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05-04-10, 03:03 PM | #151 |
Lucky Jack
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Wow, that looks awesome!
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05-04-10, 05:06 PM | #152 |
ACE
Join Date: Sep 2002
Location: Kansas City
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That is awesome! Would you mind posting up another screenshot of it with the wireframe?
Very cool |
05-05-10, 10:06 AM | #153 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
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Thanks a lot guys!
Wireframe as requested, unfortunately it sorta blends into one!: I'm already planning my next Probs something a teeny bit smaller...
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
05-05-10, 10:20 AM | #154 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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How did you make the cables connecting the gas bag to the rest of it? Making cables/wires properly was one of the things I never figured out how to do...
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05-05-10, 10:30 AM | #155 |
ACE
Join Date: Sep 2002
Location: Kansas City
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Wow thanks so much That is a TON of polygons
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05-05-10, 10:50 AM | #156 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
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Yep, it's an arse to render lol
They're just thin cylinders with a rope texture applied
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
05-05-10, 11:04 AM | #157 |
Navy Seal
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Hmm, figured as much...
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05-05-10, 08:13 PM | #158 |
ACE
Join Date: Sep 2002
Location: Kansas City
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To create that smooth curve of the ropes he probably used a LOT of segments in the cylinders. I'm not sure how else he could have done it that smooth
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05-05-10, 09:56 PM | #159 |
Ocean Warrior
Join Date: Nov 2008
Location: Auburn, Alabama
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Not quite as fancy as you all's work (especially yours, Rimmer, cripes that's fantastic), but something I've been working on for a few days now:
This was something I had put together a looooong while ago, and found lying around a couple days ago. I added the lighting, then started working on the rivets, had to fix the lighting, and then some weathering etc... Still working on the metal though, and the light. And the oil stains. And some of the shadows.
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05-06-10, 12:26 AM | #160 |
ACE
Join Date: Sep 2002
Location: Kansas City
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I like it! What program did you make it in? Texturing is one thing i have a lot of trouble with when it comes to my artwork and wish to get better.
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05-06-10, 01:01 AM | #161 | |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
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Quote:
Well cheers buddy, wow, its only the second thing I've ever made! Your's is pretty damn good too tho, I could never quite do custom mats and textures!
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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05-06-10, 06:52 AM | #162 |
Lucky Jack
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Hmm.. couldn't you have done those ropes with the cloth (or whatsmacallit) modifier? Doesn't it take the mesh and sort of wraps it around another mesh?
Or if 3ds max has constrains like Modo, which allows to do the same but by choosing the right constrain and moving the ropes down and they'll wrap around the balloon. |
05-06-10, 08:26 AM | #163 |
Ocean Warrior
Join Date: Nov 2008
Location: Auburn, Alabama
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Good old Photoshop 7. I learned some tricks when I started doing skins for Il-2, but textures (Especially metals) are still my weak area. And lighting.
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05-06-10, 11:58 AM | #164 | |
Royal Kinotropist
Join Date: Mar 2007
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Quote:
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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05-06-10, 11:59 AM | #165 |
Lucky Jack
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Ah, right. Same here, mate.
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