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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Ace of the Deep
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well faced with this sort of pig ignorant garbage i can only repeat what i have allready said...and i have allready said everything at least twice....folks don't like it...that's up to them..i can only imagine that folks find this sim threatening in some manner..
and that is none of my buisness...take it else where..this is pathetic people...utterly pathetic..what the hell do you think your actually doing?? i can only suggest that if you are so keen to discuss the many things you believe CANNOT be done with this simulation...that you should indeed start a seperate thread and express your self freely and fully there...leaving this thread for those who have the desire to discuss what CAN be done with this sim...unless you are absolutely determined to hi-jack this thread..?? if you wish to discuss IUF then i believe there is in fact a special forum set aside for such discussions?? personaly i have allways felt that anybody who uses the phrase.."i'm sorry to dissapoint you but...etc etc" should be banned immediately lol...(but that's just my opinion..lol)...as they are never being SINCERE - nor are they ever correct..it's actually forum-speak for "wish i'd thought of that... " the author just hasn't got the balls to admit it.. the free and open discussion of modding allways attracts these sorts of negative people..some with expertise some without...it matters not as neither contribute anything other than bile...for some reason some people just can't deal with it...probably because it is game centred...not ego centred...either way they just have to barge in and stop it when ever they find it.. hardly anything to boast about tho is it?? or maybe it is?? perhaps i'm denying myself one of the great joys of forum life...it certainly seems a popular and accepted forum pastime.. it's just a bit of fun mate...that's all it is..if you want to go off on some negative diatribe about how this can't be done or that can't be done..then as far as i'm concerned your not welcome..there are quite enough kill joys in the world to go round...i fail to see the attraction in that sort of behaviour..but i'm sadly in the minority it oft' seems..RTFLMAO...so what was it you said couldn't be done again?? oh i see.. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz wake me up when they're thru some-one..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 09-28-07 at 10:18 AM. |
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#152 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
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Wow. This is quickly turning into one of the snarkiest threads on the site.
I have a suggestion: Why not confine all comments to the game itself, leaving personal commentary out of it. As an example, any comment like "If you do this to the game, it changes this"; or "I have found that it is possible to do this" would be fine, while remarks that begin "You are a-" or "You seem to me-", or comments that critique a person's methodology or ideas, would be off-limits. Seems to me that all the "LOL"s in the world can't soften the tone of a rude remark, however politely couched, and that can't possibly be productive. I'm not as bright as many of you on this forum. I'm just a consultant, not a programmer. I have, however managed to successfully avoid flame wars, and I believe that's a good thing. |
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#153 |
Ace of the Deep
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well ok but before this descends into the surreal pit of supposed forum etiquette..
i am at aloss as to how to deal with some-one how in spite of being able to code their own game insists on telling me i can't run VB code in SOF missions when i have allready randomised succesfully almost every aspect of the stock campaign using VB code..and given full and clear examples of that code for all to view....it doesn't matter if you know what that means or not..that's not important..you can see the problem....some one is just balls out lie-ing...the disturbing thing is WHY??? i frankly just don't get it...or rather would prefer it if i didn't get it.. or maybe the whole damn thing is just barmy...either way i don't think they've invented the forum etiquette for this sort of tripe as yet...other than to ignore it... either way the thread and the discussion is sabotaged...again WHY? gives me the creeps..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#154 |
Sparky
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Location: North Hollywood, CA
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I understand what you are saying, CB.. My suggestion would be to do as you yourself have already stated: ignore nay-sayers and prove what can be done with your work.
Which, by the way, looks quite interesting. I've already downloaded two of your mods and look forward to trying them, once I'm back from my mini-moon with my new wife. ![]() Best to all. |
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#155 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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congratulations on your new matrimonial status!
