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Old 06-18-11, 06:28 AM   #1606
Magic1111
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Quote:
Originally Posted by makman94 View Post
you know Magic...you really get me puzzled here ! how am i supposed to send you the german words to correct them as i have no idea at all of german language ?
look at the pic of TDC ...you see the plates there ? what are the CORRECT german words that must be written on these plates describing each dial ?
you send the list ...John is making the corrections ....can't be easier than this !

Hi makman !

You don´t understand me right !

I mean, you send me all the words without correction, the words you CURRENT use for the dial-description (you can transcribe from the pictures), and then I will correct the words !

Best regards,
Magic
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Old 06-18-11, 06:40 AM   #1607
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Oh no Alberto ....you 'got' me !
i thought that i had 'covered' this so well that everyone would believe at the end that are flood tube indicators! i even made them pointing 'down' (and not...'up' ) for more 'cover' from inspections !
now,if this is pure porn wait to see it in 'action' (you know...moving up and down,up and down...) then without doupt...someone can call it ...100% hardcore !
No, no I had already suspected those others were flood tube indicators. I meant actually those on the bottom right of the corner, for chief engineer, helmsman, etc. They are simply beautiful, streamlined but detailed and very, very fitting

You certainly have a talent for capturing period atmosphere
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Old 06-18-11, 08:04 AM   #1608
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Originally Posted by makman94 View Post
Quote:
The gradient on TDC labels is ugly
ok you don't like BUT where is your suggestion ? i mean how is this post supposed to help Reaper7 to create (if he willing so) some better plates or fonts ?
I thought the suggestion is quite obvious - no gradient on TDC labels. The gradient labels looks overdone, unrealistic and candy - like vista in comparison to windows xp My suggestion is - keep it simple, don't overdo
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Old 06-18-11, 08:45 AM   #1609
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Originally Posted by makman94 View Post
my point is that the officers,back then, should do their drawings as for torpedo's run course .especially for fat-lut torps i believe that their settings where based exactly on officers's drawings .
thats exactly what the attack map is 'trying' to simulate .on the other hand, the 'green' line (torpedo's course run) is the result exactly of your(player) settings(and NOT necesseraly the correct solution) so it is normal to be able (if you want) to draw on map the torpedo's course run .
now, if still believe that this 'green' line is unrealistic it is easy to eliminate it. the ''contact.tga'' image is responsible (and) for this 'green' line.by creating a full transparent ''contact.tga'' image ....you will totally eliminate this green line.

as for the firing panel i see now what you meant and redone it (no...afaik it can't be switchable--sh3 limits):
Makman,your explanation eases my mind and I can believe it as real now.I never ever used the TDC panel as I thought it was cheating and now I can enjoy it fully.And I love the new firing panel.It was only me that noticed it and yet you did the work,thanks man!
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Old 06-18-11, 09:15 AM   #1610
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Originally Posted by MCHALO12 View Post
Hi wolfstriked,

the videos are quite good, but none of them shows the sea state we are talking about (10-12 Beaufort). I doubt that a video of such a sea state exists... I also am a sailor and know how boats behave in waves, but you actually cannot complain submarines and sailing boats or trawlers, the physics (center of buoyant, balance point, reserve buoyancy) are completely different. A citation from the Typenkompass: German warships: submarines 1935-1945: Type IIa: "Despite their small size and insignificant armament, these boats were able to really scare even experienced sailors for they were very movable in many ways: roll an pitch was so heavy, that even experienced sailors got seriously seasick."

In my opinion, the left/richt sway has to be enlarged to ge a realistic behaviour (which I did with all subs).

Best regards, MCHALO12.
I mentioned where I feel a sub can roll in below posts.It is not really modeled in the SH series though.If a sub is parallel to a beach and a big kahuna wave comes in the sub will ride up the wave sideways and tilt over going as you say 90deg.It seems as though the waves come right at boat head on always in SH.And they are very close together and no tweaks I have tried in Scene.dat seem to help that....only makes it look worse.

Here is another video showing stability in roll with a lot of pitch even for a very big sub(IX?).Also at 03:00 on it shows a sub bow coming way WAY out of the water and men actually walking to the very front of the boat while this is happening.But,yeah man,it really is to each their own.Its why SH-editor rules.
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Old 06-18-11, 01:27 PM   #1611
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Originally Posted by Magic1111 View Post
Hi makman !

