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#151 |
Lieutenant
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Ähhhmmm ... :hmm:
One possibility would be to look through the Attack Peri ?
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#152 |
Ace of the Deep
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OLC? I feel stupid.
I cannot, for the life of me, figure out how to get the white wheels to come down so I can use them. I have watched your video over and over, and have clicked in the same spot you do...but it still will not do things right. You can PM me if you wish instead of replying here...I will check that as well... I am beginning to like this more and more...I might actually be able to do things manually properly after a whole lot more practice ![]() |
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#153 | |
Maverick Modder
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I must admit, gameplay does suffer somewhat in the name of this "historically accurate" UZO, so I'm considering implementing two zoom levels in the UZO (same as the scopes) instead of one (this is necessary to get the marking lines correct) and putting the range/AOB finder on it. ![]()
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#154 | |
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![]() You need to turn on manual targetting in the realism options. Only when manual targetting is turned on will the range/AOB finder be operable. ![]()
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#155 | |
Grey Wolf
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![]() I'm just back from an early war patrol, where all my attacks took place on surface and at night. The new binoculars are wonderful for observing the sea, but it just doesn't fit if I have to shoot with the periscope instead of my UZO. By the way: all torpedo's have been wonderful hits ![]() Shot ranges were between 1400m and 400m with letter perfect AOB's. But I still need to try it on a fast-moving warship with more than 2000m ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#156 | |
Maverick Modder
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![]() In fact it was my first full patrol since I started writing the GUI, and the first of the war for my new Kaleun, Josef Kelz, in his shiny new VIIB. If this was a historically accurate mission then I'd say a hurricane hit Britain in Sept. '39 ![]() ![]() Not bad if I say so myself, especially since most of the time I couldn't see a damn thing. ![]() I took a screeny of Bernard pointing at a ship he'd just spotted: ![]()
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#157 |
Commodore
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I was thinking, perhaps you could get the wizz wheel (from U-jagd, ie the circular slide ruler) on UZO sight. with some basic horizontal lines for distance.
Would be like doin the calcs by hand instead of using the wheel in Attack scope. Same with obs scope. Cause if the attack scope gets hit your toast. you can't get range. |
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#158 | |
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![]() But also like RL, this won't stop a good kaleun from scoring hits. With accurate map plotting you can get a hit without even using the scope ![]() Assuming I can get past certain technical problems, the attack disc will be on the attack map screen in the next version. I don't want to put it anywhere else or the interface will get cluttered.
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#159 | |
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![]() Quote:
His flash KM WhizzWhel is a perfect instrument for calculating intercept course etc.
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#160 |
Commodore
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OLC your correct, but IRL it's much easier to guestimate the range of a target. We all got 2 Eye and thus we can see in 3d
![]() I'd like a rough substitute for it... |
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#161 | |
Pacific Aces Dev Team
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![]() Quote:
Using the UZO to obtain the target data during the attack is not correct and therefore can't be expected to work. You will need to make an end around the convoy or if it comes to you, use fixed line speed measuring, estimate AOB and get close. Really close! The UZO is nothing but a torpedo director, an element to keep the aim of the TDC updated.
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#162 | |
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![]() On the surface ask your WO to report nearest contact, and he'll use his 3D vision to tell you the approximate range ![]()
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#163 | ||
Ace of the Deep
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The simplest of things come back to bite you in the ear... ![]() |
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#164 |
Commodore
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Thought about the range on the surface some more and I must admit firing point blank sounds lots of fun.
P.s. I just figured out the AoB thingy I always got beyond 90° I need to count only 1 color of horizontal marks. Also I just managed to miss 4 torps cause I didn't switch on auto tracking in TDC GRRRR lousy 1 DIDO and 1 Large merchant survived. |
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#165 |
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This is a very minor update with the following fixes and additions:
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