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06-19-07, 01:37 PM | #1516 |
A long way from the sea
Join Date: May 2005
Location: Iowa
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Just to further muddy up the waters (I hope not):
What OS are you running? If I remember correctly, file sizes can differ depending on OS. Well, specifically, which file system you're using (FAT32 or NTFS), but probably not to the extreme differences indicated.
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At Fiddler’s Green, where seamen true When here they’ve done their duty The bowl of grog shall still renew And pledge to love and beauty. |
06-19-07, 04:54 PM | #1517 | |
Eternal Patrol
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[quote=AtlantikEel]It is actually to be found in the u-boat.net "members" section under "ships attacked". Exact text is as follows:
No wonder I couldn't find it - I'm not a member!:rotfl: Got a funny message asking me to log in. Quote:
Note: I can't actually look at my computer right now, so I may be wrong about the exact location; if so, someone will correct me soon (I hope).
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06-19-07, 07:08 PM | #1518 |
A-ganger
Join Date: Jun 2007
Location: Edmonton, Alberta, Canada
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[quote=Sailor Steve: In answer to your question, it's easy to do yourself. Go to the 'Main' CFG file and scroll down to near the bottom. Right below Coning (sic) Towers, you'll find the deck gun configurations. There you can change them to whatever you want.
Note: I can't actually look at my computer right now, so I may be wrong about the exact location; if so, someone will correct me soon (I hope).[/quote] Thank-you, I'll try that. If I remember right, it costs me about $60 a year for u-boat.net membership ..... but it's well worth it! There is so much fascinating information there ... even listings for all crewmen known to have served on each boat. They really do a very good historical service. |
06-20-07, 06:04 AM | #1519 |
Swabbie
Join Date: Jun 2007
Posts: 8
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I downloaded the big file from torrent, now everything works fine. Thanx for the quick help!
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06-20-07, 06:22 AM | #1520 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Quote:
The patch is for fixes & corrections and is highly recommended.
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06-20-07, 10:00 AM | #1521 | |
Swabbie
Join Date: Dec 2005
Location: Greece
Posts: 9
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Quote:
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06-20-07, 10:07 AM | #1522 | ||
Swabbie
Join Date: Jun 2007
Posts: 8
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Quote:
Yepp, working fine! |
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06-20-07, 12:51 PM | #1523 |
Swabbie
Join Date: Jun 2007
Posts: 8
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Hmm....I found it really hard to torpedo ship. In the communitymanual is says "Put the periscope crosshairs over what you want to hit, and press "fire"." Yeah right! That would work if the ship was not moving, but they tend to do that. So I tried to shoot in front of the ship so it "sails" right in to my incoming torpedo, but mostly I miss. Dont know HOW fare infront av the ship Im suppose to aim? Do you pro have any advise? Another question, on the F6 view there is sometimes long black lines and short lines from my u-boat, whats the differens? I have tons of qustions....I usually just play strategy-games I havent tried a real mission yet, stuck in the academy, I will probably stay there hehe.....
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06-20-07, 12:59 PM | #1524 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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@ gentlemannen
I'll gladly answer your questions. But can you start a new thread on the main SH3 forum? We need to keep this thread clean. BTW, these are SH3 questions, not GWX. Don't worry, we were all n00bs at some point. Lots of people will answer your questions if it's in the right place.
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06-20-07, 01:54 PM | #1525 |
Swabbie
Join Date: Jun 2007
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Absolutely! I will post it there.
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06-20-07, 07:57 PM | #1526 |
Machinist's Mate
Join Date: May 2007
Location: New Zealand
Posts: 126
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So there anywhere where we can place "issues" we've had/seen in GWX? as so the wonder team can tinker and work their magic?
I say so as I'm currently sneaking around in Dunkirk in Nov 1939. Full of ships etc, which is cool (loved the mines in the entrance to the harbour ) but the only 2 ships protecting it are French armed trawlers, but they both are stuck. so I'm free to sink a large tanker and ocean liner only with one fish each! -Indy |
06-21-07, 06:26 AM | #1527 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Quote:
As for the trawlers, the most important part of SH3 is the AI and we (modders) can't touch it without an SDK. The trawlers are stuck because when you were detected, they headed for you in the most direct route (straight line). Now, if there happens to be a spit of land between you and them, they are going to go straight into it. There is no collision avoidance between ship & land. Now, the GWX devs could pepper the entrance to all harbours with seemingly numerous & dangerous ships but the same thing will happen over & over again. There is just no fix.
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06-22-07, 08:24 PM | #1528 |
Machinist's Mate
Join Date: May 2007
Location: New Zealand
Posts: 126
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Ok, fair enough.
Just thought you might like to know Harbour raiding is wicked -Indy |
06-23-07, 01:51 PM | #1529 |
A-ganger
Join Date: Jun 2007
Location: Edmonton, Alberta, Canada
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Two questions
I am wondering if GWX 1.04 will fix two things that I am bothered by:
1. When hunting a convoy in stormy weather, after I dive I can still hear the wind when I am in submarine interior views; this seems wrong (and is annoying). 2. Should we be able to receive/transmit radio messages when submerged? I thought WW2 submarines had to surface to receive/transmit ..... or could they do so submerged by extending an antenna? (I have noted that there seems to be a depth limit to radio messages in game, ie: periscope depth down to about 50 meters, but there is no "raise antenna" command in game). |
06-23-07, 03:05 PM | #1530 | |
Chief of the Boat
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Quote:
2. AFAIK they could receive signals whilst only a few metres below the surface
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