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07-29-20, 12:06 PM | #1561 |
Admiral
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Update:Submarine Improvement highlighted in Magenta.
20th October 1944 USS Grayling (SS 209) GAR. Equipment Loadout, Mk14 Torpedoes, Twin 40mm Bofors AA Gun 5" .25cal Bow Deck Gun SJ-I, Improved Surface Search Radar Improved SD Radar, Air Search Radar Half Cut Conning Tower SV Radar offered and refused SJ Radar was never offered, I believe its been fixed in the next release.......hopefully. The last Update was on 6th July 1944, me thinks this last upgrade should be the last one and if that's the case then this Gar campaign test is over. Highs of this campaign. 3 Sightings of The Flying Dutchman. Lows listed in order of importance. Destroyer Escorts practically deaf, dumb and blind, needs fixing Urgently. AI Submarines are a bleeding nuisance, the next campaign they're all going to be removed from the campaign files, you modders might think you've done a great job but I don't. Dials in the sub stuck at 12:00 o'clock high on at least 3 occasions, needs fixing Urgently. SJ Radar never offered, ever. Torpedo Crew Promoted to at least Petty Officer and it didn't seem to make any difference to improved torpedo loading.
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07-30-20, 07:06 AM | #1562 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
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BUG REPORT : Duplicate definition in NCL_Katori_ASW.dat
The NCL_Katori_ASW has a duplicate definition for one of the AA guns. I don't know if it is a problem but A15 is defined twice, once in Node 135 and once again in Node 137. I suspect Node 135 is supposed to be A14 since A14 is defined in the .EQP file for that vessel.
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07-30-20, 10:50 AM | #1563 |
CTD - it's not just a job
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Repairs completed, and we thank you DanielCoffey. The AA guns are now "balanced" port to starboard!
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07-31-20, 07:23 AM | #1564 |
Helmsman
Join Date: Feb 2009
Posts: 110
Downloads: 472
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Ranging a Type 4 Submarine
I'd like to report an minor glitch in the recognition manual. I was setting up to attack a surfaced enemy Type 4 submarine. According to my plot (which was solid), the range should have been 1200 yards. When I used the periscope stadimeter I came up with a range of over 2000 yards. I knew that was wrong so I kept adjusting the stadimeter until the range read close to what my physical plot had. (image 2)
I think the game assumes that you use the top of a raised periscope in lieu of a mast to get your range. Unfortunately there is no periscope up since submarines do not routinely drive around on the surface with their scopes up. Somehow the range setting needs to be adjusted so that the measuring mark is the top of the conning tower and not top of the missing periscope.. My guestimation worked. I hit the sub. Last edited by 4H_Ccrashh; 07-31-20 at 07:33 AM. |
07-31-20, 07:37 AM | #1565 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
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If you can wait a short while for the next FotRSU release, you should pick up the new Silhouette and accurate draft, length and height information for that vessel.
Currently the game thinks it is 9.7m high whereas it is only 4.6m. No wonder your first shots sailed over the top! Current : Length 99.4m, Height 9.7m, Draft 4.6m Proposed : Length 87.6m, Height 4.6m, Draft 5.3m
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07-31-20, 10:33 AM | #1566 |
CTD - it's not just a job
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We do have up to the DD (Pack 9) in the next release, which is being tested as we "speak"... lol - as DanielCoffey can attest, some of the heights were ~way~ off.
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07-31-20, 11:28 AM | #1567 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
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It was actually while watching Wolfpack345's FotRSU Lets Play that I got the inspiration to redo the Silhouettes and check the heights.
He had spotted some pictures that just didn't match the actual vessel and also set up some lovely ambushes only to have the torps either go way past the bow or run just underneath. There is only so much you can blame the Mk XIV for! Light Cruisers will be finished shortly - last one being completed this afternoon then it is on to the Heavies.
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07-31-20, 01:10 PM | #1568 |
Navy Seal
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Have you guys considered incorporating the 3D TDC and radar mod into FOTRS? Such a great mod. I am sure the modder would allow it, permitted ducimus to include in TMO.
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08-01-20, 07:35 AM | #1569 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
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BUG REPORT : NCA_Furutaka.dat missing an important cable.
The NCS Furutaka is missing a rather complicated cable between the rear mast and the NCA_Furutaka_cablu_03 object. According to the original silhouette it is a cable that anchors to the small stern mast, rises to the aft mast, descends a bit to where another cable (also missing) joins it from the mid-point of the aft mast then splits into two where it meets NCA_Furutaka_cablu_03.
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08-01-20, 08:03 AM | #1570 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
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Wrong ship outline
Its June of 1942, I am sailing in the USS Gudegeon when I encounter a Modern Passanger Frieghter. I zoom in on it on the map and I see this:
As you can see, the "outline" of the frieghter represents that of an Aircraft Carrier, not a merchant. I am wondering if this is an issue that I caused or is it an issue with the mod OR an issue with the stock game? If it is an issue that I caused, how can I fix it? TIA
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08-01-20, 08:12 AM | #1571 |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
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That is a bug in FotRSU. The NKLCS_Heian has an incorrect _SHP.DDS file for its class.
As a short-term fix, copy Data\Sea\NKLCS_Nagara\NKLCS_Nagara_shp.dds into Data\Sea\NKLCS_Heian\ and rename it to NKLCS_Heian_shp.dds
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08-01-20, 10:43 AM | #1572 | |||
CTD - it's not just a job
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Missed this earlier. Comments in "Orange"
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Not a Stock ship, so it falls on the FotRSU Team... let's see - Scurvy hasn't been around for a while, and had nothing to do with bringing it into the mod, so we'll blame him, prosecute and sentence, all in-absentia... - but as DanielCoffey mentions, substituting another merchant shp file for it works for the temporary fix. The HeianTender is the same way... btw, the game does not have a shp for each individual ship, only "groups" of ships, such as a CA shp, CV shp, etc. |
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08-01-20, 10:48 AM | #1573 | |
Planesman
Join Date: May 2020
Location: South Ayrshire, UK
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Quote:
If I spot anything suitable in the rest of the NCA vessels I will yell. In the mean time, just leave it. If it bugs you, we could remove the _cablu_03 object as well to "tidy up" the back end. If you do that, please let me know as I will have to redo the silhouette to match it. The NCA Aoba shares the model but has heavier AA guns and a very slightly different paint scheme.
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08-01-20, 10:54 AM | #1574 |
CTD - it's not just a job
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I've been through them all, and find nothing close, but we might be able to "borrow" from one or two, but would have to eliminate varioius other parts, and then "pitch" the cables at odd angles comparatively, and it doesn't really look like they would fit anyway... We might have to change your "handle" to DanielCoffeyEE, for "Eagle Eye"... lol
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08-01-20, 02:07 PM | #1575 | |
I break things
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