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09-22-10, 03:32 PM | #151 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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T Class High Res Skin by Sid Slotm
Last edited by keltos01; 09-22-10 at 03:49 PM. |
09-23-10, 11:02 AM | #152 |
A-ganger
Join Date: Jul 2002
Posts: 75
Downloads: 26
Uploads: 0
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Looking forward to the next update of this mod, whatever it brings. This is a mod that really needs more support as there's so much potential in it.
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09-25-10, 09:59 AM | #153 |
Swabbie
Join Date: Aug 2007
Posts: 13
Downloads: 33
Uploads: 0
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Congrats Lurker on getting over 500 downloads and great vid; British sub, British weather
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09-26-10, 10:20 AM | #154 |
Pacific Aces Dev Team
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Very nice video, but ain't she riding a bit too high on the water?
__________________
One day I will return to sea ... |
10-16-10, 01:23 PM | #155 |
Watch
Join Date: May 2008
Posts: 17
Downloads: 11
Uploads: 0
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Any progress? It's awesome to finally have a sub mod from a British point of view
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12-07-10, 04:52 AM | #156 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I might just add the Surcouf to this campaign if so allowed
keltos |
12-17-10, 12:51 PM | #157 |
Stowaway
Posts: n/a
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one well used boat
Hi all,
coming soon my well used boat is up far grabs, yeah I know it's done a lotta miles and seen better days, but take her for a spin, errr, swim and know the pleasures of this fine well looked after beast. Do not be fooled by ungainly lines, for her dive planes have been realigned and painted, bridge compass relocated and bow verts welded for a cleaner look and a total respray in matching grey coachwork I wish I knew how to get rid of the strange alpha map dent on the bow, the mesh verts are quite straight so I cannot understand it. any idea's welcomed. Sid "maker of fine slots" |
12-19-10, 01:30 AM | #158 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I just downloaded the mod
I fired four torpedoes at a target which turned out to be a US freighter. Luckily only one hit. Then I sank a freighter which I think was Japanese. My questions are (1) any upgrades aside from the patch? (2) and mod made for this? and (3) any skins I can put on the T boat?
I noted the instructions said that it is not compatible with any mods, but I could not resist asking. |
12-19-10, 03:40 AM | #159 | ||
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
Dazzle 2.2 with Sidslotm's waterstreams : Quote:
d/l : http://www.mediafire.com/file/njdqr1...ant_T_class.7z Dazzle paint schemes : give you two different black and white historical dazzle paint schemes (see the Dazzle thread) dazzle 1 : http://www.mediafire.com/file/njyey3ix43m/Class T v 1.73 Dazzle 1.7z dazzle 2.1 : http://www.mediafire.com/file/btjmtmznmmm/Class T v 1.73 Dazzle 2.1.7z Dazzle 2.2 with Sidslotm's waterstreams : d/l : http://www.mediafire.com/file/q2lhmgzf2mz/Class T v 1.73 Dazzle 2.2.7z as I said, this latest version of the mod and the torpedoes is included in We Dive At Dawn a British Far East Campaign make by Lurker_hlb3. To have a nicer looking sub you then only need to add the dazzle 2.1 paint scheme (comes with a new tower and hull AO map) and you're set to go ! they are different looking and based on RL dazzle schemes, Sid should send me his fixed boat (welded vertices) so I could upgrade the 1.7.3 T class mod, T class thread : http://www.subsim.com/radioroom/show...T+class+dazzle ps I have read on forum mille sabords from a french tester that the WDAD campaign was a mostly empty shell with random groups appearing here and there. anyone know how to fiw that ? or make a North Sea Campaign ???? keltos |
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12-19-10, 03:51 AM | #160 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
keltos |
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12-19-10, 06:37 AM | #161 |
Stowaway
Posts: n/a
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T Class refit
Hi Keltos
sorry I can't get the hang of the subsim postal service so I uploaded the file here http://www.filefront.com/17669542/WDAD-Triton refit.rar yard work completed A few verts on the bow mesh were welded to get rid of that groove, Bow planes re-aligned, although not perfect, better than they were. Bow planes get paint at last as does the casing and coning. A new paintjob, The main effort has gone into a unified texture so that the boat appears less patchy ( I can't quite get the hang of the dds file system) Bridge Compass moved on top of the helmsmans wheel, looks better, I think. A bit of extra work on the water steams, you may get wet. Sid "maker of fine slots" Merry Christmas and a prosperous new year to al.l |
12-19-10, 07:33 AM | #162 | |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Quote:
Truant class mod http://www.mediafire.com/file/njdqr1...ant_T_class.7z crashed the game twice. The game refused to load. I think it is designed for SH4 1.5 Pacific theater because the mission screen has the American campaign and not a British Campaign. I deactived this mod. Dazzle 2.2: Dazzle 2.2 with Sidslotm's waterstreams :d/l :http://www.mediafire.com/file/q2lhmgzf2mz/Class T v 1.73 Dazzle 2.2.7z caused the compass tool to disappear, and a problem getting manual targeting to work. I deactivated this mod. I will try dazzle 1. Hopefully, that will work. This is the lurker mod using trench boats, e.g. "We Dive at Dawn." Following your suggestions, I renamed it, "We Crash at 0451 hrs." (But even with Dazzle 2.2 screwing up manual targeting I sank another merchant with two well placed torps. I am on a hot streak, so I get 'em while the fish are biting. Earlier today, I sunk at carrier transporting aircraft at the battle of midway. I fired 6 torpeodoes. 4 ran underneath the carrier even though I set them to run at around 15 feet. One torpedo just missed aft, and one took out its rudder, disabling it (heh!).) Then I fired three aft torpedoes at a following fleet carrier, and all of them missed. I submerged to 300 feet until the task force passed, and resurfaced 2,000 yds from the disabled craft at a 0 to 10 degree bearing, did a 180 degree turn, reloaded my aft tubes, and sunk it with two aft torpedoes. The first was a dud, the second hit it amidships, and just as the third one was about to hit it, it rolled over, so I chalked it up as a miss. Last edited by I'm goin' down; 12-19-10 at 08:12 AM. |
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12-19-10, 08:30 AM | #163 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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torpedoes only have a 15° turn angle !!!
RL ones had two settings : either 0 or 90 °, so the skipper had to aim the boat. I set the 15° to mimick that without having to train the boat all the way. keltos |
12-19-10, 09:05 AM | #164 |
Pacific Aces Dev Team
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The model by Ju88 would be very much wellcomed, as it is much better than the current one (Also by Ju88 IIRC), but we also would need some more stuff:
1- A new interior, for which probably kitbashing parts of existing ones and creating a more cramped one with the S-class as base would suffice 2- Correct periscope view (reticle) 3- New graphics for the TDC, so that it looks like the british fruit machine (It operates right now almost spot on, as the Position Keeper does the same job except the Fruit Machine did not update Gyro Angles, but instead simply buzzed when the target passed the spot for a 0º or 90º shot) 4- Voice pack, british accented and with correct phraseology (This would be much lower on the priority list) 2 & 3 should be easy to do for anyone with a Paint program and some time.
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One day I will return to sea ... |
12-19-10, 11:40 AM | #165 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=168344 keltos |
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