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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#1606 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#1607 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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You all gave since yesterday.
But don't forget there are other great mod's out there you like and or use as well. Like I voted for Triger Maru and the Kill Flag's mod and Run silent Run Deep and all the other mod's I like and use in my game where I can see people care about their mod's and put a lot into them. BTw those are just examples I have voted on many many more mod's. Again thanks everyone. Working on the repairs for the mod almost have the lightning set for release. |
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#1608 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Originally Posted by ryanwigginton Leo, Just trying to be constructive and help out here. Another screenshot that doesn't look quite right. Chances are you've spotted this one already but.. just incase. ![]() The ships on the horizon look great, kind of hazy looking.. but the reflections are very dark and visible before the ship itself comes into view. You'll need to click this thumbnail and view it full size to see what I mean. (7950GTX Go, all options on except glare and fog) I have seen it in my own game yes havn't figured out why reflections show through the fog before ship's do either I am missing something or the fog dosn't effect the reflections. Again I am looking into this after seeing it myself just not sure where to start. |
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#1609 | ||
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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#1610 |
Stowaway
Posts: n/a
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I must complain: only 5 stars possible============>>>
![]() ![]() Have not seen ANY strange 'graphic effects' lately. I'm a lucky man. Only lost my deck gun when i was enjoying the scenery and the japanese plane, suddenly appeared. Didnot realize there is a war going on! ![]() |
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#1611 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I come late to the ROW party, but this mod is truly exceptional. I run it with TM 1.6.5 and this game is now a sim.
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#1612 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1613 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1614 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1615 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1616 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Had two strange sound encounters today while useing the latest soundpak. I 'm not calling it a problem yet, I'll have to wait and see if it occurs again. The first occurance was while I was tracking a tanker. While manning the sonar station, I could hear the ship sound, but it gradually "wound" down, as a music box dose when it needs to be rewound. If I left the sonar station, and returned the sound was again normal, but once again within a few seconds the sound began to wind down.
The second incident occured while I was tracking a small convoy consisting of two tankers, and a small merchant. At the sonar station, I could only hear one of the ships, as though there was a single target. All three ships were clearly in view, but only one was audable. I'm currently tracking a merchant, and this time all seems ok. Sound not winding down, and clearly one target in view. I thought I would just mention these quirks too see if anyone else had anything strange happen with the sound. All other sounds as far as I can tell are ![]() |
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#1617 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Admirable Dave l.Vampire,not that you have nothing to do!
The chain fall/New sub net sound plays on repeat loop,at PD.I am useing T_M_1.6,reversed engineered to my FtT,& can't figure how to correct this
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#1618 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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I started out in the bay for a change and found some really startling effects. The reflections seemed to be to much and the graphics were blocky.
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#1619 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1620 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Send me in a PM a better shot of it if you can. |
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