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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1546 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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[ESC]----> Options ----> ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#1547 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1548 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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It´s an Mod that changes the Main Menu Background to a film-clip from "Das Boot" called DBM Background Video. I very like this
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#1549 |
The Old Man
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Aye Mates!
Just started playing again and I am currently using OH II. Started New Career this morning. Currently, CSP MaGUI v2.0 Beta has flags defined as in Image below: (data\Menu\Gui\Charts\Flaggen.tga) This is a Pop-Down list on mouse over that is viewed from within the Perascope/Uzo Views in CSP MaGUI to help determine Friend/Foe. ![]() Are these flags correct for use in OH II? Are any flags missing and if so, what flags are missing? Are the Dates entered War Correct for use in OH II? Also OH II Mine Field Map Pull Down. IO_StrategicMap_4_2_Beta_for_CSPMagui Has Pull down MAP in upper left corner of Nav Chart View that currently displays shipping lanes and convoy air cover ranges.(data\Menu\Gui\IO_ShippingChart\IO_Shipping_Chart.d ds) Would really be nice if the Mine Field Map was there because most of us pretty much know where the dhipping lanes are located. My seat cussion is getting a pucker factor crease on it from when I get close to where I think the Mine are located. That map would help my hemroids and most likely many others as well. ![]() Regards! TheBeast |
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#1550 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1551 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Trevally, would you mind posting your PC's specs (CPU, video card, RAM...)? I keep having problems with CTDs, so I was wondering what kind of a rig you've got if the game seems to run smoothly for you with all the new ships imported.
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#1552 | |
Navy Seal
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i7 CPU 950 6GB RAM 2x Nvidia GTX 460 (not running both as this will cause CTDs) Using 4gig patch for exe and one to fix hydro Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack SteelViking's Interior Mod V1.2 Dynamic Environment SH5 Basemod (light) V2.0 Equipment_Upgrades_Fix_1_2_byTheBeast NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_32_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith EQuaTool 01.01 by AvM Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Scopes 8x5 SH5 sounds Stormy OH FX Cerberus62 Additional Merchant Ships OHII OPEN HORIZONS II_full v1.5 OH II and Light Campaign Radio Messages v4 OHII v1.4 Patch2 Full stoianm key commands Broken_mouse_bug_fix_test SH5 tips to stop bugs during play
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#1553 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you very much!
![]() One more question: I see you're not using Magnum Opus, is there a reason for that? |
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#1554 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Too many English voices in the MO mod and I couldn't be bothered to try to root them all out.
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#1555 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Trevally, is the Trevally scopes 8X5 mod available somewhere? I can't find it by googling.
Also is the "Cerberus62 Additional Merchant Ships OHII" mod this one? -> http://174.123.69.202/~subsimc/radio...d.php?t=174342 Last edited by Sartoris; 10-23-11 at 01:06 PM. |
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#1556 | |
Navy Seal
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The scope mods in the MODS folder in TDWs UI or MO has some good choices ![]() The cerberus mod - yes thats it, just has the fixed roster merged into it. stoianm key commands - this is just a few changes from stormyflys commands SH5 sounds Stormy OH FX - this is stormfly's sound mod with merged .sdl ![]() |
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#1557 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you for your reply!
![]() I hope it will be okay if I just activate Cerberus' mod and after that activate your OHII mod. There are two parts of the Cerberus mod, and the second one seems to have a conflict with NewUI_TDC, so I'm not sure if that's a good thing. |
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#1558 | |
Navy Seal
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#1559 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Many thanks!
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#1560 | ||
Navy Seal
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Albania=Albania American=United States of America Argentina=Argentina Australian=Australia Belgium=Belgium Brazil=Brazil British=United Kingdom Bulgaria=Bulgaria Canadian=Canada China=China Colombia=Colombia Croatia=Croatia Cuba=Cuba Denmark=Denmark Environmental=Environmental Egypt=Egypt Estonia=Estonia Faroe Island=Faroe Island Finland=Finland France=France FreeFrench=Free French FreePoland=Free Poland FreeBelgium=Free Belgium FreeNorway=Free Norway FreeFinland=Free Finland FreeGreece=Free Greece FreeNetherland=Free Netherland FreeSweden=Free Sweden FreeDenmark=Free Denmark German=Germany Greece=Greece Iceland=Iceland India=India Ireland=Ireland Italian=Italy Japan=Japan Latvia=Latvia Lithuania=Lithuania Mexico=Mexico Netherlands=Netherlands NewZealand=New Zealand Nicaragua=Nicaragua Norway=Norway Panama=Panama Poland=Poland Portugal=Portugal Romania=Romania Russia=Soviet Union RedCross=Red Cross SouthAfrica=South Africa Spain=Spain Sweden=Sweden Turkey=Turkey Uruguay=Uruguay Venezuela=Venezuela World=World Yugoslavia=Yugoslavia [Countries_End] Quote:
C:\Ubisoft\Silent Hunter 5\data\Roster\Defside.CFG Quote:
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