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Old 08-15-07, 12:23 PM   #151
TheDarkWraith
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Quote:
Originally Posted by mountainmanUK
@Racerboy,

Many thanks for pursuing, and catching, this Mod!
I just installed it on my GWX installation (for now), and it shows up superbly in-game! WELL DONE!!

Will you (please!) be making versions for the VIIC, VIIC/41 (cobalts), IXs etc, etc?

I'm looking to setup a "photoshoot" of a whole range of Uboats, waiting in Wilhelmshaven for the start of WW2. Flags flying on the turms of 'em ALL would look brilliant!!

Cheers matey.......carry on!
When I return home from work I will release this mod for all subs based on SH3 1.4b files if there are no reported problems or graphics problems from the Beta released. This mod for all subs in GWX will follow as soon as I work out the proper credits, acknowledgements, etc. for it.
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Old 08-15-07, 12:32 PM   #152
JCWolf
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Quote:
Originally Posted by Racerboy
well one hurdle overcome on this combat flag mod. My new app, Silent Animator, successfully exported and reimported scaled down animation keyframes of the flag. Here a couple screenies:





No animation glitches what-so-ever! A perfectly scaled down to 30% original size animated german flag.
Too cool.....
Great work mate I am sending you a PM!
Thanks for this one Brother!
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Old 08-15-07, 12:50 PM   #153
TheDarkWraith
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I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.
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Old 08-15-07, 12:54 PM   #154
A6Intruder
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Quote:
Originally Posted by Racerboy
I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.
That is my opinion too. I like the flag who is includet the VIID, i have send to you (U-217) That is the right size (for me)


Kind regards
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Old 08-15-07, 02:39 PM   #155
Johann Vilthomsen
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Racerboy, just one question. Now my radio antenna don't rotate and not disappear being submerged.



Johann (The English teacher )
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Old 08-15-07, 07:54 PM   #156
TheDarkWraith
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if you have GWX installed and you tried to use my BETA version (based on SH3 1.4b files) then you are correct, you will have the problems you speak of. The BETA released is currently only 100% compatible with an SH3 1.4b installation. I have made versions for GWX but I can't release yet due to some problems and I need to ensure I give proper credits to all.
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Old 08-15-07, 08:04 PM   #157
TheDarkWraith
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There are some problems with the Turms in SH3 1.4b that I don't have the knowledge to fix. I can make combat flags for the 7b_1, 7b_2, 7c_1, and 9c_1 Turms. The remaining Turms:
7c_2
7c_3
7c_4
9c_2
9c_3
are missing flagpoles. All the code required to make the flag has been made for the Turms but I am asking for assistance in the 3D modelling area. Can someone take the flagpole from one of the Turms that have it and add it to the ones that don't? This is an area that I'm not very good at.
I haven't even looked at the GWX turms yet. Let's get the SH3 version working correctly then tackle the GWX side of it.
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Old 08-15-07, 09:39 PM   #158
ming
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Nice work! Looking forward to it!
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Old 08-15-07, 10:37 PM   #159
Mush Martin
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Quote:
Originally Posted by Racerboy
There are some problems with the Turms in SH3 1.4b that I don't have the knowledge to fix. I can make combat flags for the 7b_1, 7b_2, 7c_1, and 9c_1 Turms. The remaining Turms:
7c_2
7c_3
7c_4
9c_2
9c_3
are missing flagpoles. All the code required to make the flag has been made for the Turms but I am asking for assistance in the 3D modelling area. Can someone take the flagpole from one of the Turms that have it and add it to the ones that don't? This is an area that I'm not very good at.
I haven't even looked at the GWX turms yet. Let's get the SH3 version working correctly then tackle the GWX side of it.

