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Old 05-04-10, 08:56 PM   #1606
TheDarkWraith
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Quote:
Originally Posted by speedbird View Post
Thank you again TDW, absolutely brilliant!

One small request:

Any chance of a "clear map" option for the nav map? I think SH3/4 used to have them..

Shine on...
what do you mean by clear map? A screenshot or picture would be nice.
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Old 05-04-10, 09:30 PM   #1607
TheDarkWraith
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conus00 made new .dds files for the draggable compass:


I've got an idea.....I'm going to take his files and move the 0, 90, 180, and 270 out to the outer edge like the rest in the outer ring and expand the inner ring to make it more readable
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Old 05-04-10, 11:46 PM   #1608
TheDarkWraith
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using conus00's new .dds files he sent me I modified them to come up with a new style of draggable compass. I've made a black version and a white version. This style makes it much easier to read the inner dial and the outer rotatable dial is closer to the inner dial for better readings:
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Old 05-05-10, 02:01 AM   #1609
Meldric
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Thank you very much for the Mod! Your work is much appreciated here, really!
Oh, and the thing with wife an priority goes for me too

Maybe one remark from my side:
If you are doing bugfixes, you could use the version number to show it. So we wouldn't need to compare the dates of the files before downloading. The last fix could have been 2.1.1 for example. What do you think?
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Old 05-05-10, 02:10 AM   #1610
Paco
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Quote:
Originally Posted by TheDarkWraith View Post
what do you mean by clear map? A screenshot or picture would be nice.
Hi,

in SH3/SH4 You can clean your map from your own pencil-lines, -marks, -circles, etc. Its a nice feature after a convoy-battle to clean your map from those items via one click.

Paco
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Old 05-05-10, 04:20 AM   #1611
dougandtoni
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Quote:
Originally Posted by TheDarkWraith View Post
let's see....computer, motorcycles, airplanes, helictopter, and R/C versions of planes and choppers....hmmm that makes her 7th on my list
What sort of motorcycles??. Heres my garage

2004 Aprilia RSVR 1000 mine
!998 Triumph T595 mine
1995 Ducati 750 Monster girlfriends
2001 Ducati 748 girlfriends
2003 Yamaha WR 450
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Old 05-05-10, 05:02 AM   #1612
602Sqn_Puff
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Found a bug mate, I installed the latest version and this happen to me



as seen before in the thread, install order is correct so I tried to track down the problem. When I run just the base install with no changes to the option pby file all is well, when I edit the key strokes etc and save I get the above result...any ideas? I have edited the pby file in every install so far without any issues ...problem I have is that the message box is to large and the keystrokes conflict with Churches keyboard changes
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Old 05-05-10, 05:08 AM   #1613
panosrxo
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great work, so now do we have a working stadimeter? I see no difference in the two stadimeters(notepad and stock) and they are both wrong. I measure the height of the ship from waterline to its highest point.
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Old 05-05-10, 05:09 AM   #1614
panosrxo
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Quote:
Originally Posted by 602Sqn_Puff View Post
Found a bug mate, I installed the latest version and this happen to me



as seen before in the thread, install order is correct so I tried to track down the problem. When I run just the base install with no changes to the option pby file all is well, when I edit the key strokes etc and save I get the above result...any ideas? I have edited the pby file in every install so far without any issues ...problem I have is that the message box is to large and the keystrokes conflict with Churches keyboard changes
Try running one mod at a time in order to find the problem. (Maybe you have assigned two different functions to one key)
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Old 05-05-10, 05:23 AM   #1615
602Sqn_Puff
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Found the problem....if the txt in this section is edited wrong

'TAIModeOnGameStart = TAIModeTAI'

then the above is the result....I originally changed the above line to

'TAIModeOnGameStart = Minimized' causing the results above...the correct way is as follows

'TAIModeOnGameStart = TAIModeMinimized'

Wasn't very clear when reading the small instructions, but at least there is an answer
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Old 05-05-10, 08:09 AM   #1616
TheDarkWraith
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Athlonic translated the new menu items in the menu.txt file of v2.1.0 to French. It's available here:

http://www.filefront.com/16371211/Ne...y-Athlonic.7z/
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Old 05-05-10, 08:09 AM   #1617
SeaWolf U-57
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I have also reworked the wounded and dead icons they are
easy for my old eyes to see





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Old 05-05-10, 08:12 AM   #1618
TheDarkWraith
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Quote:
Originally Posted by SeaWolf U-57 View Post
I have also reworked the wounded and dead icons they are
easy for my old eyes to see





You actually got an officer to die in the game? I've been trying and trying to get one to die (I know that sounds bad but I wanted to see this icon in game)
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Old 05-05-10, 08:14 AM   #1619
SeaWolf U-57
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Quote:
Originally Posted by TheDarkWraith View Post
You actually got an officer to die in the game? I've been trying and trying to get one to die (I know that sounds bad but I wanted to see this icon in game)
No I cheated and made a bar up to show the icons
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Old 05-05-10, 08:17 AM   #1620
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Maybe one remark from my side:
If you are doing bugfixes, you could use the version number to show it. So we wouldn't need to compare the dates of the files before downloading. The last fix could have been 2.1.1 for example. What do you think?
I do increment the last number in the version if it's a bug fix and I repackage the whole mod or I just issue bug fixes. To me the issue with the officer icons wasn't a bug fix because it really wasn't a bug, it was an unknown anomoly caused by unknown (I have a very good idea of what causes it but can't prove it) thus I kept the same version number. Plus the amount of people that had downloaded the mod before the fix was < 150 so it wasn't going to impact that many. But rest assured that if a bug fix is needed I almost always increment the last number in the version
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