SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-05-11, 07:02 AM | #1531 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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yep, this is great news. just waiting for the note, the sh4 water shader was successfully adapted in sh3!!!
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06-05-11, 08:19 AM | #1532 |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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You saying it has?
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Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. Last edited by Schwieger; 06-05-11 at 08:35 AM. |
06-05-11, 08:57 AM | #1533 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Woot A thing that I love about SH4 is the sea floor grass and rocks,I even like it more than SH5.Wonder if that could be ported?
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06-05-11, 03:32 PM | #1534 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Edit: Lost in Communication...
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SH3+GWX SH5+WoS Still Sailing....still Deep Last edited by Myxale; 06-05-11 at 04:33 PM. |
06-05-11, 03:55 PM | #1535 |
Medic
Join Date: Sep 2010
Posts: 160
Downloads: 25
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You misunderstood him, he is WAITING for sh4 water adaptation - sad, because this post at first made me also excited
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06-05-11, 04:43 PM | #1536 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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LOL,I should of read it better.Anyway I find that if you make the water look better in SH3 then the other parts of the game look worse or they stick out.The way the game looks now is very cohesive and draws you in.Just waiting for Han's work to flesh out the subs and his "tweaks" for the water fit in this world.
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06-06-11, 06:01 AM | #1537 |
The Old Man
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@ Reaper7
Beside you, has anyone else had a chance to look at the stuff I sent you? Do you think it is enough to add to the Project? |
06-06-11, 09:39 AM | #1538 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
I've made the relevant changes to the TypIIA dat file and repackaged it up, and sent it out to all the Team for testing. Hopefully we should get some feedback soon . |
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06-08-11, 07:19 PM | #1539 |
Seasoned Skipper
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Finally ready on the fishing boat. (Besides rudder and propeller)
Some screens: I still have to do the AO, but most of the work is done now. And then I got to figure out which model I'll do next.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
06-08-11, 08:42 PM | #1540 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Awesome Bakkels!! Thanks for filling us in with this excellent work.Can't wait for this mod to emerge.Played SH3 all day today,unmodded except for the ever awesome MaguiF and my own mod to the way the typeIIA responds to the water.Its got to look real to me to immerse myself.Is HAHD gonna have work done to the sub physics?
Hope Hans and crew....Reaper and MakMan are doing well. |
06-09-11, 02:48 AM | #1541 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Eye-popping stuff, mate!
Care to share how long it took you?? cheeers!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
06-09-11, 09:54 AM | #1542 |
Seasoned Skipper
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Thanks for the compliment. But I only learned from the master...
As to how long it took me; well, that's hard to say. I had almost no experience working with a 3d modeling program, so I combined the re-texturing on this one with watching Hans' video tutorials. Then following them step-by-step. Those tutorials alone are a couple of hours worth of video material. So this one took me very long. But now that I (kinda ) know what I'm doing, the next one will probably go a lot faster. On the other hand, the next ship I'll pick (or get assigned) will most likely be a more complex model. The 3d unwrapping and optimization took me the most time, since had to familiarize myself with it. The time spent painting the actual texture took me less, because I have more experience with that part. Let's just say it took a pretty hefty amount of time, but you know what they say; time flies when you're having fun..
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
06-09-11, 12:04 PM | #1543 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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....you have never worked with 3D models before and that is your first attempt?I tried once to dabble and its way hard IMO.
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06-09-11, 12:20 PM | #1544 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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06-09-11, 12:23 PM | #1545 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
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Excellent job Bakkels, top notch.
Best regards. Fubar2Niner |
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