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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Rear Admiral
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Coming soon to a theater near you
![]() The creation of said file is an admission of defeat i think. |
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#152 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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![]() of course if you proceed with the evil SJ plan you might consider that SD upgrade packs will need to go bye bye and SJ will need to be made available from the wars start. (but you know this of course) All in all doing this may simplify the radars use enough that everyone will be happy. Radar will be available to all boats, both scopes will work as expected, it can be turned off, it will only sweep when you tell it to...sounds good to me ![]() Im not enough of a historical purist that defining the difference between the two radars matters, its enough that I could find suface targets for attacks and avoid getting bombed by aircraft. |
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#153 | |
Rear Admiral
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On a related note, in terms of gameplay, i acutally like it better this way. By just increasing the max height from 80 to 5000 (along with directional bearing tweaks), while the radar can detect everything, im theorizing that you'll detect aircraft at more varying ranges, which to me makes things more interesting. Gameplay wise, it might acutally be an improvement when you consider it makes getting in and out of port easier. I have to say though, its a shame i couldnt get RWR working. THat would have been awesome. Because it woudlnt have detected ships (unless they have radar which they dont tell the end of the war), and you could have acutally created a seperate message notification in the menu.txt. IE, change "radar signals detected" to "SD contact!" Pity. Im also starting to pity those guys trying to make SH4 into another damn uboat game. They have so many little things to deal with to restore functionality from SH3, its not even funny. Some of which might not even be possible... RWR for instance if the funtionality ws replaced in the game code. Lots of luck to em. lol |
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#154 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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It might be nice if there were no distinction between the types, just plain ole radar...by completely removing the sd it would make things a lot less confusing. Could make the name displayable of sj to Radar and sj1 to Adv Radar, I know its alot of editing but its just a thought...would do it myself if I knew what to tweak in the sj to detect planes (might do it for myself anyway) Just thinking outloud... ![]() |
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#155 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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__________________
-AKD |
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#156 | |||
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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I've been messing with this, what a mess...it seems that you cant entirely remove the sd just render it useless, which I dont like...I may just return to the .sim file for v1.1 and call it good until a proper fix comes along. Last edited by shad43; 04-23-07 at 02:20 AM. |
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#157 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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hey guys if you do make a mod or if the devs fix it since I'm playing with no map updates, If I get an SD contact I need the text to say "SD radar contact" to let me know it's a plane instead of just radar contact.
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#158 | |
Rear Admiral
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A.) Getting rid of bearing feedback on SJ radar or b.) Getting SD radar to function as a radar warning detector and equiping all planes with a 6KM max radius radar. The inheirant problem being both radars share the same informational feedback. The only way to seperate SD radar is to make it function differently from normal radar. |
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#159 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Ducimus,
Du you have a copy of a finished tweaked file with only the SJ radar working? I have a previous file downloaded from this thread but it picks up contacts too musch. It's just annoying! Thanks anyway! |
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#160 | ||||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The only problem with 0-360 may be ... we will pick up subs. MinHeight must to avoid it, but nothing seems to works normally into this file. Quote:
Quote:
Here the last tweaked files status i am testing for if some body need it. http://files.filefront.com/Radar_Fix.../fileinfo.html Last edited by Redwine; 04-23-07 at 05:57 AM. |
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#161 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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This is one things that must be fixed by UBI if this is to retain the image of a sim. SH3 got get away without it cause radar on u-boats was not as important...but for the US boats it is vital !!! Mod workarounds will not do.
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#162 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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Ref |
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#163 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I will try a new time now. The matter is it must not detect ships by angle, and it doesnt works, but if we can found a surface tweak will be good anyway. ![]() |
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#164 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Tested a new time... with a value of 30 and the radar still picking up big ships. Well... stll on job ! ![]() |
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#165 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Ships, small and bigs, stiull detected by early SD. Planes, issues appears, in example, some of them seems to be not detected. The Probability of this early SD is 85% , may be this has some influence, but 3 sucesive waves of G4M Betty, H6K, and AM6 Zeros, was not detected and pop-up at sighth range. I will back to 100 and test a new time. Aparently, this value should be a minimun surface to detect, if you put there 100000 nothing must to appears into the radar, but nothing works as predictable in this files... Aparently it must be useful into SJ to prevent them to detect samll contacts as planes or life boats, but not sure. Here into SD we need a Max surface limit.... Stll testing. ![]() |
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