![]() trouble is with this situation is that i didn't come here to prove anything..just to have a bit of a natter about modding SOF....it's the way you allways get forced into some sort of ego battle with some one else that baffles me..i enjoy the game i enjoy modding...i enjoy talking about both....but you just can't do it anymore...it scares the piss out of people..it has to be "ego trip stuff" and nothing else...i'm too old to be an "ego trip junkie" ...and often it succesfully hides behind the skirts of forum etiquette..really there isn't an effective way to deal with it that doesn't at the same time ruin the pleasure of discussion out right ,forcing you inexorably into the "ego battle".(we all have one after all..) you have to "win" or "lose".there can be no nattering about what you enjoy if what you are talking about threatens some one else's "area of expertise or percieved forum status"..the spin doctors have won the day again.. ![]() i suppose it could be said "if you can't beat them..join them..." but.. balls to that ..don't want to join that particular club..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 09-28-07 at 11:19 AM. |
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#156 | |||||||||||||||||||||||
Commodore
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A game actually can run an external language, imo if this language is supported by a virtual mashine. It would just need to be able to read out the calculation results of it and execute the laguage(VB or what ever) code in separate files, means insert only function calls of that language into the script code. Also what is the point to insist on things that are very apparently not possible. How does this serve to the moding progress ??? Quote:
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"folks fear SOF..., Sabotage...., deliberately...., completely different universe" Your(paranoid ???) imagination indeed runs riot with you. So why don't YOU admit that you are simple pissed because I refuse to submit unconditioned to your narcism and surreal perception of SOF's limiteless scripting power ? You seem to be unable to deal with a simple rational matter and seem to piss at any views that doesn't submit uncoditionally to yours. You indeed to seem to project some hidden intentions on me that i actually do not even have. All i wanted was to offer you my help because i got somewhat interested, not more and not less than this. But you blow it up to the point of a cold war. I mean if someone starts to shove me under false allegations i feel that i have to reply to that correspondingly. Don't expect anything less then this. Quote:
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You talked out loud that SOF runs VB. I thought wow, jumpted into it and.. no it doesn't run VB. I simple told you that and hoped we could go over it and see what actually CAN be done but you kept insisiting it runs VB. I checked the scripts again, dusted off my VB book tried to run some VB code. Nope, it doesn't run. I thought i would do you a favour to make it clear to you that SOF doesn't run VB code. But you perceived this as an sabotage attempt while i meant it as a service for you to explain to you that this is actually SOFs scripting language and not VB. I am really stomped by your embittered reactions. I meant to help you but you bite my hand. I made the mistake to get excited by your talks before checking the matter my self, thus my rather disapointed assesment. Quote:
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You wouldn't even need to run some code snipped to realize that the code you see in SOF isn't VB but simple SOF's scripting language or any other scripting language around. For example have you noticed that the "endif" command in SOF is being written in VB as "End If" ? This alone is enough to doubt that SOF runs VB code. Further comperisons of the SOF scripting language with the actualy VB reveal more and more evidence that SOF doesn't run VB. And if even this do not convince you that SOF do not run VB code then why don't you try to run some in one of the scripts ? Heck, i even offered you my assitence in learning coding but now i changed my mind. I fear now you would see this as an infiltration attempt by the leader of the anti SOF conspiracy to sabotage your moding attempts because of fear from SOF :hmm: Quote:
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The problem is that someone who apparently lacks even a basic understanding of a specific programming language is arguing about a coding matter with an actual coder(Not that i want to sound arrogant). You don't even notice how you redicule yourself with your uneducated statements. Quote:
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It is actually a very simple matter that what you deal with here is a scripting language and not VB. I still have a lot to learn but I dare to say that i know coding a hell of alot better than you and I simple offered you my sincer advice, and all you do is screem SABOTAAAAAAGE!!! Only because i was of a different oppinion. Time for amental check, dude. Coding inwolves among other things, rational, logical and consiquent thinking to a high degree. You seem to kinda lack all of it. Maybe this is the reason why you was never able to learn it ??? Ah you have a strong instinct. But i can tell you from my experience instinct is not the right tool to learn a coding language. Rather is bastract and logical thinking the way to go. Quote:
