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07-15-10, 09:44 AM | #151 | |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
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Quote:
Try to attack the night on surface. This is no SH3, this is SH5...
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07-15-10, 10:00 AM | #152 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Hmmm.
Not sure what that is supposed to mean. In SH3 all my attacks at night are on the surface. (Until radar turns up!) Last edited by sergei; 07-15-10 at 10:22 AM. |
07-15-10, 11:30 AM | #153 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Good luck with that on 100% realism ...
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07-15-10, 11:55 AM | #154 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yep, you're right magnum.
Playing at 100% realism it is a challenge and luck does play a major part in each attack. Still, I've only been lit up a couple of times before the eels go boom. |
07-15-10, 08:10 PM | #155 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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ugh i gotta re-buy this game... this all sounds awesome, and ive only read the last 4 posts.
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07-15-10, 11:09 PM | #156 |
Ace of the deep .
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Maybe things would be diffrent at scapa flow if the game actually had mines and boom nets and barriers and block ships and better scripted shipping and barage balloons and gun defences .
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07-15-10, 11:31 PM | #157 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yeah, coastal batteries, mines, and nets are my biggest complaints left about SH5.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-16-10, 02:11 AM | #158 |
Black Magic
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v0.0.8 released. See post #1 for details
unknown contacts (surfaced and submerged) are now handled and Hunter-Killer groups are implemented. You have been warned..... I have yet to implement tactics for unknown air contacts. |
07-16-10, 03:36 AM | #159 | |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Quote:
Thank you, TDW!
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07-16-10, 03:52 AM | #160 |
The Old Man
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Excellent!
Time to hunt and hide. |
07-16-10, 05:59 AM | #161 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Complete AI re-script!? TDW, when do you even breath?(I already know you don't sleep or take breaks to eat)
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-16-10, 06:40 AM | #162 |
Ace of the deep .
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07-16-10, 07:20 AM | #163 |
Watch
Join Date: Jan 2007
Posts: 30
Downloads: 638
Uploads: 0
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Chuck Norris gets TDW's coffee!!!
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07-16-10, 07:40 AM | #164 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Amazing, SH5 is alive
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07-16-10, 08:25 AM | #165 |
Black Magic
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Is the AI 'too smart' at finding/locating unknown contacts? I'm really curious to know as there are other ways I can make them search.
How's the HK groups? They should pose a good challenge. With all the randomness now in the mod it should make you really start guessing/wondering what an enemy ship will do. There's a little more work to be done on the ships AI and then I need to rewrite the sub AI. They aren't the brightest at finding/locating/firing currently. Whether it's an enemy AI sub or friendly AI sub I want to be scared when I see one at distance - especially when it submerges. |
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