...or another suggestion: Send me via E-Mail in a list all needed german words and I´ll correct the words and send you back. IMO the best solution !

Best regards,
Magic
Hi mate, could you PM me the list of all the English and Corresponding German Names for both the FAt/Lut and TDC Panel that can be seen in the Preview Pics that Makman posted.
I'll redo them all to correct names and new font/bages graphics.
Cheers Mate.

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Love the new Torpedo Makeover - Best of the 3
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Old 06-18-11, 01:58 PM   #1612
Paulski
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Sorry if it has been asked before, but when can we expect this mod (more or less)?
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Old 06-18-11, 03:12 PM   #1613
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Originally Posted by Paulski View Post
Sorry if it has been asked before, but when can we expect this mod (more or less)?
When It's done

Quote:
whole sh3 game needs some serious overhaul!!! interesting thing was mentioned by tdw, the sh3.exe might be able to be changed. so it calls different shaders for the water...

- weather and water effects from sh5
- crew models and interior graphics from sh5
- crew management from sh4
- full functional wolfpacks and interaction with them

this would be the greatest sim ever.
Yes but TDW said he wasn't interested in anything for SH3
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Old 06-18-11, 03:21 PM   #1614
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Well, in his defense; he recently already made a lot of beautiful mods. Some of them were originally for sh4, but he was nice enough to make them compatible for sh3, even though he has no interest in sh3 anymore.

Now doing all the things Urfisch asked for takes a lot of complex work. And involves coding and changing the .exe file I believe.
Even trying to explain the basics on how to do this would probably take a lot of time. Not to mention the huge amount of work it would take to implement this all in the mod. It would take ages for it to be finished I assume.

Though it's a shame for us, I can understand if DarkWraith doesn't want to put in a lot of his time in a game that he has no interest for.
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Last edited by Bakkels; 06-18-11 at 04:39 PM.
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Old 06-19-11, 07:54 AM   #1615
urfisch
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yes, i also understand him. but what i do not understand is, why he does not share his knowledge - in small tutorials. if he would, we could learn and maybe start to do these changes by ourself.

we need definitely knowledge to be spread here. there are just a few who know quite much about the code and how to change things deeper in game (beside all the good ones, who left the boat with sh5 beeing released) but there are also many who are willed to mod and do not have the knowlegde. this is a big handicap for the success in modding here.

just my opinion.
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Old 06-19-11, 12:31 PM   #1616
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Originally Posted by urfisch View Post
yes, i also understand him. but what i do not understand is, why he does not share his knowledge - in small tutorials. if he would, we could learn and maybe start to do these changes by ourself.
It would be almost the same as asking h.sie or Stiebler to prepare "small tutorials" for assembler programming - just small, tiny tutorials...
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Old 06-19-11, 11:50 PM   #1617
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SH3Img: Type-VII Full Steam Ahead


SH5 Seafloor looks very bad. Can not even settle to seafloor.
SH4Img: What the Seafloor should look like. Near Sofu Gan - Depth 260 feet.
I would like to see this Seafloor in SH3 and SH5.
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Old 06-21-11, 06:22 AM   #1618
Magic1111
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Quote:
Originally Posted by makman94 View Post


Fire: Feuer





Richtungsanderung: Richtungsänderung

Kreiselminkel: Kreiselwinkel







Rohre Auswahlen: Rohre auswählen

Schubwinkel: Schußwinkel

Langenwinkel: Lagenwinkel

Streueinkel: Streuwinkel







@ Reaper7 and makman: Here come my corrections (look at the second words, first words the mistake).

Hope that helps,

Magic
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Old 06-21-11, 11:34 AM   #1619
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Quote:
Originally Posted by Magic1111 View Post
@ Reaper7 and makman: Here come my corrections (look at the second words, first words the mistake).

Hope that helps,

Magic
Cheers Magic - thats perfect, Will make the necessary corrections .
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Old 06-21-11, 01:29 PM   #1620
Magic1111
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Quote:
Originally Posted by reaper7 View Post
Cheers Magic - thats perfect, Will make the necessary corrections .
You´re welcome mate ! If you need more help with translation, please let me know !!!

Best regards,
Magic
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