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07-17-20, 06:21 PM | #1531 | |
I break things
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07-18-20, 09:46 AM | #1532 |
Planesman
Join Date: May 2020
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Bug Report : Missing cable on NDD_Momi and NDD_MomiII
Both the Momi and MomiII are missing the left cable on the forward mast...
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07-18-20, 10:03 AM | #1533 |
CTD - it's not just a job
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Did the devs make the original mistake, me wonders, and then everybody making mods has copied this over and over?... A lot of these masts look the same as the others.
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07-19-20, 06:37 AM | #1534 |
I break things
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Fixed & fixed again...
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07-19-20, 12:23 PM | #1535 |
Sonar Guy
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Empty ports
USS Skate with the assignments B4/D4/Captain's Choice in August-October 1944 encountered ZERO merchant ships in the following ports:
- Balikpapan - Brunei - All Inland Sea ports east and north of Toshima & Tokushima, inclusive. Only Singapore was occupied and there were ships underway in the Kii Suido. Our census next takes us to Aomori and perhaps some of the major eastern Empire ports before heading home via the eastern Philippines. FWIW, the patch PropBeanie mentioned earlier has been applied. |
07-19-20, 12:56 PM | #1536 |
Admiral
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^These dates are the checkpoints where traffic is redefined, unfortunately, you were inbetween one traffic layer ending and one beginning, it takes time before they'll spawn again as you found out.
GameEntryDate=44a Layer 1944/06/01 GameExitDate=1944/09/30 GameEntryDate=44b Layer 1944/10/01 GameExitDate=1945/08/31
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07-21-20, 01:41 AM | #1537 |
Planesman
Join Date: May 2020
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Bug Report : Incorrect funnel placement on NDD_SU1
The middle two funnels of the NDD SU1 are not in the correct positions. NDD_Clemson_F / NDD_Clemson_cos2 and NDD_Clemson_F / NDD_Clemson_cos3 are positioned on top of each other. They need the following Z coordinate change... NDD_Clemson_cos2 : 0.555Z change to 0.925Z NDD_Clemson_cos3 : 0.555Z change to 0.265Z Cos3 is the one that should be at the back according to the funnel images on the wiki. The parent vessel NDD Clemson is already correct. EDIT : Another bug report for the NDD_SU1 - Incorrect Weapon Name in NDD_SU1.eqp. According to the NDD_SU1.eqp, main weapons M02 and M03 are supposed to be "40mmSingle" but these weapons do not exist in any .dat or even in the FotRSU Equipment & Unit List. I suspect they were supposed to be "40mm_Single_base_US" so have created the silhouette accordingly.
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07-21-20, 04:34 AM | #1538 |
Stowaway
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What the hell is a "Menaki"? A DD with 5x2 (or maybe more, as there seems to be more mounts in the quarterdeck) AA 127mm mounts?
If that ever existed, the Japanese Navy wouldn't have wasted time in designing the Akizukis. |
07-21-20, 04:38 AM | #1539 |
Planesman
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She is a bit of a porcupine! And I only displayed the bigger guns on the silhouette!
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07-21-20, 06:27 AM | #1540 | ||
CTD - it's not just a job
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Several of the ships existed late-war, but were not specifically named "Menaki", which might get a name-change, but maybe not. In the game, they are, re-worked Asashio platforms, but several of the IJN classes went through similar re-fits. There is a FukbukiII in the game that also has a beefed-up AA array. Several of the then-surviving IJN DD were re-worked with additional AA, intended to accompany CV task forces ala US-style groups, to provide additional AA. The effort was too little too late - they didn't have trained carrier pilots, and the carrier count kept dwindling. Their DE program to help escort convoys was the same basic problem, of too little too late. The main problem with the "Menaki" was that several gun positions were blocked by life boats and such. |
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07-21-20, 07:16 AM | #1541 | |
Stowaway
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I know this well as I did a lot of research when converted some WoWs Japanese ship models to SH4. That Menaki is a completely made up ship. OK, I think I've found the origin of such monstrosity: https://www.subsim.com/radioroom/sho...d.php?t=122215 |
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07-21-20, 07:33 AM | #1542 |
Admiral
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Well, well, well, we've got this far into the war without any serious IJN destroyer escort problems, we've had to limp back to port twice though, it was more my fault for taking my eye off the ball than anything the IJN did.
Warship sinkings so far are, 4 Carriers, 3 Battleships, 1 Heavy Cruiser, 7 Light Cruisers and 14 Destroyer Escorts. My pride and joy of this campaign is 3, yes, yes, yes, 3 sightings of The Flying Dutchman. All in all the Midway Gar career has not turned out too bad, the torpedo crew have all been promoted to at least Petty Officer 2nd class and torpedo loading seems to have improved slightly, although that is probably my imagination thinking that, does anyone know if this promotion thingie is true or not?. Update:Submarine Improvement highlighted in Magenta. 6th July 1944 USS Grayling (SS 209) GAR. Equipment Loadout, Mk14 Torpedoes, Twin 40mm Bofors AA Gun 5" .25cal Bow Deck Gun SJ-I, Improved Surface Search Radar Improved SD Radar, Air Search Radar Half Cut Conning Tower
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07-21-20, 08:05 AM | #1543 | ||
CTD - it's not just a job
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btw, this is the state of documentation on a lot of the IJN DD & DE: 22 December 1943-18 January 1944:You have to really hunt through each ship at combinedfleet.com for the info, which I assume is due to a lack of post-war records. Very few photos, and little documentation. I have no clue as to where WoW got their research from... Quote:
Last edited by propbeanie; 07-21-20 at 08:31 AM. Reason: missed JapLance post - btw |
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07-21-20, 09:32 AM | #1544 | |
Stowaway
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Having read about WW2 ships for the last 40 years I can safely say that guy (Lagger123987) simply made up that "Asashio variant". Why MadMax used it in his mod I have no clue. |
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07-21-20, 10:07 AM | #1545 |
Stowaway
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I just looked at that Clemson with the wrong funnel arrangement.
Maybe it's an old SH3 Clemson created to mimic a Russian destroyer of the Novik class and derivatives (3 funnels). It's in the Russian roster, and when tools like S3D were not around, ships were created by modifying the existing ones with hex-editors. Tough job!. So it's not an error or a bug, but a very old ship hex-edited to look (very loosely) like another. |
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