks for the water 3.3. I start thinking that the "Boys from Brazil" are the best here. . . |
11-18-08, 12:17 PM | #155 | |
Old Gang
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The AI is just too stupid...
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11-18-08, 12:18 PM | #156 | |
Old Gang
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Thank you very much! Very kind words, sir! It's very nice to hear something like this once in a while. And you english is not as bad as you think!
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11-18-08, 05:54 PM | #157 |
Old Gang
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New version is out.
Check first post for details.
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11-18-08, 06:06 PM | #158 |
Old Gang
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From the first post:
New version is out! Changelog: 1. Changed all the ships to lose 25% less speed while turning. 2. Changed all escorts to have twice turning ability. In RL, escorts had amazing turning radius. 3. Deleted the submarine folder. No longer changing the uboats simulation, it was causing too much complaints and bugs.
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11-18-08, 06:42 PM | #159 |
Seaman
Join Date: Aug 2008
Posts: 41
Downloads: 156
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PT: Havin just launched a new carreer and now this! So, is it save to enable your chips in midpatrol?
And do I have to install the community-ship too? Thank you for this mod. cheers |
11-18-08, 07:29 PM | #160 | |
Old Gang
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You should install the community ships too. If you don't want to, just see what ships you have (in sea folder) and delete all those ones you don't have in my mod's folder. If you enable any ship you don't have, the game might crash.
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11-18-08, 07:40 PM | #161 |
Seaman
Join Date: Aug 2008
Posts: 41
Downloads: 156
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ok.
Oh, well Kapitän z. See Manfred Schubitz just has to return to his base... I'll install the community-chips too. cheers |
11-19-08, 03:49 AM | #162 | |
Samurai Navy
Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
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11-19-08, 05:02 AM | #163 |
Old Gang
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My philosophy is that you'll never know until you try.
Plus I've always been much more curious than cautious.
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11-19-08, 02:32 PM | #164 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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I'm on my way home, once there (appr. 5 days) I'll give this baby a try!
Cheers!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
11-19-08, 02:39 PM | #165 |
Seasoned Skipper
Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
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Mister Thomsen you should work with GWX team to ad this in GWX 3.0
and than i have a challenge for you , longer wake files for ships I think you the only one left who is so devoted with mods for SHIII thank you for this
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IMMER WEITER Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ Last edited by mengle; 11-19-08 at 04:21 PM. |
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