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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Black Magic
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#152 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Thanks for this one Brother! ![]() |
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#153 |
Black Magic
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I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.
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#154 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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![]() ![]() Kind regards ![]() |
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#155 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Uboot Bunker, St.Nazaire
Posts: 137
Downloads: 28
Uploads: 0
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Racerboy, just one question. Now my radio antenna don't rotate and not disappear being submerged.
Johann (The English teacher ![]() ![]()
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#156 |
Black Magic
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if you have GWX installed and you tried to use my BETA version (based on SH3 1.4b files) then you are correct, you will have the problems you speak of. The BETA released is currently only 100% compatible with an SH3 1.4b installation. I have made versions for GWX but I can't release yet due to some problems and I need to ensure I give proper credits to all.
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#157 |
Black Magic
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There are some problems with the Turms in SH3 1.4b that I don't have the knowledge to fix. I can make combat flags for the 7b_1, 7b_2, 7c_1, and 9c_1 Turms. The remaining Turms:
7c_2 7c_3 7c_4 9c_2 9c_3 are missing flagpoles. All the code required to make the flag has been made for the Turms but I am asking for assistance in the 3D modelling area. Can someone take the flagpole from one of the Turms that have it and add it to the ones that don't? This is an area that I'm not very good at. ![]() I haven't even looked at the GWX turms yet. Let's get the SH3 version working correctly then tackle the GWX side of it. |
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#158 |
Loader
![]() Join Date: Sep 2005
Posts: 90
Downloads: 138
Uploads: 0
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Nice work! Looking forward to it!
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#159 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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On type IXD2 the flagpole is at the stern not on the turm. M |
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#160 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Looking forward to the GWX version
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#161 | |
Black Magic
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#162 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Best way to get it in proportion would be to take the height of one of the sailors, divide by 6 and multiple by 5. The resulting figure can be used as the long edge length. BTW, any chance of enhancing this further by binding to a key combination? I still want the choice of when I fly it and when I don't. Hopefully you can extend this to pennants in much the same fashion. |
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#163 |
Black Magic
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I will resize the flag to a bigger size.
Currently I see two ways to make this flag controllable. One, I tie it to the observation scope like Anvart did so that it rises up from the sub as the observation scope rises (not realistic at all since the flag would start magically appearing from the sub and rising out of it). Two, I somehow find a way to tie it to a watchstander AND it disappears when that watchstander it taken away. I've been able to tie it to a watchstander no problem. It's the making it disappear when they do that's been the problem. I'll keep working on this. There is a solution, I just haven't discovered it yet. Pennants and all should be easy to incorporate. We could even given them animations! |
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#164 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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it's the only way: matrosegefeiter is climbing up at the tower and before he start scanning ocean first with proud he will raise hiZ colours! Before diving he just take his flag with himself...He he - in polish army [and only there] is special range - ''CHOR¡¯Y'' - in free translating it can be only FLAGMAN ![]() matrose... Linking rising and lowering flag to rising and lowering observation periscope seems to me...WEIRD. And how this will be presenting? No way. And you said about the victory pennants! YES! I was dreamed about them in my lovely game! And in the future - navigation-position lights! Man - you have changing the WHOLE game! Respect to you. Your friend. |
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#165 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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/sarcasm ![]() Quote:
I certainly hope that racerboy considers a more realistic version, even if it is in addition to this "fantasy" of yours Lutzow. Otherwise, I feel he will be losing an opportunity of bringing players on board that like their simulations to well, reasonably simulate. ![]() As I said before, if I could get full control over when the flag raises and lowers, I might use the mod and I guess a lot of other mid+ realism players who don't want the flag raising ceremony every time they surface, might too. |
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