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Old 10-22-11, 11:45 AM   #1546
uekel
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Quote:
Originally Posted by Grifty_mcgrift View Post
I've been using Anti-lag all along, but I still get the problem. I only get frame rate drops on the map screen where the commander gives his speech and you select a mission. Without OH installed, it works fine. Any other suggestions? Or is there any other way to pick a mission without going to that screen?
Maybe it help when you disable the speech temporarly?

[ESC]----> Options ---->

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Old 10-22-11, 11:51 AM   #1547
Silent Steel
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Quote:
Originally Posted by uekel View Post
Maybe it help when you disable the speech temporarly?

[ESC]----> Options ---->

Where from is this picture?
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Old 10-22-11, 11:57 AM   #1548
uekel
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Quote:
Originally Posted by Silent Steel View Post
Where from is this picture?
It´s an Mod that changes the Main Menu Background to a film-clip from "Das Boot" called DBM Background Video. I very like this !
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Old 10-22-11, 08:08 PM   #1549
TheBeast
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Join Date: Jan 2010
Location: Lynnwood, WA
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Aye Mates!

Just started playing again and I am currently using OH II.
Started New Career this morning.

Currently, CSP MaGUI v2.0 Beta has flags defined as in Image below:
(data\Menu\Gui\Charts\Flaggen.tga)
This is a Pop-Down list on mouse over that is viewed from within the Perascope/Uzo Views in CSP MaGUI to help determine Friend/Foe.


Are these flags correct for use in OH II?
Are any flags missing and if so, what flags are missing?
Are the Dates entered War Correct for use in OH II?

Also OH II Mine Field Map Pull Down. IO_StrategicMap_4_2_Beta_for_CSPMagui Has Pull down MAP in upper left corner of Nav Chart View that currently displays shipping lanes and convoy air cover ranges.(data\Menu\Gui\IO_ShippingChart\IO_Shipping_Chart.d ds)
Would really be nice if the Mine Field Map was there because most of us pretty much know where the dhipping lanes are located.
My seat cussion is getting a pucker factor crease on it from when I get close to where I think the Mine are located. That map would help my hemroids and most likely many others as well.

Regards!
TheBeast
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Old 10-23-11, 12:08 AM   #1550
Silent Steel
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Quote:
Originally Posted by uekel View Post
It´s an Mod that changes the Main Menu Background to a film-clip from "Das Boot" called DBM Background Video. I very like this !

Freilich!
Ich wusste Ich's gesehen hatte.

Gruss
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Old 10-23-11, 07:50 AM   #1551
Sartoris
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Trevally, would you mind posting your PC's specs (CPU, video card, RAM...)? I keep having problems with CTDs, so I was wondering what kind of a rig you've got if the game seems to run smoothly for you with all the new ships imported.
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Old 10-23-11, 08:28 AM   #1552
Trevally.
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Quote:
Originally Posted by Sartoris View Post
Trevally, would you mind posting your PC's specs (CPU, video card, RAM...)? I keep having problems with CTDs, so I was wondering what kind of a rig you've got if the game seems to run smoothly for you with all the new ships imported.
W7 64 SP1
i7 CPU 950
6GB RAM
2x Nvidia GTX 460 (not running both as this will cause CTDs)

Using 4gig patch for exe and one to fix hydro

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
SteelViking's Interior Mod V1.2
Dynamic Environment SH5 Basemod (light) V2.0
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_32_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
EQuaTool 01.01 by AvM
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Scopes 8x5
SH5 sounds Stormy OH FX
Cerberus62 Additional Merchant Ships OHII
OPEN HORIZONS II_full v1.5
OH II and Light Campaign Radio Messages v4
OHII v1.4 Patch2 Full
stoianm key commands
Broken_mouse_bug_fix_test


SH5 tips to stop bugs during play
  1. Do not save/load when ships are in view or when underwater
  2. Do not alt tab out of game when under water (CO2 bug)
  3. Do not alt tab out when escorts are in view (ship follows you)
  4. No TC higher than 64 when close to land or ships
  5. Do not let a damaged ship get more than 30km away or it will 100% fixed when you next see it. (this includes save/load)
  6. Do not use TC more than your PC can handle (my max is x 1024)
  7. ......
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Old 10-23-11, 08:30 AM   #1553
Sartoris
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Thank you very much!

One more question: I see you're not using Magnum Opus, is there a reason for that?
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Old 10-23-11, 12:28 PM   #1554
kylania
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Too many English voices in the MO mod and I couldn't be bothered to try to root them all out.
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Old 10-23-11, 12:54 PM   #1555
Sartoris
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Trevally, is the Trevally scopes 8X5 mod available somewhere? I can't find it by googling.