After looking into it i gave you my sober and sincer assesment of it that is based on a couple of years of coding and scripting/moding experience of other games and general understanding of programming languages. In no way did I had the intention to discourage your modding attempts or somehow put SOF down(what you apparently seem to think). But apparently that wasn't an assesment you liked to hear. And because it diverged so much from your own "intuitive" "assesment" based on your diffuse understanding of coding(if you have any at all) you started to call me a saboteur, what let's me think that you are indeed an egocentric narcist who lives somewhere between reality and phantasy. You seem to switch between them at will, rip it out of context and coming back with rediculous insolent allegations. Well, if you preffer to deceive yourself and others about the VB issue then be my guest, it doesn't matters after all. Rationality can never win agains irrationality. So i will loose this debate anyway. Quote:
Sorry couldn't resist. That is so ironically ![]() Quote:
What made me pissed off are your insolent allegations of sabotaging your moding attempts because of fear of SOF. You seem to be pretty trigger happy when it comes down to express your prejudices and insolent allegations, and to make the irony perfect you then wonder about people starting with you "ego battles". And as if this wouldn't be enough you come with a phrase like this: Quote:
![]() And no in no way do i fear SOF, especially not after i saw what it actually is. It is actually the opposite. It will only raise the interest in WWI subsims what is only of benefit for my own project. And actually i even like SOF to some extent. Sometimes it really hooks me up for some time. Knowing how damn hard it is to pull out a project from scratch i very well aknowledge what the SOF devs pulled out with the limited resources of a budget project. I also recognize that there were pretty high ambitions behind the project and it could have to turned out a really fine sim when they would had some more budget. That it comes with a scripting language at all is phantastic, actually. I hope you have a good time with it(and this is a sincer wish for you from my side). I certainly welcome it that someone finally started to mod SOF, since i too would like to see what all can be pulled out of it. Anyway you are on your own now, since you awefully discouraged me to help you out anymore. You successfullysabotaged my SOF moding attempts ![]() I almost know in advance how you will reply, so save it. Use your time instead to implement more VB code into SOF instead ![]() I think we are pretty much done with each other. I also hope you are not angry on me as i am not on you. The whole thing isn't worth it. I hope this is at least something we can agree on. I hope I will be able to resist to post here anymore, since i do not want to "sabotage" your attempts to run VB code in SOF. ![]() Also thanks for the neat clash, it was very entertaining at times and keept me lough out loud quite often. BTW: If you want to avoid "ego clashs" in the future just put the gun down. --Deamon has left the building |
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#157 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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SOF EARLY WAR CAMPAIGN
FULLY RANDOMISED WITH CHANGING WEATHER... http://www.ebort2.co.uk/SOF/SOF_random_campaign1W.zip because actions speak louder than words...even on a forum.. and i'm sick of talking about it...you can shoot ME down in flames but that's just BS...(and from a SubSim.com moderator too...) the above linked campaign is indisputable... but yes.. indeed.. your right i was a fool for thinking this was the correct place to openly discuss modding ...especailly this particular SubSim...wrong place wrong time..your quite right..it isn't possible..lol i could have come in here and slagged this game off till the cows came home and i would never have got an argument from any-one.. so you'll have to excuse me for not taking any of this BS seriously
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 09-29-07 at 07:38 AM. |
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#158 |
Loader
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Location: Nottingham, UK
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It would be nice to mod the game with your mods CB, but it never loads for me. Just crashes with an error report when the loading bar goes across the screen. Is there any chance someone could fix this or know how to get round it. Im asking this in this post as Strategy First technical support are useless. Keep wanting me to send DXdiag etc when I have downloaded all updated drivers for graphics cards etc..
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#159 | |
Ace of the Deep
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Location: UK
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#160 |
Ace of the Deep
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* int IRandom(int min, int max);
