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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1591 | |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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In other words, is this a game mechanic, or is it modeled on a real life effect? How fast do I need to go to maintain a proper depth near my crush limit? |
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#1592 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 135
Uploads: 0
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You should ask developers why they made it like this... It`s pretty fun watching one of those modern subs (mod) falling down like a rocks (crush depth about 600m) when you dive to about 300 m
![]() Edit: I could maintain depth running about 20 knots with atomic sub at about 450m. So for a "normal" sub that can dive to 250-60 you should go at full speed, never tried that so far) Edit2: and I also don`t know if it`s realistic or not, but definately won`t help when you are trying to escape destroyers. |
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#1593 |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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So is the thermal layer still active in OM? Or have I lost that as an evasion tool? Or perhaps I'm just unaware of what German to listen for. :P
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#1594 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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#1595 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#1596 |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 131
Uploads: 0
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Greetings.
I just want to ask because I'm really curious about a situation I encountered... First of all: I'm running TM, RSRD & OM - and so far, all mods are really great! Thx to the developers! Back to the curious situation... Started german career in '39 (think it was September '39), 7th Flotilla (? - started with VIIb boat). Had a few patroul areas with rarely any encounter (ok so far) but then I found a REALY large convoy (about 25 merchantes guarded by only 2 destroyers). I had silent running on, engines to 0 knots (external view showed no mothing at all) and almost touched sea ground. Nevertheless first destroyer pinged me with it's sonar and those 2 destroyers droped almost everything they had on me - no chance of surviveing. I just wanna know, if this situation is somewhat normal or if it was just bad luck - because I realy don't think it's realistic. Playing dead rock on the bottom of the sea and getting found by sonar (they hadn't seen me surfaced)? Hard to believe... But still it's a great mod! So keep up the great work ![]() |
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#1597 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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I have problem with the snolker in late war the allies planes me
![]() they see always the night in-depth snolker and me they sink........... i know that this does not happen in real life because the allied radars did not see snolker him saw seldom..... ![]() |
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#1598 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I too have the issue that I can not selet the 'weapons/senors' tab while on partrol
VIIC Jan 4 1942 23rd Salamis |
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#1599 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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It seems like these kind of problems appear mainly when you alt-tab out of the game, at least for me.
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#1600 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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yeah me too, I always thought it was supposed to be like that for some reason. (That tab isn't of much use anyway when you aren't in port)
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#1601 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Watching the History Ch about U480 the stealth boat. It sunk a Corvett with 1 torp and the ship was gone in 30seconds.
I hit a destroyer with 1 torp , stern shot into her bow it took something like 5mins and it went down like a uboat diving, bow first, as it steamed foward. But with other with one the exact same shot this time it went on for 20-30mins steaming foward at 18knt and its bow never move down an inch. I went deep and lost it , as far as I could tell it just went sailing on as I never got it was a kill. Same destroyer type , same hole in both ships bows and 1 goes down in 5 mins the other sails on at speed and her bow does not dip any lower in the water ? |
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#1602 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,943
Downloads: 171
Uploads: 0
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Hi Lurker, it's that pest again!!
![]() ![]() Thanks.
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Sub captains go down with their ship! |
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#1603 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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in control room in SH4. also have volumetric fog on but environmental effects off. otherwise you may have transparent deck crew in some situations. ![]()
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#1604 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,943
Downloads: 171
Uploads: 0
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Thanks for that, will ignore it, yes I leave the volumetric fog off, I found, on my system anyway, that early morning fog looks terrible, can't describe it, if you don't move it looks ok but if you pan around yuck!!
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Sub captains go down with their ship! |
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#1605 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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umm.. how far away should merchants be spotting me?
Im having problems with being spotted way too early. On the surface at dusk, i was spotted 10km away by a single merchant as i was manuevering into an intercept position. happens quite often. Now i've been away from SH4 for quite some time now.. but I dont ever remember the visual detection range of merchants being that far. |
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