![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1531 |
Ocean Warrior
![]() |
![]()
What do the AIsensorsSubmerged.dat and AIsensors_WP.dat files control ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#1532 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1533 |
Ocean Warrior
![]() |
![]()
Thanks for the reply.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#1534 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
|
![]()
I thought I might try the Stiebler 4C V16B1 and the Stiebler Options Selector for use of the Wolf Patrol. However, it says not to attempt to edit files if you're not good at such things. I'm not. I'm afraid I'll screw my computer up if I try something like that. So, my question is: is there a 4gb patch, and everything already edited in the V16B1 that can be installed with JSGME?
The wolf patrol sounds like it would add a whole new level to NYGM. Just wondering.
__________________
COYW !!! |
![]() |
![]() |
![]() |
#1535 | |
Ocean Warrior
![]() |
![]() Quote:
Most of the instructions in his patch are for those not using NYGM. The 4gb patch is part of the options selector and gets applied via it. Even so, it wouldn't screw up your computer, just the game files. 1. Patch your sh3.exe file with Hsie's patch. Do not run the option selector in his folder. 2. Copy this .exe file to the Stiebler patch folder and patch it with his patch. 3. Now run the option selector in the Stiebler folder and choose what you want. If you're going to do wolf packs, choose both wolfpack options. 4. Copy the .exe file into Stiebler's "add on......" folder. 5. Copy the Hsie "supplement to...." folder from his patch, and the Stiebler folder from step #4 into your game's mods folder. 6. Enable both via JSGME, Hsie first. And you're correct; wolf packs are really cool in the game.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#1536 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
|
![]()
I'll give it a shot and let you know.
__________________
COYW !!! |
![]() |
![]() |
![]() |
#1537 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
|
![]()
Everything, as far as the install went, worked fine. I did one patrol and didn't get any messages to join patrol. It'll happen when it happens. But, a big thanks for your guidance on the install. I really appreciate it.
![]()
__________________
COYW !!! |
![]() |
![]() |
![]() |
#1538 | |
Ocean Warrior
![]() |
![]() Quote:
Instead, *you* send convoy contact message which form a wolfpack, if subs are available.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#1539 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
|
![]()
Ah, I see. Thanks once again.
__________________
COYW !!! |
![]() |
![]() |
![]() |
#1540 |
Ocean Warrior
![]() |
![]()
After upgrading to a VIIC, the date advanced to a new patrol start date as it should; calendar flipped pages, etc. In this case to July 11.
However upon starting the patrol, the date showed March 13 instead of July 11. Previous patrol ended on Feb. 10. I am using SH3 Commander and have tried it with both the Random days at base option enabled and not enabled. Same results. Why isn't the July 11 date shown before starting the patrol, not showing after starting it ? (lower right corner of the gui date)
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#1541 | |
Ocean Warrior
![]() |
![]() Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#1542 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
|
![]()
Loving the mod so far.
Two small issues/questions that I have, maybe one of you has had something similar: 1) My crew doesnt get fatiqued. In the manual it says to leave the fatique option unchecked in Sh3Commander, which I did. But instead of the NYGM fatique model I just have none at all. 2) When I spawn in a XXI boat, I immediately get the message that my Hauptlenzpumpe (I guess main Bilge pump or something like that) is destroyed. It is supposed to be in the Command Room (Zentrale), but I cannot see it under the list. The command room is shown as red on the damage overview though. Does anybody know something about these issues? Thank you very much. Best Eikson Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A MFM-Interim-Beta MFM-Interim-Beta_NYGM 3rd Flotilla Mod SH-5 Water for SH-3 16 Km V84 Supplement to V16B1 (JSGME) Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch SH3 oggvorbis2 German Hits Collection Elite U-Boat Binoculars with Missing Binocular Fix TKSS18 German U-Boats Compilation EAX_Sound_Sim_SH3 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) ARB WideGui 1920x1080 raobf Fix Color Dials with Light Compass O2-Gauges v2 Das Boot Gramophone music Haunting Atlantic Wind Racerboy_SH4_Effects_for_SH3_2_03 Harbor Traffic Add-In TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 MFM-v3-US+UK_Skins19391101 U-Boat VIIB (Skin 1) Turm 1-2 V1 Darojax Officer Icons 1.0 Dertien No Rank On Crew Depthcharge Shake v2.01 Sh3_volumetric_clouds&fog_V2.2 Lighthouses and Entrance Points for NYGM3.6F beta HideMySub v1.2 (OLC Compatible) |
![]() |
![]() |
![]() |
#1543 | ||
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 268
Downloads: 3
Uploads: 1
|
![]() Quote:
Quote:
Greetings. |
||
![]() |
![]() |
![]() |
#1544 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
|
![]()
Hebe,
Thank you very much for the tip. It was the basic.cfg for both problems. I usually manually merge the cfg files , but in this instance it seems that I have forgotten to include the merged cfg file back into the mod (stupid). Everything appears to work properly now. Thanks again. |
![]() |
![]() |
![]() |
#1545 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
|
![]()
Sorry, it's me again.
I get some weird behavior regarding depth charges. Even when they are dead on, they don't damage hull integrity. They can cause major flooding and destroy compartments/machinery, but hull integrity stays at 100%. This is only the case for the regular (dropped) DCs. It does not happen with Hedgehogs or other fancy equipment, as they correctly damage the hull. I cannot find info in the manuals that says that this is a wanted feature. I first thought one of the many mods caused it, but it also happens in this setup: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A ARB WideGui 1920x1080 To make extra sure there wasnt a mod messing with it, I reinstalled a clean NYGM 2.5, as that version is the one containing the depthcharges files. The zones.cfg in the most recent NYGM patch is also clean and fresh. Any idea what might cause this? Thank you all very much. Best, Eikson |
![]() |
![]() |
![]() |
Tags |
torpedos through hull |
|
|