* Gives an integer random number in the interval min <= x <= max. * (max-min < MAXINT). * The resolution is the same as for Random(). the above an explanation of the irandom code function from microsoft.com /////////////////////////////////////////////////////////////////////// and here an example of it's use in an functioning SOF mission script irandom [num1],$1,$27 ////////////////////////////////////// If <Boolean expression> then one or more statements that are executed if the Boolean expression is true Else one or more statements that are executed if the Boolean expression is false End If the above an explanation of the IF ELSE function from microsoft.com ///////////////////////////////////// and here it's use in a functioning this time entirely STOCK SOF mission script if SetCondition [feind1] then KiSetCommand [ship1],$9,8000,4000,3000,[feind1] else if !Setcondition [order1] then SimSetSpeeddirect [ship1],10 KiSetCommand [ship1],$d,-0.785,10,0,$0 endif endif ////////////////// and here i have combined both functions to randomise the early war campaign # Nah Patrouille 23.08.1914 ( 3001) id mysim int num int num1 int num2 int num3 int num4 int num5 int numT float gt int processed int weather int processed2 int weather2 int processed3 int weather3 phase init SetDescriptionMapTexture "ordermap_nordsee.jpg" SetTimeLimit $0 StartTime 11.0, 15.0 CampaignStartDate ChangeGeoPivot 8,53 irandom [num],$1,$3 if sameint [num],$1 then Weather "sun" endif if sameint [num],$2 then Weather "rainsun" endif if sameint [num],$3 then Weather "sunrise" endif irandom [numT],$1,$27 if sameint [numT],$1 then *SDensity1914 endif if sameint [numT],$2 then *SDensity1914 *TOstengland endif if sameint [numT],$3 then *SDensity1914 *TOstengland *TKanal endif if sameint [numT],$4 then *SDensity1914 *TOstengland *TKanal *PKanal endif if sameint [numT],$5 then *SDensity1914 *TOstengland *TKanal *PKanal *MKanal endif if sameint [numT],$6 then *SDensity1914 *TOstengland *TKanal *PKanal *MKanal *MNordSee endif if sameint [numT],$7 then *TOstengland *TKanal *PKanal *MKanal *MNordSee endif if sameint [numT],$8 then *TKanal *PKanal *MKanal *MNordSee endif if sameint [numT],$9 then *PKanal *MKanal *MNordSee endif if sameint [numT],$10 then *MKanal *MNordSee endif if sameint [numT],$11 then *SDensity1914 *MKanal *MNordSee endif if sameint [numT],$12 then *SDensity1914 *TKanal *PKanal *MKanal endif if sameint [numT],$13 then *SDensity1914 *TOstengland *MNordSee endif if sameint [numT],$14 then *TOstengland *MNordSee endif if sameint [numT],$15 then *TOstengland *PKanal *MKanal endif if sameint [numT],$16 then *TOstengland *PKanal *MKanal *MNordSee endif if sameint [numT],$17 then *TKanal *PKanal endif if sameint [numT],$18 then *TOstengland *TKanal *MNordSee endif if sameint [numT],$19 then *MNordSee endif if sameint [numT],$20 then *MKanal endif if sameint [numT],$21 then *TKanal *MNordSee endif if sameint [numT],$22 then *SDensity1914 *PKanal *MNordSee endif if sameint [numT],$23 then *SDensity1914 *MNordSee endif if sameint [numT],$24 then *SDensity1914 *TKanal *MKanal *MNordSee endif if sameint [numT],$25 then *TOstengland *PKanal *MNordSee endif if sameint [numT],$26 then *PKanal *MKanal endif if sameint [numT],$27 then *TOstengland endif CreateSimulationObject [mysim],"ufp" SetPositionGeo [mysim],8.214,53.5399,0 BindToController [mysim] irandom [num1],$1,$27 if sameint [num1],$1 then DefineMissionGoal $0,"StayArea", 6.353, 55.608, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$2 then DefineMissionGoal $0,"StayArea", 5.338, 54.577, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$3 then DefineMissionGoal $0,"StayArea", 6.353, 55.608, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$4 then DefineMissionGoal $0,"StayArea", 3.483, 52.963, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$5 then DefineMissionGoal $0,"StayArea", 3.277, 51.486, 10000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$6 then DefineMissionGoal $0,"StayArea", 3.183, 51.744, 30000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$7 then DefineMissionGoal $0,"StayArea", 2.455, 51.389, 30000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$8 then DefineMissionGoal $0,"StayArea", 3.183, 51.744, 30000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$9 then DefineMissionGoal $0,"StayArea", 2.455, 51.389, 30000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Targetz Area" endif if sameint [num1],$10 then DefineMissionGoal $0,"StayArea", 4.167, 58.484, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$11 then DefineMissionGoal $0,"StayArea", 3.651, 59.862, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$12 then DefineMissionGoal $0,"StayArea", 7.466, 57.417, 60000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$13 then DefineMissionGoal $0,"StayArea", 3.234, 54.680, 30000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$14 then DefineMissionGoal $0,"StayArea", 0.604, 57.668, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$15 then DefineMissionGoal $0,"StayArea", -2.840, 58.852, 30000, $2d0 SetMissionGoalText $0,"Go to Target Area",$1,"Target Area" endif if sameint [num1],$16 then DefineMissionGoal $0,"StayArea", 3.901, 52.581, 15000, $2d0 SetMissionGoalText $0,"Go to Target Area",$1,"Target Area" endif if sameint [num1],$17 then DefineMissionGoal $0,"StayArea", -1.141, 56.265, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$18 then DefineMissionGoal $0,"StayArea", 10.372, 66.666, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$19 then