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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 11-16-07, 03:32 PM   #1606
panthercules
The Old Man
 
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Quote:
Originally Posted by ryanwigginton
Leo,

Just trying to be constructive and help out here. Another screenshot that doesn't look quite right. Chances are you've spotted this one already but.. just incase.



The ships on the horizon look great, kind of hazy looking.. but the reflections are very dark and visible before the ship itself comes into view. You'll need to click this thumbnail and view it full size to see what I mean.

(7950GTX Go, all options on except glare and fog)
I had a small taste of this myself earlier today - there was a small Japanese minesweeper just barely visible out at the edge of the fog limit (whatever the second-worst level of fog/visibility is) in heavy overcast - it looked really nice, BUT there was something that looked like a darker reflection to it that just didn't look quite right under the circumstances (I doubt that you would actually see any reflection at all, much less a darker one, at that range and in that foggy condition, but I've never actually been at sea observing ships under these precise conditions so I'm only guessing here). I'm wondering if maybe it's an offshoot of the same issue that causes the flickering too-light ship reflections at long range at night? It would probably be nice if there were some setting that would just turn off reflections entirely past a certain range - I wonder if that's possible :hmm:
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Old 11-16-07, 03:35 PM   #1607
leovampire
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Default BTW I want to seriously thank everyone for the vote's

You all gave since yesterday.

But don't forget there are other great mod's out there you like and or use as well.

Like I voted for Triger Maru and the Kill Flag's mod and Run silent Run Deep and all the other mod's I like and use in my game where I can see people care about their mod's and put a lot into them. BTw those are just examples I have voted on many many more mod's.

Again thanks everyone.

Working on the repairs for the mod almost have the lightning set for release.
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Old 11-16-07, 03:37 PM   #1608
leovampire
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Default I think the fog dosn't effect the reflections in game

Quote:
Originally Posted by panthercules
Quote:
Originally Posted by ryanwigginton
Leo,

Just trying to be constructive and help out here. Another screenshot that doesn't look quite right. Chances are you've spotted this one already but.. just incase.



The ships on the horizon look great, kind of hazy looking.. but the reflections are very dark and visible before the ship itself comes into view. You'll need to click this thumbnail and view it full size to see what I mean.

(7950GTX Go, all options on except glare and fog)
I had a small taste of this myself earlier today - there was a small Japanese minesweeper just barely visible out at the edge of the fog limit (whatever the second-worst level of fog/visibility is) in heavy overcast - it looked really nice, BUT there was something that looked like a darker reflection to it that just didn't look quite right under the circumstances (I doubt that you would actually see any reflection at all, much less a darker one, at that range and in that foggy condition, but I've never actually been at sea observing ships under these precise conditions so I'm only guessing here). I'm wondering if maybe it's an offshoot of the same issue that causes the flickering too-light ship reflections at long range at night? It would probably be nice if there were some setting that would just turn off reflections entirely past a certain range - I wonder if that's possible :hmm:
Quote:
Originally Posted by ryanwigginton
Leo,

Just trying to be constructive and help out here. Another screenshot that doesn't look quite right. Chances are you've spotted this one already but.. just incase.



The ships on the horizon look great, kind of hazy looking.. but the reflections are very dark and visible before the ship itself comes into view. You'll need to click this thumbnail and view it full size to see what I mean.

(7950GTX Go, all options on except glare and fog)



I have seen it in my own game yes havn't figured out why reflections show through the fog before ship's do either I am missing something or the fog dosn't effect the reflections.

Again I am looking into this after seeing it myself just not sure where to start.
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Old 11-16-07, 04:46 PM   #1609
mrbeast
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by JimRat
I saw this whilst I was coming back from Patrol to Fremmantle-Perth, Western Australia, Australia.



At first I thought...."Someone Nuked Perth!!!!"

Then I remembered, it was only 1942....

Seriously...what would cause this?
I have not a single clue what is going on there to tell the truth. I am heading there in my game so I will see if I can find it and or see it myself.
I've seen this a couple of times. Also seen random smoke appear after I reload a save, kinda like the bug in NSM but it always disappears soon after. Only lasts a second and doesn't reappear for the rest of that save.
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Old 11-16-07, 04:50 PM   #1610
Aniuk
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Default voting

I must complain: only 5 stars possible============>>>

having fun with the mod and never knew you could vote for it. TM is the only "other one" then, there must be a difference.

