SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-13-09, 04:55 PM   #1546
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

Thanks Ducimus for an updated version of TMO! Just got settled back in Michigan out of the Detroit area. So this was a very pleasant suprise.
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Old 11-13-09, 05:23 PM   #1547
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by PeKlo View Post
My problem is that when I open the museum and browse in it, some of the aircraft (such as corsair and some others...) doesn't make any sound.
I suspect there may be a problem with your install. I checked earlier after reading this, and i heard sound coming from all aircraft i looked at.

Quote:
Originally Posted by Hylander_1314 View Post
Thanks Ducimus for an updated version of TMO! Just got settled back in Michigan out of the Detroit area. So this was a very pleasant suprise.
Don't get too comfy with version 1.7. With any luck, i should have version 1.9 uploaded sometime next week.
Ducimus is offline   Reply With Quote
Old 11-13-09, 05:30 PM   #1548
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,934
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by PeKlo View Post
Hello, I'm quite new to SH4 modding, but after playing GWX for a while I figured I might as well give it a go. I downloaded TMO 1.7 with both fixes and RSRD for TMO. I put them into mods folder and enabled them in the order I had found in the readme. I am using no other mods and have SH4 version 1.5. My problem is that when I open the museum and browse in it, some of the aircraft (such as corsair and some others...) doesn't make any sound. I haven't tested these in missions or campaign yet, as I haven't started playing yet. So, does anyone have this problem too? Is it only the museum or should I expect being attacked by silent and deadlier aircraft?
You really do not hear the aircraft until they are on top of you. By then it will not matter anyway. BOOOOOM!
AVGWarhawk is offline   Reply With Quote
Old 11-13-09, 06:40 PM   #1549
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

New version of RSRDC for TMO ( v502 ). It supports TMO 18x

Last edited by lurker_hlb3; 11-13-09 at 06:51 PM.
lurker_hlb3 is offline   Reply With Quote
Old 11-13-09, 08:27 PM   #1550
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default to Lurker and Ducimus

If you ever come down to Costa Rica.....


we all owe you too much my friends

__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 11-13-09, 09:59 PM   #1551
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default visual range

have tried a patrol mid 44, balao from australia

had a lot of trouble getting visual ID on Obs scope at night at 1000 yds.

engaged and sank aux gunboat in formosa, could not get the scope or deck gun to see him, at all... once he was within 500 yds of me.

do check visual settings.

TriggerMaru_Overhaul_17
BETA_TMO_17_to_184
PATCH1_v1_ship_Roster_changes
PATCH2_v1_ASW_changes
PATCH3_v1_Campaign
PATCH4_v1_RealEnv
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 11-13-09, 10:20 PM   #1552
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,934
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by cgjimeneza View Post
have tried a patrol mid 44, balao from australia

had a lot of trouble getting visual ID on Obs scope at night at 1000 yds.

engaged and sank aux gunboat in formosa, could not get the scope or deck gun to see him, at all... once he was within 500 yds of me.

do check visual settings.

TriggerMaru_Overhaul_17
BETA_TMO_17_to_184
PATCH1_v1_ship_Roster_changes
PATCH2_v1_ASW_changes
PATCH3_v1_Campaign
PATCH4_v1_RealEnv
What do you mean? Physically seeing the ship through your scope/binocs? To dark? Gamma setting? At a thousand yards..you know course/speed, really no need to identify the dark vessel. Fire away!
AVGWarhawk is offline   Reply With Quote
Old 11-13-09, 10:26 PM   #1553
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by AVGWarhawk View Post
What do you mean? Physically seeing the ship through your scope/binocs? To dark?
What AVG said.

Is the problem you can see them, but can't get an ID on them?
(This would indicate there's a problem with the light factor in sensors.cfg, or so is my first guess )

or

You just plain flat out can't see them to get an ID?
(this would indicate the new night scope texture isn't working out so well)


There's a big difference there. Which is it?
Ducimus is offline   Reply With Quote
Old 11-13-09, 10:31 PM   #1554
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
What AVG said.

Is the problem you can see them, but can't get an ID on them?
or
You just plain flat out can't see them to get an ID?

There's a big difference there. Which is it?
exactly, I could see the siloutte at night on the two allied ships, no id... this was south of Truk

and the gunboat was in daylight the harbour on the ssw of Formosa, contact with it was made via radar, but no visual even while engaging in broad daylight, clear weather, gun was firing in manual control... nothing on TDC or binocs or mk-1 eyeball, I could see the shimmer / distortion but no clear ship..

very weird
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 11-13-09, 10:34 PM   #1555
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Ok, you can see it, but the watch crew can't? If that's the case case it's a problem with the sensors.cfg. Earliest i can work on it will be sunday night.

Probably the cause is having added RE this morning. I tested AI visual sensors against the player, but i forgot to check player visual sensors against the AI. Didn't think i needed to, but.. sure is sounding that way.
Ducimus is offline   Reply With Quote
Old 11-13-09, 10:39 PM   #1556
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default exactly

roger
but they were not clear to the eye.... just like when they are in fog or a storm even if the weather was fine

no problem, have to go in to the office tomorrow and get a gift for my wife...

also I have my track IR to play with
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 11-13-09, 10:41 PM   #1557
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

BTW, what are is the weather conditions for the incident your encountering?

Fog: Light?, Medium? Heavy?
Wind speed?
Lighting conditions: Daytime? Night time?

Whenever it's an issue of visual's, that information is crucial.

edit:
Quote:
Originally Posted by cgjimeneza View Post
roger
but they were not clear to the eye.... just like when they are in fog or a storm even if the weather was fine
Ahhhh. Ok, that means the fog settings in RE could also be a factor.
Ducimus is offline   Reply With Quote
Old 11-13-09, 10:43 PM   #1558
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default fine weather

it was just a nice night on truk and nicer on formosa

sunshine, clear, calm winds just no ships to see even if radar and sonar said so.
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 11-13-09, 10:48 PM   #1559
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by cgjimeneza View Post
sunshine, clear, calm winds just no ships to see even if radar and sonar said so.
Ok, i guess sunday night im tearing into that scene.dat file.
I had half a mind to put the fog back to stock settings last night. Now i wish i had.

edit:
Might be the horizon line too now that i think about it.
Anywho, thanks for the feedback.
Ducimus is offline   Reply With Quote
Old 11-14-09, 02:06 AM   #1560
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
Don't get too comfy with version 1.7. With any luck, i should have version 1.9 uploaded sometime next week.
Well, I'll start a campaign, as it's been over a year since I've played early war campaign. Got spoiled by the late war electronics, as I had to finish the last campaign. So I'll practice this week, and prep for the next installment. Thanks again!
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.