DefineMissionGoal $0,"StayArea",6.788, 64.595, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$20 then DefineMissionGoal $0,"StayArea", -3.742, 60.263, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$21 then DefineMissionGoal $0,"StayArea", 0.854, 60.847, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$22 then DefineMissionGoal $0,"StayArea", -1.425, 56.569, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$23 then DefineMissionGoal $0,"StayArea",0.721, 55.679, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$24 then DefineMissionGoal $0,"StayArea", 0.253,55.287, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$25 then DefineMissionGoal $0,"StayArea", -1.141, 56.265, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$26 then DefineMissionGoal $0,"StayArea", -11.069, 53.020, 75000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif if sameint [num1],$27 then DefineMissionGoal $0,"StayArea", -0.818, 55.641, 50000, $2d0 SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area" endif DefineMissionGoal $1,"StayArea", 8.129, 53.49, 3000, $1,$3 SetMissionGoalText $1,"Rückkehr zur Basis",$1,"Heimatgebiet" ApplyStateEngine $0,"FleeNorth#borneo#6.353,55.608,50000,720#0" #Mission ApplyStateEngine $0,"TradeRouteFour#Borneo,1#-1.698,56.719#1.593,53.601#6.840,54.450#-1.698,56.719#12" ApplyStateEngine $0,"TradeRouteFour#Berberis,2#2.380,51.776#4.047,5 5.892#-2.069,58.676#5.218,54.278#15" ApplyStateEngine $0,"Traderoutefour#Prometheus,3#-2.704,56.143#-0.795,56.081#0.858,53.377#1.975,52.607#10" irandom [num2],$1,$11 if sameint [num2],$1 then ApplyStateEngine $0,"ThreePoint#lion#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#10" ApplyStateEngine $0,"ThreePoint#zerst3#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#10" endif if sameint [num2],$2 then ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#11" ApplyStateEngine $0,"ThreePoint#zerst3#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#11" endif if sameint [num2],$3 then ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#12" ApplyStateEngine $0,"ThreePoint#lion#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#12" endif if sameint [num2],$4 then ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#13" ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#13" endif if sameint [num2],$5 then ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#14" ApplyStateEngine $0,"ThreePoint#cuba#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#14" endif if sameint [num2],$6 then ApplyStateEngine $0,"ThreePoint#cressy#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#15" ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#15" endif if sameint [num2],$7 then ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#16" ApplyStateEngine $0,"ThreePoint#zerst3#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#16" endif if sameint [num2],$8 then ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#17" ApplyStateEngine $0,"ThreePoint#lion#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#17" endif if sameint [num2],$9 then ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#18" ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#18" endif if sameint [num2],$10 then ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#19" ApplyStateEngine $0,"ThreePoint#cuba#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#19" endif if sameint [num2],$11 then ApplyStateEngine $0,"ThreePoint#cressy#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#20" ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#20" endif irandom [num3],$1,$3 if sameint [num3],$1 then AddPositionTracker $1,$630,"Von Admiralität.\\To .\U-Boote.\Hostile contact.\\Position: %s\Course: %d\\Instructions,\if possible.\Attack.\if current orders\allow!" endif if sameint [num3],$2 then AddPositionTracker $2,$630,"Von Admiralität.\\To .\U-Boote.\Enemy contact.\\Position: %s\Course: %d\\Instructions,\Confirm this contact.\ And Attack.\if current orders allow\Kaptain!" endif if sameint [num3],$3 then AddPositionTracker $3,$630,"Von Admiralität.\\To .\U-Boote.\British contact.\\Position: %s\Course: %d\\Instructions,\Confirm this contact.\ And Attack.\if current orders allow\Kaptain!" endif irandom [num4],$1,$3 if sameint [num4],$1 then AddRandomShips "Attack#zerst3#6.840,54.450,200000#20",1120 endif if sameint [num4],$2 then AddRandomShips "Attack#zerst3#0.858,53.377,200000#20",1120 endif if sameint [num4],$3 then AddRandomShips "Attack#zerst3#2.380,51.776,200000#20",1120 endif irandom [num5],$1,$3 if sameint [num5],$1 then ApplyStateEngine $0,"TradeRouteFour#Zerst3#-1.679,56.726#1.593,53.601#6.840,54.450#-1.698,56.719#12" endif if sameint [num5],$2 then ApplyStateEngine $0,"TradeRouteFour#Zerst3#2.389,51.789#4.047,55.89 2#-2.069,58.676#5.218,54.278#15" endif if sameint [num5],$3 then ApplyStateEngine $0,"Traderoutefour#zerst3#-2.712,56.148#-0.795,56.081#0.858,53.377#1.975,52.607#10" endif EveryFrame CompleteOnGoal "Willkommen zu Hause!",$2 irandom [weather],$1,$3 if sameint [weather],$1 then GameTime [gt] ifall sameint [processed],$0 greater [gt],36000 then Weather "mgrain" setint [processed],$1 endif endif if sameint [weather],$2 then GameTime [gt] ifall sameint [processed],$0 greater [gt],36000 then Weather "mgfog" setint [processed],$1 endif endif if sameint [weather],$3 then GameTime [gt] ifall sameint [processed],$0 greater [gt],36000 then