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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1546 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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I have just 1 quick question, Is it impossible to use auto targeting with RFB. I have only attempted manual a few times and failed miserable. I love the mod but this is a setback. If my suspicions are correct I will play the mod anyways but with a frown on my brow and a full ashtray to my side.
![]() BTW thanks again Orion for the keyboard mod. ![]() P.S. never mind it was a glitch i guess, restarting the game alleviated the problem. |
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#1547 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Is it my pc or is the crew management screen messed up a little, when I load the screen the crew overlaps into the next compartments and the efficiency for that room is covered up by the last compartments crew member.
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#1548 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Im not haveing that issue Simsurfer, but I am haveing a issue with the sargo I am currently playing withs draft being 19ft when surfaced and ballast blown.
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Task Force industries "Taking control of the world, one mind at a time" |
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#1549 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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wow got sunk on my first patrol. that hasnt happend in a while.
![]() is anyone else having an issue with silent running not working properly. I amassigned to brisbane in a Sargo. While deployed off Truk I spotted a DD and Minesweeper, Shot 2 fish at the Asashio. 1 premature, 1 miss, DD comes right over me and drops his cans. I was hit very badly in the aft torpedo room and went all the way down to 1265 feet before game over. And thats in a Sargo. Granted i was screwed when the first DC made contact.(took out all propulsion and rudder. My problem was and still is that my silent running icon will not turn red or show up in the top right corner. I am also using RSRD. |
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#1550 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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Just a tiny silly thing, but my first command I get the Stingray and am giving her a good testing. Just noticed the gauge in the conning tower where the OOD goes to when submerged just to the left of the annunciator has the scale backwards. Probably doesn't matter as it appears that one doesn't work anyway. Just distracting.
![]() Also guys if you find yourselfs struggling with manual targeting solutions do forget MoBo over in the Special Projects area. It friggin ROCKS! |
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#1551 |
Machinist's Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 127
Downloads: 44
Uploads: 0
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I know that a sub skipper would not know if the ships he were stalking had a RWR or not. The only indication would be in enemy maneuver or reaction. He may have an idea that the Japanese have the capability (intelligence briefing), but not which ships it's actually deployed on (as well as effective range, crew training, etc.).
Japanese surface radar was limited in capability compared to US models, but a RWR would give some indication and alter tactics of a skipper as to when to submerge, extremely limit periscope exposure, or perhaps try a sound attack. All in all I like the intent of the mod (downloading now) and eagerly await new versions. The game is about the decisions you make as the commander, and the focus of this and any other sim should be about making the right decision at the right time for the right reason (often with limited knowledge of a situation). Good Hunting!! LB |
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#1552 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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#1553 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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He mentions secure from silent running in the text box above.
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#1554 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1555 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1556 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1557 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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BTW, guys, any comments on the new ship damage model yet?
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1558 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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I am only running the new RFB 1.52 and RSRDC V396. I just realized I had only tried the button and it did say rig for just no color change. On the surface it greys out properly. I can use the Z key on the surface although it just seems to generate the audio. Diving to PD and see if it works with the hotkey.......Nope it stays grey and always says rig for, so I don't think it is activating for me. Resolution 1920x1200.
Rip edit:late night, just realized you didn't ask for MY resolution. I was wondering why that would matter. I will try loading some ohter boats and see if the Stingray is the only one I have an issue with. |
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#1559 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Could somebody upload the mod and manual to (BTS) http://www.bts-mods.com/forums/index.php please
Thanks van ![]() |
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#1560 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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environment
Great mod, tons of work gone into it.thx.
Got a question though: Pacific Environment is not included at this stage. Can I use Environment 5 instead without doing any damage? If so, what is the installation order? Again, many thanks for your hard work guys. |
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