Also is the "Cerberus62 Additional Merchant Ships OHII" mod this one? -> http://174.123.69.202/~subsimc/radio...d.php?t=174342

Last edited by Sartoris; 10-23-11 at 01:06 PM.
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Old 10-23-11, 01:18 PM   #1556
Trevally.
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Quote:
Originally Posted by Sartoris View Post
Trevally, is the Trevally scopes 8X5 mod available somewhere? I can't find it by googling.

Also is the "Cerberus62 Additional Merchant Ships OHII" mod this one? -> http://174.123.69.202/~subsimc/radio...d.php?t=174342
Both these have just been renamed by me so that I know it has been set to the way I like them.

The scope mods in the MODS folder in TDWs UI or MO has some good choices

The cerberus mod - yes thats it, just has the fixed roster merged into it.

stoianm key commands - this is just a few changes from stormyflys commands

SH5 sounds Stormy OH FX - this is stormfly's sound mod with merged .sdl
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Old 10-23-11, 01:27 PM   #1557
Sartoris
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Thank you for your reply!

I hope it will be okay if I just activate Cerberus' mod and after that activate your OHII mod. There are two parts of the Cerberus mod, and the second one seems to have a conflict with NewUI_TDC, so I'm not sure if that's a good thing.
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Old 10-23-11, 01:32 PM   #1558
Trevally.
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Quote:
Originally Posted by Sartoris View Post
Thank you for your reply!

I hope it will be okay if I just activate Cerberus' mod and after that activate your OHII mod.
Yes - this is ok
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Old 10-23-11, 01:36 PM   #1559
Sartoris
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Many thanks!
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Old 10-23-11, 02:08 PM   #1560
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by TheBeast View Post
Aye Mates!

Just started playing again and I am currently using OH II.
Started New Career this morning.

Currently, CSP MaGUI v2.0 Beta has flags defined as in Image below:
(data\Menu\Gui\Charts\Flaggen.tga)
This is a Pop-Down list on mouse over that is viewed from within the Perascope/Uzo Views in CSP MaGUI to help determine Friend/Foe.


Are these flags correct for use in OH II?
Are any flags missing and if so, what flags are missing?
[Countries]
Albania=Albania
American=United States of America
Argentina=Argentina
Australian=Australia
Belgium=Belgium
Brazil=Brazil
British=United Kingdom
Bulgaria=Bulgaria
Canadian=Canada
China=China
Colombia=Colombia
Croatia=Croatia
Cuba=Cuba
Denmark=Denmark
Environmental=Environmental
Egypt=Egypt
Estonia=Estonia
Faroe Island=Faroe Island
Finland=Finland
France=France
FreeFrench=Free French
FreePoland=Free Poland
FreeBelgium=Free Belgium
FreeNorway=Free Norway
FreeFinland=Free Finland
FreeGreece=Free Greece
FreeNetherland=Free Netherland
FreeSweden=Free Sweden
FreeDenmark=Free Denmark
German=Germany
Greece=Greece
Iceland=Iceland
India=India
Ireland=Ireland
Italian=Italy
Japan=Japan
Latvia=Latvia
Lithuania=Lithuania
Mexico=Mexico
Netherlands=Netherlands
NewZealand=New Zealand
Nicaragua=Nicaragua
Norway=Norway
Panama=Panama
Poland=Poland
Portugal=Portugal
Romania=Romania
Russia=Soviet Union
RedCross=Red Cross
SouthAfrica=South Africa
Spain=Spain
Sweden=Sweden
Turkey=Turkey
Uruguay=Uruguay
Venezuela=Venezuela
World=World
Yugoslavia=Yugoslavia
[Countries_End]


Quote:
Are the Dates entered War Correct for use in OH II?
You can see all dates for Allied, Neutral and Axis here
C:\Ubisoft\Silent Hunter 5\data\Roster\Defside.CFG

Quote:
Also OH II Mine Field Map Pull Down. IO_StrategicMap_4_2_Beta_for_CSPMagui Has Pull down MAP in upper left corner of Nav Chart View that currently displays shipping lanes and convoy air cover ranges.(data\Menu\Gui\IO_ShippingChart\IO_Shipping_Chart.d ds)
Would really be nice if the Mine Field Map was there because most of us pretty much know where the dhipping lanes are located.
My seat cussion is getting a pucker factor crease on it from when I get close to where I think the Mine are located. That map would help my hemroids and most likely many others as well.

Regards!
TheBeast
Sure - see here http://www.gamefront.com/files/20917...or_CSPMagui.7z
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