SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-30-20, 10:00 PM | #1621 |
Ocean Warrior
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Abandon Ship function
I like this. Just another thing that should have been in the game originally. Wish it wasn't tied to a radio message though.
Hard to send the message if your radio is destroyed.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
02-01-20, 07:04 AM | #1622 |
Officer
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This is a great mod.
This is a great mod but is there an "open hatch" version?
KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
02-01-20, 07:46 AM | #1623 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
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Uploads: 1
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the open-hatch mod works for NYGM, i'm using it :
https://www.subsim.com/radioroom/sho...d.php?t=104514 there is a link for it in that post , this is the mod : DD_OH_V3.09_20091209162038 Now, it also depends what GUI mod do you use, not sure it will work with just the base NYGM mods ,try it . i'm also using stuff like New Interiors , Ahnenerbe . FM30_UpDown_NYGM_ DD_OH_V3.09_20091209162038 FM_NewInterior v2.1D FM_NI_Fix_for_Anvart_FM30_UpDown ARB WideGUI |
02-01-20, 08:01 AM | #1624 | |
Ocean Warrior
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Quote:
Been meaning to try it.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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02-01-20, 12:22 PM | #1625 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Unfortunately i forgot why i decided to use them both a couple of years ago, i think it might have something to do with the Fm30 radar and mod, it didnt worked as it should without it or something, i can't remember, definitely i wasn't using them both initially .
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02-01-20, 03:03 PM | #1626 | |
Ocean Warrior
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Quote:
Ok, thanks.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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02-01-20, 06:20 PM | #1627 | |
Officer
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Quote:
I will give it a go. KUrtz
__________________
TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
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03-22-20, 07:23 PM | #1628 |
Ocean Warrior
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MAC Ships
Just in case Stiebler mosies on by..................have you ever thought of adding these to NYGM ?
They were in quite a few convoys at one time.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-27-20, 11:47 AM | #1629 |
Ocean Warrior
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Campaign.rnd question
NYGM uses the old Improved Convoys mod as a base in it's campaign, with 700 meter column spacing.
I changed this to 900 meters for every convoy, saved the file, and it shows every convoy having 900 spacing. But in the game, the 900 isn't showing. In fact the convoy's are now 500 meter spacing !?! Ideas ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-28-20, 07:32 AM | #1630 |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 252
Downloads: 3
Uploads: 1
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03-28-20, 07:34 AM | #1631 | |
Ocean Warrior
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Quote:
Yes, I changed all the ship ones to 900 meters. Then some how they all changed to 500. Strange.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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03-28-20, 08:00 AM | #1632 |
CTD - it's not just a job
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Are you using the Mission Editor for your edits, or a text editor John Pancoast? The ME has a tendency to put things the way it wants them, not the way you want them (kind of like Windows does ). 500m is the "default" spacing for ships, and planes are at 300m. If your ships are all at 500m, your planes are probably now set to 300m also. If you use a text editor and do a Search and Replace, you would have better luck with it staying the way you want... usually... Search and Replace can be your friend, but it can also be your enemy if you don't want all occurrences of something to change...
Edit: forgot to mention... If you have RGG (Random Generated Groups) in the scripted file (Campaign_SCR) or scripted Groups / Units in the RGG file (Campaign_RND), things really go wonky when you use the ME... Last edited by propbeanie; 03-28-20 at 08:03 AM. Reason: Gorfot mo tention |
03-28-20, 08:01 AM | #1633 |
Ocean Warrior
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I also changed all the escorts to veteran or elite and they reverted back to the default settings.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-28-20, 08:02 AM | #1634 | |
Ocean Warrior
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Quote:
Thanks I first tried it via the ME but then when I saw that this happened so I then just did it again via Notepad. Still had the problem.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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03-28-20, 08:17 AM | #1635 |
CTD - it's not just a job
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I cannot say for certain, but maybe it's the Save folder doing it to you now, pulling old data... - You could try to copy your Save folder somewhere for safe-keeping, then delete what is in there now, and see if the text edits "keep"... I don't really think it's that though... It's been forever since I edited SH3 campaign files, and cannot remember much about it, other than it was a nightmare because the game is very 'sensitive' about them...
Did you make yourself a little "modlet" for your edits? If you do that, you can go back and forth as you do your "testing" of the edits. If prior to activating your mod, the Space= lines are all set the way you want, and then when you "activate" your mod, they all change to 500m after running the game again, you'll know there is something wrong in your version of the file ("Thank you Mr Obvious 2800 RGG and "something" is incorrect... sigh...") |
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torpedos through hull |
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