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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1606 |
Navy Seal
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Just when I thought I was having fun at sea all this good stuff happens in port. !@#$^^&&*@#$!!!! (%^%$^&(!!!!!! EVERY FRIGGIN! TIME!!!!!
Here I am at sea deeply engaged in a cruise I don't want to lose and what does Ducimus do? What does Ducimus ALWAYS do? Introducing TMO 1.9! ![]() Yeah, smile away. ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#1607 |
Rear Admiral
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For those who detest filefront like i detest rapidschite (
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#1608 | |
Stowaway
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#1609 |
Rear Admiral
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I didn't post this in the release post because it's super long and i don't think people read huge walls of texts. So im making this post here, and i'll try and get a moderator to link to it in the release post since i can't edit it myself.
Credits: (Special thanks to Captain America and Vickers03 for providing the level of support that they have) AntEater - Aces roster mod with pre JANAC tonnage scores. Anvart - Submarine propeller fix - Conning tower periscope fixes - extendable SD radar antenna AOTD|MadMax - S-Boat and Narwhal engine sound fix Captain America - The TMO Hud mod you see today. - historical prop rotation - US Torpedo texture/ model overhaul - Night Periscope texture Captain Cox - main menu background movie - officers cap and crew uniforms - smaller seabed rocks - smaller seaplants (medium version) - pull down speed chart mod Capnscurvy - US medals fix Chomu - mini chrono CCIP - initial commands.cfg development. Developers@ubisoft - For creating the game ive waited years to play. - Providing help or insight and gnerally being available to occasionally help modders. Dgrayson - fixed the photo missions Ducimus - Too F'ing much. Foofighters - Narwhal class skin texture. Günther Hessler - Sounds borrowed from his "ultimate sound" mod pack Jace11 - Taihosan Maru Fix - Enchanced map labels - Akitsu Rudder fix - Killer of Jawa's Jhereg - High rez gramaphone fix, located in optional mod directory. jimimadrid - Compass Lubber line mod kapitan_zur_see - historical 4 bladed propeller fix Kriller - Enviormental texture upgrades - No grainy PPF mod. (new version) - various row (Kriller2?) Kriller2 - Scene.dat file, and misc ROW files. - Various files originating from Real Environments mod. Hildofr - nomograph LeoVampire - improved smoke and fire effects - submarine and tower reflects - being the textbook definition of "awesome person" LukeFF - realistic crew config - "Hull Classification Symbols and Numbers Mod" - IJN Type 13 Radar Fix lurker_hlb3 - P38J Lighting - hydrophone RPM det level adjustments - SV radar - Truk Harbor location and traffic. - Troop convoy traffic nautilus42 - Original AI Jap Submarine - Original AI Germain 9D2 submarine Nisgeis - Zombie eye crew fix. Nvdrifter - Depth charge splash warning. NYGM - Additional AI visual nodes from an earlier version of the NYGM mod for SH3. - Dolphin mod - we had our disagreements, but i can't deny they had some awesome ideas, some of which I've used in TM. Observer - Conceptualized the new engine room configuration in fleet boats. OakGroove - Orders Bar gauges - Orders bar HUD graphics - TDC/ Torpedo/ bearing indicator interface graphics - Submarine Interior graphics - rec manual - Flag textures Othr - 3d model used for conning tower emblems Otto's - manual range adjustment tweak Pacific Aces Team - misc crew sounds. Payoff - crash dive sound vocals - Ahead 2/3rds sound vocals scoochy - slower smoke effects mod SteveTRM - Interior sound fixes skwasjer - For the most outstanding mod development tool to ever grace the Silent Hunter modding community. Somnus - base Atk periscope texture used. swdw - Sub diving mechanics based on his original work. Syxx_Killer - Fixed Oakgrooves TDC panel Tater - Taihosan Maru Fix - Type13 Radar fix - DD Yagumo - Misc ship eqp corrections - IJN Type 13 radar fix. Vickers03 - Conning tower Steering wheel 3d model. - control room dive angle fix - Radar depth sound files w_clear - Environmental mod 5.0 - Various files originating from Real Environments mod. WilhelmTell - Submarine diesel engine sounds Additional thanks, for providing helpful feedback during any beta release of TMO. -AVGWarhawk - Banjo - dgrayson - ElAurens - epower - RockinRobbins - snakeyez77 Misc Credits: (Works used in past versions of TMO, but are not present in current versions ![]() castorp345 - Torpedo icon textures. Captain Cox - Nav tools - periscope graphics. Capnscurvy - SCAF - max optics cdrake66 - developed new ordersbar icons specifically for TMaru (then FTT) fullmetaledges - medal changes/corrections mod kapitan_zur_see - No grainy PPF mod. (old version) lethal - Observation periscope texture LeoVampire - camera modfications X 2 - living breathing ocean mod - Submarine pitch and roll mechanics - airport/nav map mod. - cloud fixes ParaB - Airstrike.cfg AI, skill level modifiers Probex - developed 9KM visibility scene.dat Seeadler - improved sky environmental effects mod Environmental mod version 1.0 u56_Dragon - Fixed intro screen WernerSobe - Natural Sinkings Mechanics 3.1 zAmboni - Smaller Nav tools |
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#1610 |
Stowaway
Posts: n/a
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Many Thanks to Ducimus and his Team for TMO.