On type IXD2 the flagpole is at the stern not on the turm.
M
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Old 08-15-07, 10:53 PM   #160
Pants
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Looking forward to the GWX version
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Old 08-15-07, 10:56 PM   #161
TheDarkWraith
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Quote:
Originally Posted by Mush Martin
On type IXD2 the flagpole is at the stern not on the turm.
M
and the IXD2 uses the 9c_x_hd.dat files for the Turm right? I found a flagpole mounted just like the ones in 7b_1_hb and 7b_2_hd in 9c_1_hd (SH3 1.4b versions of these files). Couldn't find it in 9c_2_hd or 9c_3_hd. I'll reload in Wings3D and see if I can find it on the stern for those.
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Old 08-16-07, 02:20 AM   #162
JScones
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Quote:
Originally Posted by Racerboy
I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.
Yes, the flag is a wee bit too small. I was mindful of commenting as I too am a perfectionist (does it show?). It should be 3' x 5'. Have a look at the images I posted earlier in this thread as frames of reference. SSB's size looks closer to the mark.

Best way to get it in proportion would be to take the height of one of the sailors, divide by 6 and multiple by 5. The resulting figure can be used as the long edge length.

BTW, any chance of enhancing this further by binding to a key combination? I still want the choice of when I fly it and when I don't.

Hopefully you can extend this to pennants in much the same fashion.
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Old 08-16-07, 07:44 AM   #163
TheDarkWraith
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I will resize the flag to a bigger size.
Currently I see two ways to make this flag controllable. One, I tie it to the observation scope like Anvart did so that it rises up from the sub as the observation scope rises (not realistic at all since the flag would start magically appearing from the sub and rising out of it). Two, I somehow find a way to tie it to a watchstander AND it disappears when that watchstander it taken away. I've been able to tie it to a watchstander no problem. It's the making it disappear when they do that's been the problem. I'll keep working on this. There is a solution, I just haven't discovered it yet.
Pennants and all should be easy to incorporate. We could even given them animations!
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Old 08-16-07, 11:42 AM   #164
lutzow
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Quote:
Originally Posted by Racerboy
I will resize the flag to a bigger size.
Currently I see two ways to make this flag controllable. One, I tie it to the observation scope like Anvart did so that it rises up from the sub as the observation scope rises (not realistic at all since the flag would start magically appearing from the sub and rising out of it). Two, I somehow find a way to tie it to a watchstander AND it disappears when that watchstander it taken away. I've been able to tie it to a watchstander no problem. It's the making it disappear when they do that's been the problem. I'll keep working on this. There is a solution, I just haven't discovered it yet.
Pennants and all should be easy to incorporate. We could even given them animations!
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHOR¡¯Y'' - in free translating it
can be only FLAGMAN - it can be next mod : a special insignia for that
matrose...
Linking rising and lowering flag to rising and lowering observation periscope
seems to me...WEIRD. And how this will be presenting? No way.

And you said about the victory pennants! YES! I was dreamed about them
in my lovely game! And in the future - navigation-position lights!

Man - you have changing the WHOLE game!
Respect to you.
Your friend.
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Old 08-16-07, 10:20 PM   #165
JScones
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Quote:
Originally Posted by lutzow
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHOR¡¯Y'' - in free translating it
can be only FLAGMAN - it can be next mod : a special insignia for that
matrose...
YES! And then we can model the dancing girlZ that went up on deck first too! And, wow, yes, we can put the crew in nice bright gold outfitZ to signify how special and important it is to raiZe the flag! Yes, yes, YES that would be perfect!!!

/sarcasm



Quote:
Originally Posted by lutzow
matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
And in the meantime gets hiZ boat sunk for failing to notice the Mosquito that's on its final run. :rotfl:

I certainly hope that racerboy considers a more realistic version, even if it is in addition to this "fantasy" of yours Lutzow. Otherwise, I feel he will be losing an opportunity of bringing players on board that like their simulations to well, reasonably simulate.

As I said before, if I could get full control over when the flag raises and lowers, I might use the mod and I guess a lot of other mid+ realism players who don't want the flag raising ceremony every time they surface, might too.
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