SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 11-10-08, 11:34 AM   #151
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
Default

Actually this is a big trubble. I use to delete all the KSS-KSQ-KLS and other entries from the RND layer of WAC and GWX in order to have some variety. Unfortunately this caused up to four Proteus colliers to come up in a single convoy.

Oh, one important question: In the scr layer, is it necessary to define a class= or can it also be generic based on type=?

THX
__________________
geosub1978 is offline  
Old 11-10-08, 01:55 PM   #152
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Proteus Collier in GWX is a type=100
So wont show regulary with generic entries
For the very reason you posted

SCR needs Class= or will CTD
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 11-10-08, 06:31 PM   #153
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by geosub1978
Actually this is a big trubble. I use to delete all the KSS-KSQ-KLS and other entries from the RND layer of WAC and GWX in order to have some variety. Unfortunately this caused up to four Proteus colliers to come up in a single convoy.

Oh, one important question: In the scr layer, is it necessary to define a class= or can it also be generic based on type=?

THX
Most of the merchant ships in my mod are going to be between 3000 and 5000 tons. These smaller vessels are more representative of WWII merchant shipping, & they will go a long way towards balancing out giants like the "Nereus" & "Proteus".
iambecomelife is offline  
Old 11-14-08, 03:45 PM   #154
mkubani
Lieutenant
 
Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
Default

IBL, please do get all your finished ships into GWX Gold. Please!
mkubani is offline  
Old 11-15-08, 01:49 PM   #155
ozzysoldier
Bosun
 
Join Date: Dec 2007
Posts: 64
Downloads: 139
Uploads: 0
Default

IBL can u make tugboats with real tow's like for example a barge ?
ozzysoldier is offline  
Old 11-15-08, 04:52 PM   #156
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by ozzysoldier
IBL can u make tugboats with real tow's like for example a barge ?
A barge would be possible, but right now I don't know how to edit the AI so that it behaves properly - for instance, when its tug is destroyed it should not evade. I also don't know how to create realistic towing ropes.

However, I am creating several different types of smaller craft to be released along with the larger ships:

http://www.subsim.com/radioroom/showthread.php?p=988306
iambecomelife is offline  
Old 11-16-08, 10:14 AM   #157
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,914
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by mkubani
IBL, please do get all your finished ships into GWX Gold. Please!
I doubt his work will be completed in time.....the strategic decision of what will and will not be included has already been made.

It may be possible as an additional mod sometime in the future.

That decision is down to IABL though....after all, it is his work.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline  
Old 11-16-08, 03:14 PM   #158
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

As far as harbor traffic goes, there are a couple of landing craft I've seen in mods or in SH4. Americans at least used these for harbor personel shuttles, making the rounds to carry off-duty sailors from ship to shore.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline  
Old 11-17-08, 06:12 PM   #159
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Another update: Right now I am doing the camoflage skins for the merchantmen (in between "breaks" working on small boats). After the Spring of 1942 pretty much every Allied merchant ship will be camoflaged. Americans will mostly be grey overall, while British will be either grey or disruptive patterns of blue, green, etc.
The all-grey skins are coming along fine - after all, they don't take lots of creativity. However, for the life of me I can't make a dazzle camoflage scheme that's compatible with the ships. I have one plausible scheme that I "stole" from a stock unit and it works great - however, I want a little more variety.

More news (and maybe some screenshots) later.
iambecomelife is offline  
Old 11-18-08, 07:54 AM   #160
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

I read this thread for the first time, man, you make an ENORMOUS job !
Congratulations.


I suppose that you know this website but if not I'm sure you can find some precious informations to your work:
http://www.shipspotting.com/modules/myalbum/

Probably more in this section:
http://www.shipspotting.com/modules/...at.php?cid=172

Just a question: is it possible to writt the name of the ship on the front and name + heaven on the rear ?? It's an essential part of the realismus.
Thanks about your great job.

Last edited by Chisum; 11-18-08 at 09:37 AM.
Chisum is offline  
Old 11-21-08, 05:11 AM   #161
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Chisum
I read this thread for the first time, man, you make an ENORMOUS job !
Congratulations.


I suppose that you know this website but if not I'm sure you can find some precious informations to your work:
http://www.shipspotting.com/modules/myalbum/

Probably more in this section:
http://www.shipspotting.com/modules/...at.php?cid=172

Just a question: is it possible to writt the name of the ship on the front and name + heaven on the rear ?? It's an essential part of the realismus.
Thanks about your great job.
Thanks for the links.

Unfortunately it's not possible to have ths ships' names or home ports, except on the side of the hull. Historically, neutral ships often had their names painted on the side to facilitate identification but I am not going to feature this - SH3Commander is unable to match its list of ship names to paint schemes. Consequently, if the skin features one name the ship will appear on your patrol logs with another name after it is sunk - do you understand what I'm trying to say?

That is why I will only include skins with nationality, company name, and maybe home port printed on the side.

Last edited by iambecomelife; 11-21-08 at 05:12 AM.
iambecomelife is offline  
Old 11-22-08, 04:16 PM   #162
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

Ok, I understand.
Thanks to the answer.

Yesterday I meet one of your ship in the game and it was a great moment. Some pics are here:
http://www.checksix-forums.com/showt...714#post856714

Telle me, I just found 2 ships on your filefront page, have you somewhere some other works ready to use actually ??
Chisum is offline  
Old 11-22-08, 06:22 PM   #163
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Those were some nice screenshots (although I bet that destroyer crew wouldn't think so). Any publicity you can give regarding the new ship mods is most welcome. All of my current ship mods are on filefront, except for an early version of the Merchant Fleet Mod that I decided not to release. The version I am working on now has different models for all but one ship - in all, many new models and hundreds of skins have been added.
iambecomelife is offline  
Old 11-22-08, 06:43 PM   #164
Hellraiser
Gunner
 
Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
Default OK

Looks like they are password protected??
Hellraiser is offline  
Old 11-22-08, 07:34 PM   #165
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Hellraiser
Looks like they are password protected??
Tanker T08B and freighter M01A are password protected because they are pre-release versions. So are some of the lifeboat files (which are unusable by themselves anyway). Everything else, including the T-2 tanker, Empire Class, CAM-Ship, AA Ships, and Trawlers should be usable. If you really want to try them out then PM me for the passwords, but be advised this may cause difficulties when you install the final version of the Merchant Fleet Mod.
iambecomelife is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:21 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.