Good Hunting |
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#1611 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Got my ass kicked AGAIN, this time at TRUK. 1.9 looks terrific. Amazing even. TMO is a remarkable evolution. When UB Soft discovers that thousands of potential customers are playing 1.9 instead of SH5 they may try to buy your rights to the mod. If they do, let me know.
Some quick questions. Are any of the mods listed below duplicating what has been included in version 1.9? They all are activated in my set up of 1.9, but I would like to delete any duplicate applications. Here they are. If you do not recognize the mod, assume it is not a duplicate. Easy Plot V1.0, TMOkeys (how do I figure out what key goes where?) Coratio's SH4 TrukCarolHarbourCityLocations (probably included?) Easy AoB for TMO Webster's Better Air Patrols for 1.4 and 1.5 Webster's Faster TC Near Land for 1.5 Webster's Reduced Radio Traffiic. Nisgeis Radar Range Ver0.1 Note: corrections to original post follow: Hitman's TSAC is not compatible. On the Nav Map it replaces the speed ruler on the right side of the screen, and the chrono and tool revert to original (large) size. I deleted it. I believe you have installed Scurvy's most recent mod re Optics and SCAF, as I compared the literature on others and saw no difference. There are no markings for range on the ship's per the Recongnition Manual. I assume you want us to use top of the mast for range/aspect ratio. Before I corrected this post I went back to Truk. Two hits on the stationary Yamato at 6,000 yds, while my crew was trying to repair the damage from a third defective torpedo that went circular on me and hit my boat. I blew ballast and was following the two other torpedoes when I forgot that my boat had surfaced from blowing ballast, whereupon a destroyer finished me -- AGAIN. The fourth torpedo exploded en route to the target. The Yamato was sitting on the surface, unfazed, as my boat died. I am going back again, hopefully to finish the job. Last edited by I'm goin' down; 11-19-09 at 04:57 PM. Reason: Hitman's ingame TSAC is not compatible |
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#1612 | |||||
Rear Admiral
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#1613 |
Navy Seal
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hey duci, the little min mod you put out a while back "harder escorts" , okay to run it with 1.9? I like using it for early war.
Also, FM sonar you put out, work with 1.9? Do you happen to have the link? I accidentally deleted mine, cant relocate the link.Thanks, about to venture out on my first 1.9 patrol in Dec 41 |
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#1614 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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you sure?, the game with TMO + Lurkers RSRD is so superior to just 1.5.... and that doesnt count Ffred´s radio stations, Rockin Robbins, Keltos01 and the rest! I have a strong feeling that you will repeat last year´s award yes, there will be people gamming with sh5, but the hard core ones will be simming in sh4 for sure... who wants to try that soup anyway?
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#1615 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Wow, good work, Ducimus
![]() Like WarlordATF I only have a minor bug to report: The compass needle in the Balao Conning Tower is missing. Nothing serious. I especially like the new periscopes, very good work there!
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#1616 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Okay, I am deleting the mods. We will see how long I last.
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#1617 |
Chief of the Boat
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This certainly enhances my SH4 installation.....but I'm probably stating the obvious.
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#1618 | |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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You have done nothing short of completely re-working the game and making it what it should have been in the first place. Great Job! Thanks for all the time you put into it.
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\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
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#1619 | |||
Rear Admiral
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Pretty sure, though i may under estimate the number of hardcore folks in SH4. Kinda like how i underestimate the popularity of this mod. I have twice the D/L count then what i figured. To be honest, that intimidates me. Quote:
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#1620 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Forget the compass, it was a mistake on my side
![]() ![]() ![]() Just an observation: You made some sensors (e.g. radar) use the crew efficiency. In my last patrol I had several incidents were the radar and hydrophone range and detection probability varied wildly. Any tips or thoughts on this issue? I am still not sure if I like it. It sure makes the game more exciting and I like that very much, but otoh it is a bit annoying to have to check the radar myself to detect contacts with an inexperienced crew. One time there were e.g. three ships easily visible on the radar screen, but nobody reported them until they were VERY close. I know I already said that, but i REALLY like the new periscopes ![]() ![]()
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Last edited by Radio; 11-19-09 at 09:54 PM. |
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