SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-30-08, 09:31 PM | #151 | ||
The Old Man
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
Quote:
Thank you sir,I forgot to ask if it can be made for 1.4..... |
||
04-30-08, 09:56 PM | #152 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
lol
just stormed midway with it killed bout 6 dd's 1 BB 3 Ca's 2 elcos 2 fleet carriers, 3 or 4 armed trawlers, and 4 or 5 merchants for over 130,000 tons!!! and i'm still alive... have a screenie to prove it.... anybody wanna help with posting?
__________________
Member of the Subsim Zombie Army |
04-30-08, 10:42 PM | #153 |
Loader
Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
|
We'd all be a lot happer
Trust me..
We'd all be a lot happier with a surface + sub sim. But, we have limitations on we can accomplish. it's a lot harder than you think and the only way to realize that is to try and edit basic stuff yourself. To get a proper surface sim, here are the mods I think are minimally required. Range to Target (Optical range finder or quick key to give you approximate Range To Trg Time of Flight (display on the TBT or Bino to tell you how long it takes shells to splash) Damage Model Reactive AI (sending ships and aircraft after you)
__________________
Best naval sim of all time - TF 1942 |
04-30-08, 11:42 PM | #154 | |
Soundman
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
|
Quote:
1. radar 2. air attack (esp from single engined a/c carrying torps and/or bombs) - this was especially deadly (eg. Prince of Wales / Repulse) 3. spotter planes (eg. the Pocket BB carries it - this is what the japs used instead of radar) 4. gunnery directors (collectively fired the main weapons - this is where the range finding, etc becomes important) 5. smoke screens 6. Destroyers doing torp runs 7. tankers (ability to refuel in mid-ocean) 8. Task forces (ability for you to control a task force just like the convoy commander screen in MP play) 9. land-based targets you put all these things together in some form or other (ie. in combination to that mentioned above) and you've got yourself a WORLDWIDE naval sim!! we already have the world and ocean |
|
05-01-08, 12:02 AM | #155 | ||
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
|
Quote:
__________________
Current Eastern Front status: Probable Victory |
||
05-01-08, 01:42 AM | #156 |
Eternal Patrol
Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
I'd like to see a "repeat last command" feature when dealing with repetitive editing or something that will allow you to add multiple array items at one time.
|
05-01-08, 02:51 AM | #157 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
We should make a discussing thread with a poll for surfaced ships/ playable sufaced ships!
__________________
|
05-01-08, 05:07 AM | #158 | |
Soundman
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
|
Quote:
|
|
05-01-08, 05:20 AM | #159 | ||
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
|
There is one
Quote:
It's here I posted it a couple of days ago http://www.subsim.com/radioroom/showthread.php?t=136013 |
||
05-01-08, 07:06 AM | #160 |
Loader
Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
|
BTW - the change for ammo to support HE should be made here
Mod folder/Data/Library/GerSubParts/AdmiralScheer_Geschutz.sim Got to the wpn_Cannon node Expand ammo_storage Under HE add the following data to the corresponding values For shell enter 0x5a10c7abc98196cc For amount enter whatever you want
__________________
Best naval sim of all time - TF 1942 |
05-01-08, 07:29 AM | #161 |
Loader
Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
|
Mikhayl - I can't seem to find Particles.dat - I only see .fx files under Data/Sea/Particles folder.
__________________
Best naval sim of all time - TF 1942 |
05-01-08, 07:31 AM | #162 |
Helmsman
Join Date: Sep 2006
Posts: 102
Downloads: 3
Uploads: 0
|
Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself
|
05-01-08, 09:09 AM | #163 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
I'd like to improve some armaments of this ship, where should I look to find ammo storages and shells damage for this ship?
__________________
"Memento Audere Semper"
|
05-01-08, 09:23 AM | #164 | ||
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
Quote:
Quote:
-for the playable: Mods/Pocket BB mod/Data/Library/GerSubParts/AdmiralScheer_Geschütz.sim for the unplayable: Data/Library/ShipParts/Guns_Radars_03.sim
__________________
|
||
05-01-08, 09:32 AM | #165 | |||
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
Quote:
Thanks in advance!
__________________
"Memento Audere Semper"
|
|||
|
|