SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-10-17, 06:05 AM | #151 |
Swabbie
Join Date: Jun 2017
Location: Netherlands
Posts: 9
Downloads: 25
Uploads: 0
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Now that we have British and French subs, maybe it's time to add the Walrus-class of the Dutch navy? Though they are just another class of diesel-electric subs, they are a force to be reckoned with. For instance: one of them, HNLMS Walrus, was able to ''sink'' multiple ships of the U.S. Navy including an aircraft carrier during a naval exercise in 1999.
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07-10-17, 06:10 AM | #152 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Awesome new additions! The British subs are cool. But the Spearfish seems pretty damn op, once get a slight contact you can wipe out everything from far range pretty easily. Maybe balance it by decreasing its range?
Also some subs seem to have lost their scopes, like the Swiftsure, that I tested. And the british radars are missing on the boats!? |
07-10-17, 06:50 AM | #153 |
Bilge Rat
Join Date: Jul 2017
Posts: 1
Downloads: 4
Uploads: 0
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excellent work.
This makes the game much more complete. |
07-10-17, 09:02 AM | #154 |
Gefallen Engel U-666
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welcome aboard!
Ecclesiaste01600!& DarkShark22!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-10-17, 09:16 AM | #155 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
I'll check the scopes on them later tonight. I know I didn't put exact radars on them but sure they all have 1007, again I'll check tonight.
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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07-10-17, 09:40 AM | #156 | ||
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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07-10-17, 10:48 AM | #157 |
Nub
Join Date: Jun 2017
Posts: 3
Downloads: 17
Uploads: 0
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Your previous mod where you added 212A class 1st time..That was working fine..
And when i deleted that over ride folder and replace it with your new one so that problem started Thank you for replying Last edited by Jimbuna; 07-10-17 at 12:35 PM. Reason: Appropriate house maintenance. |
07-10-17, 03:27 PM | #158 |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Fix for the Radars on the UK boats until Captain works his magic on a new update...
Edit the sensors.txt file located C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override Scroll to the bottom of the file and add the following Code:
RADARModel=uk_t1007 RADARRange=60000
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
07-10-17, 07:52 PM | #159 |
Navy Dude
Join Date: Mar 2007
Posts: 177
Downloads: 151
Uploads: 0
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I believe aaken is working on a soviet campaign, integrating that with this mod might be good.
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07-11-17, 03:54 AM | #160 |
Nub
Join Date: May 2011
Posts: 2
Downloads: 13
Uploads: 0
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Thanks for the awesome mod, just wondering if any of the extended campaign mods are compatible?
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07-11-17, 09:38 AM | #161 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Assuming that the extended campaign mods only change the campaign files, and don't add a bunch of new subs or sensors or weapons, then yes, they'd be compatible, but you'd have to make sure NOT to overwrite the summary.txt file in the campaign folder, because that is what dictates the available player subs. As long as you don't overwrite that, they should work, but I haven't tested them yet.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-11-17, 09:39 AM | #162 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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He is, and he's already been in touch with me about integration. When his campaign is ready, we'll make sure both mods work together.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-11-17, 01:00 PM | #163 |
Gefallen Engel U-666
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welcome aboard!
darkphantomau!& digantajash currently under the 'Seal of Good Housekeeping'...
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-11-17, 05:49 PM | #164 |
Soundman
Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
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great mod by the way .
Last edited by foz; 07-13-17 at 06:21 AM. |
07-12-17, 03:56 AM | #165 | |
Nub
Join Date: May 2011
Posts: 2
Downloads: 13
Uploads: 0
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