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08-25-10, 03:55 PM | #151 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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08-25-10, 06:05 PM | #152 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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V2.0 of the Interface is now released.
http://www.mediafire.com/?z3soc22dsedocdb Download Link: http://www.subsim.com/radioroom/downloads.php?do=file&id=2773 Patch V2.01 for the latest reported bugs.
http://www.subsim.com/radioroom/down...o=file&id=2775 Last edited by reaper7; 08-27-10 at 02:05 PM. |
08-25-10, 06:39 PM | #153 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Downloading now. I can't wait to fire it up.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
08-25-10, 10:31 PM | #154 |
Engineer
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Trying out the mod R7. I don't know the new features well enough to comment yet, though the new stuff added to the obs per looks amazing. I am having to redo the RAOBF dds as the one stock with the mod is out of whack on my computer. Cam file maybe? Anyway, I'll make one and that will be a feature of the mod that is my own along with my little bearing plotter. The obs scope works great now. The only other problem I have, so far, is that the fancy compass does not pop up from the gui at the bottom of the screen. I get an orange-ish circle on screen. The dds files are in there, I checked. Don't think my download was bad, though I may try downloading again.
If making something like a mod requires this much troubleshooting how on earth did they ever get Neil Armstrong to the moon? Answer, armies of guys with eye-glasses, crew-cuts, and slide-rules. |
08-26-10, 08:53 AM | #155 |
Sailor man
Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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spanish menu.txt Please help
Hi I would like to know if the file in Spanish menu.txt TDW UI mod 4.0.3 is compatible with this new UI reaper7 2.0. Thanks
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08-26-10, 11:43 AM | #156 | ||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Now I'm not 100% sure do I need to make aspect ratio cam as I use Vertical scalling in the Mod rather than Horizontal, need to do some testing on that. You may have seen some of my testing posts on Magnums Recognition manual thread, but there are problems with the in game ship models are there corresponding ship image files. Heights seem to be ok, but lengths and speeds are not - which as you know for the RAOBF to function correctly for AOB and speed these need fixing. I will have a look into it see what can be done, I have managed to get the correct ship images appearing in the manual for the clone ships, so thats a start. As for the compass, can you post a screen shot of the problem - it may be a problem with my object snap for that object. Did a complete rework of the scripts to how objects appear on screen so one or two items may have slipped past me on testing . The orange circle sounds like the night mask is displaying ok. Whick compass is it, the Binocus one or the Tri-Ring Compass or the Navigation Controls compass? Quote:
You could merge them to gether and translate the extra lines I did. If you do get it working, send it on to me and I'll include it in next release. By the way, what to do you think of the scalling for the panels. Are they sized ok, how about torpedo panel is it to small or Ok.? |
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08-26-10, 08:28 PM | #157 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Just tested 2.0 and I noticed the bearing indicator on the scopes is mirrored vertically. I see one whole bearing strip and then the top half of another one under the first.
Running at 1920x1200. |
08-27-10, 12:58 AM | #158 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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08-27-10, 02:03 AM | #159 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi R7
Thanks for the updated mod which is great, but I notice that on mine the old attack map from the bottom left of the screen no longer works- is this intended? I have been going back to the main map which is a bit more difficult in an attack situation. Thanks |
08-27-10, 05:29 AM | #160 |
Engineer
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Hey Reaper. I'll post a screenshot of the Compass, don't have the time right now, just want to reply quickly. Yeah, there is something up with the RAOBF in general. No matter what I do I just can't get the markings file just right for every ship. I can get it perfect for one, but then some of the others are a little off. A happy medium is all I think I'll be able to achieve. One question though. I see your markings file has only forty marks total horizontally. The dial is made so that at 2000 m or so a Large steamer in 6X zoom should be about 29 marks along one half of the ship (@90 deg). So the dds isn't made to even get an 90 deg AOB on a ship 147 m long at 2000 m in 6x? That's why I'm making mine with like 60 marks total. Just wondering.
As far as the scale of the panels--they are great. No, I don't think the torpedo panel is too small. I like the way the stadimeter buttons work--seems less buggy too. I haven't noticed the stadimeter quitting working anymore forcing me to open the map to get them back. In fact, other than the dds and the compass, haven't seen any glitches at all. Great work. |
08-27-10, 07:30 AM | #161 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks Nodlew for feedback on RAOBF. Wasn't aware of there not being enough marking on the RAOBF - obviously I didn't test it with the taller vessels .
I f you want to work on yours so its callibrated regards the height and send me a copy I'll redo mine to match. Utill I can fix the model issues AOB won't work in SH5 with the RAOBF (Devs and there shortcuts - no realism ). But I'm working on a workaroud. That issue with the stadimeter won't happen again, rescripted how it works. By th way how do you like the blinking eyepiece in the stadimeter icon for Send Range To TDC. Took me a while to get that working, was very proud of it . As for the compass I think I know what the problem is. I had 2 copies on the TriRing graphics. One in a folder called TriRing and one in the Attack Periscope folder. I deleted the attack periscope one before release to make the file smaller. I bet I have the Menu Editor pointing at the AttackPeriscope folder instead of the TriRing folder. That would explain why only the nightmask is showing (The night mask for the TriRing is actually the AttackDisc rescalled). If you go to C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\R7 TDC\TriRingCompass and copy the (TriRingCompass.dds) image to C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\R7 TDC\Attack Pericope, that should fix the issue. EDIT: Confirmed via Menu Editor TrRing Images are pointed at the Attack Periscope Folder. So fix above will sort that out untill I release a bugfix. I'll release an update once all bugs have been reported to fix the issues. @robbythesub. Seems to work Ok my end, Try unistalling the Mod and Reinstalling - may be a modsoup issue. |
08-27-10, 12:15 PM | #162 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Patch for the latest reported bugs.
http://www.subsim.com/radioroom/down...o=file&id=2775 Last edited by reaper7; 08-27-10 at 12:31 PM. |
08-27-10, 06:11 PM | #163 |
Swabbie
Join Date: Jan 2008
Posts: 13
Downloads: 52
Uploads: 0
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follow target
Hey reaper7,
Is there such function as to follow target when I am usung RAOBF? Thank you. |
08-27-10, 06:28 PM | #164 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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08-27-10, 07:34 PM | #165 |
Swabbie
Join Date: Jan 2008
Posts: 13
Downloads: 52
Uploads: 0
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Follow target
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