Weather "mgsun" setint [processed],$1 endif endif irandom [weather2],$1,$3 if sameint [weather2],$1 then GameTime [gt] ifall sameint [processed2],$0 greater [gt],70000 then Weather "mgsun" setint [processed2],$1 endif endif if sameint [weather2],$2 then GameTime [gt] ifall sameint [processed2],$0 greater [gt],70000 then Weather "mgrain" setint [processed2],$1 endif endif if sameint [weather2],$3 then GameTime [gt] ifall sameint [processed2],$0 greater [gt],70000 then Weather "mgfog" setint [processed2],$1 endif endif irandom [weather3],$1,$3 if sameint [weather3],$1 then GameTime [gt] ifall sameint [processed3],$0 greater [gt],280000 then Weather "mgsun" setint [processed3],$1 endif endif if sameint [weather3],$2 then GameTime [gt] ifall sameint [processed3],$0 greater [gt],280000 then Weather "mgrain" setint [processed3],$1 endif endif if sameint [weather3],$3 then GameTime [gt] ifall sameint [processed3],$0 greater [gt],280000 then Weather "mgfog" setint [processed3],$1 endif endif Endphase end showing perfectly how the raw VB code has been combined with the more natural SOF mission script code to randomise the in mission events...the as i have allready stated truly remarkable thing here is that you do not need an external mission generator to do this...the actual SOF mission script it self becomes the mission generator in effect... i DO hope this doesn't freak any one else out.(or perhaps that should be any-one ELSE IF out)..as i'm getting a bit tired of it by now....:rotfl: grow up people a jokes a joke...but rank stupidity is just rank stupidity and i wouldn't want to think that of any-body here...? or should i? the only possible argument is to debate what PRECISE form of code we are talking about here.. visual basic..visual studio..visual net..C++ even perhaps javascript....but that would be nit picking to the extreme as these functions are used in one shape or another by nearly if not all such code if you cannot believe it works.....download the campaign and run it...if you cannot believe it works after that then contact microsoft and inform them of their mistakes ...or consult a doctor..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 09-29-07 at 04:46 PM. |
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#161 |
Nub
![]() Join Date: Sep 2007
Posts: 4
Downloads: 0
Uploads: 0
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Purchased this game after reading the discussions in this forum. It is a quality product and nothing budget about it.
I have used CB's voice files and random campaign files without problems BUT make sure you delete the 'readme.txt' that came with the files. It crashed SOF when I failed to do so. BTW, MoBo (the maneuvering board software) works fine with this game. |
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#162 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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Cheers...yup nowt wrong with the game ..i'd play it just to see the ship models in action...even if that was all there was to it...the fact it is moddable makes it fun to experiment with as well....sorry to hear about the readme.txt problem.....glad you got it sorted
![]() just had a look at the mobo forum...hadn't been in there before....fascinating stuff ..certainly adds a new level of interest to any subsim..can't be bad
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#163 | |||||
Commodore
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I actually HAVE balls to admit what i think. Although i try to avoid it when i see someone can't take it. But sometimes you have no choice but pull the gun. Quote:
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Some people just can't communicate with each other. I don't blame YOU for that because communication must come from both sides and the time was maybe just not ripe for us. But luckily there is enough room for everybody to go his own way. It's unavoidable in live that things like that happen from time to time. Important is just that we do not go overboard with it. And i think we ended this conflict without making the mods locking this thread. This kinda qualifies us as adults. Cheers mate ![]() As you said correctly, it is just about a game, just about having some fun. How people can fight each other because of a game! Unimaginable how people would fight each other for real matters! Quote:
It actually makes my heart happy to see people enjoying a WWI subsim and enjoying it so much that they try to mod it ![]() This makes me very VERY happy! I just regret that the thread didn't turned out with us as what we both might have wished it to. Quote:
![]() Have a good time with SOF! Deamon |
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#164 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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sorry bud but i'm not going to negotiate with terrorists..even small time one's like your self....so you go right ahead and pull that trigger..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#165 |
Loader
![]() Join Date: Jul 2003
Location: Nottingham, UK
Posts: 85
Downloads: 58
Uploads: 0
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Its the original game. Crashes when loading. Cant even play it. Spent $19.99 on the downloaded version and so im not too happy.
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