Have not seen ANY strange 'graphic effects' lately. I'm a lucky man. Only lost my deck gun when i was enjoying the scenery and the japanese plane, suddenly appeared. Didnot realize there is a war going on! Aniuk
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Old 11-16-07, 04:54 PM   #1611
TDK1044
Ocean Warrior
 
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I come late to the ROW party, but this mod is truly exceptional. I run it with TM 1.6.5 and this game is now a sim.
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Old 11-16-07, 05:02 PM   #1612
leovampire
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Default LukeFF are you familier with the Roadrunner vs Cyote cartoon's in the US?

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by leovampire
This it it guy's the last and final release of the ROW sound effect's.
But wait! I have just a couple of others I'd like you to try...!

(Runs away quickly before Leo hits me over the head )
Picture you as the roadrunner and me as the Cyote right now make sure your as fast as he alwways seems to be! :rotfl: :rotfl: :rotfl:
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Old 11-16-07, 05:04 PM   #1613
LukeFF
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Quote:
Originally Posted by leovampire
Picture you as the roadrunner and me as the Cyote right now make sure your as fast as he alwways seems to be! :rotfl: :rotfl: :rotfl:
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Old 11-16-07, 05:05 PM   #1614
leovampire
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Default I am glad you and TDK1044 are enjoying the mod

Quote:
Originally Posted by Aniuk
I must complain: only 5 stars possible============>>>

having fun with the mod and never knew you could vote for it. TM is the only "other one" then, there must be a difference.

Have not seen ANY strange 'graphic effects' lately. I'm a lucky man. Only lost my deck gun when i was enjoying the scenery and the japanese plane, suddenly appeared. Didnot realize there is a war going on! Aniuk
But there are slight problems I am fixing and will set up for a patch until I can get them in the proper file's. Once they are done I will post a download for the patch and then as fast as I can I will apply them to the aproprate folders for future download's for new commers.
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Old 11-16-07, 05:42 PM   #1615
leovampire
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Default but all kidding asside you did some awsome work for the sounds

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by leovampire
Picture you as the roadrunner and me as the Cyote right now make sure your as fast as he alwways seems to be! :rotfl: :rotfl: :rotfl:
I apreciate your makeing all the sounds I asked for and for all the volintary extra sounds you did as well! You helped to make the mod better as the sound effect's are truly part of the atmosphere we tryed to create with this mod so thanks!
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Old 11-16-07, 06:25 PM   #1616
Fish40
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Had two strange sound encounters today while useing the latest soundpak. I 'm not calling it a problem yet, I'll have to wait and see if it occurs again. The first occurance was while I was tracking a tanker. While manning the sonar station, I could hear the ship sound, but it gradually "wound" down, as a music box dose when it needs to be rewound. If I left the sonar station, and returned the sound was again normal, but once again within a few seconds the sound began to wind down.


The second incident occured while I was tracking a small convoy consisting of two tankers, and a small merchant. At the sonar station, I could only hear one of the ships, as though there was a single target. All three ships were clearly in view, but only one was audable.

I'm currently tracking a merchant, and this time all seems ok. Sound not winding down, and clearly one target in view. I thought I would just mention these quirks too see if anyone else had anything strange happen with the sound. All other sounds as far as I can tell are
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Old 11-16-07, 06:40 PM   #1617
donut
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Admirable Dave l.Vampire,not that you have nothing to do!

The chain fall/New sub net sound plays on repeat loop,at PD.I am useing T_M_1.6,reversed engineered to my FtT,& can't figure how to correct this I am no ware near a sub net.I agree the sound is better, but it sounds like they are loading torps in tha conning tower all the time,when submerged.Including Jsgme screen.Any progress/hints helpful

Last edited by donut; 11-16-07 at 06:57 PM.
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Old 11-16-07, 07:40 PM   #1618
longam
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I started out in the bay for a change and found some really startling effects. The reflections seemed to be to much and the graphics were blocky.





Very bright.
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Old 11-16-07, 08:36 PM   #1619
leovampire
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Default your gamma settings are way off base

Quote:
Originally Posted by longam
I started out in the bay for a change and found some really startling effects. The reflections seemed to be to much and the graphics were blocky.





Very bright.
At night in the game with no moon it should be very hard to see your sub and the bridge guages and instriments. Set your gamma up that way then the day time should look perfect.
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Old 11-16-07, 08:39 PM   #1620
leovampire
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Default even though my eye sight is awsome I can not make out

Quote:
Originally Posted by donut
The chain fall/New sub net sound plays on repeat loop,at PD.I am useing T_M_1.6,reversed engineered to my FtT,& can't figure how to correct this I am no ware near a sub net.I agree the sound is better, but it sounds like they are loading torps in tha conning tower all the time,when submerged.Including Jsgme screen.Any progress/hints helpful
What is in the JSGME file when I click on it to make it bigger just slightly too hard to tell what is what.

Send me in a PM a better shot of it if you can.
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