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09-03-15, 08:54 PM | #1516 | |
Silent Hunter
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I am trying to think of ways to make warfare much more dangerous than it is in standard SH4 - there should be more aborted patrols, and plenty of mundane ways to die - after all, this was the case in real life: -Your sub could suffer a catastrophic mechanical failure, because submarines were a new and hazardous technology (also to your benefit I want to have enemy ships straggle from convoys). I will try to see how mechanical failures were implemented in other mods. -You could run into wrecks, shallows, etc b/c of bad navigation (easy to implement - just add collisionable static shipwreck/rock object locations to the SH4 map) -Failing to navigate friendly minefields (easy to implement) -Torpedoes can detonate prematurely, right after firing (not sure it can be done without eliminating the arming distance for the torpedo - I'll have to ponder that one). If you can think of any other risks, people, feel free to contribute.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 09-03-15 at 09:05 PM. |
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09-03-15, 10:00 PM | #1517 | |
A-ganger
Join Date: May 2009
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
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09-03-15, 10:58 PM | #1518 |
Best Admiral in the USN
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Traveller in his mod figured how to do that. Also not the rudder please, if that gets broke it's impossible to make it back at all since you can't steer on one engine. That's why Trav made the rudder indestructible because of how unrealistic a game over it was. Also didn't sub crews in WW1 and 2 have the ability to turn off arming distance for emergency's? Anyways you should make it something like 10-15 feet so it doesn't explode in the tube.
Last edited by Admiral Halsey; 09-04-15 at 12:45 AM. |
09-04-15, 06:05 AM | #1519 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
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An oter option of sinking of your submarine is that a friendly ship exchanges you for an enemy ship (some submarines of all parts were sunk or damaged by friendly ships);
An other is that your submarine can sink by the shell explosion of the ship just sunk, but is important that that your submarine is very near to the ship sunk(U-28 was sunk by shell explosion of the tanker Oliver Branch). |
09-04-15, 08:24 AM | #1520 |
Stowaway
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Being sunk from friendly fire randomly is afaik impossible ingame.being sunk from target explosion can be done adjusting the range and damage points from cricial parts of an exploding vessel
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09-05-15, 05:35 PM | #1521 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
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hi IABL, near the end of WW1, there were mutinies on board a lot of German ships, are you gonna model these?
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09-05-15, 06:03 PM | #1522 |
Stowaway
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There were mutinies among the Hochseeflotte in its German bases. One could make that newspaper messages.afterall german capital ships remained mostly in port after Skagerrak
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09-10-15, 11:17 AM | #1523 | |
Silent Hunter
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By the way I'm having a great time modding in new shore objects....more screenshots & video coming!!!
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09-10-15, 05:04 PM | #1524 | |
Best Admiral in the USN
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09-11-15, 07:22 AM | #1525 |
Frogman
Join Date: Apr 2015
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neutral harbour not RN
I know that some submarines had the order to quell the revolt (sinking mutineer ships) and other were interned in the neutral harbours (not RN or french).
Remember that there were 2 mutinies: one on february 1918 in Cattaro (Austria-Hungary) and an other on november 1918 in the german harbours (specially in Kiel) |
09-19-15, 02:43 PM | #1526 |
Silent Hunter
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Not yet-vessel movements have not been done. Adding British warships to the game right now, and constantly tweaking the environment. After all, who wants to sink WWII cruisers in a WWI game. Armored Cruisers help put you in that WWI mood. Note the coal smoke, which makes the ship visible from a long distance. Found some errors in the modeling that are still being corrected but I just wanted to show it to you people - thank you so much for the views and support. I will be removing the WWII crew, with their strange clothing, and replacing them with WWI Royal Navy figures. Remember the boilers from earlier? This model has one inside, which I successfully added without flickering through the hull - actual 3d boilers, engine parts, etc will fall out if the ship explodes. I also have some ideas for ship crew damage modeling (which will be optional, if you find that sort of thing disturbing). Taking a look at the SH4 controllers, I think I can implement some ... interesting stuff. On another note, I managed to get submarine masts to fold down without affecting the periscope - by simply attaching a mast object to the Porpoise class diving plane...I didn't even have to add any animations. This simplifies things greatly because I do not have to replace a periscope (my original workaround).
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09-19-15, 02:50 PM | #1527 |
Silent Hunter
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[QUOTE=iambecomelife;2345734]Not yet-vessel movements have not been done.
Adding British warships to the game right now, and constantly tweaking the environment. After all, who wants to sink WWII cruisers in a WWI game. Armored Cruisers help put you in that WWI mood. Note the coal smoke, which makes the ship visible from a long distance. Found some errors in the modeling that are still being corrected but I just wanted to show it to you people - thank you so much for the views and support. I will be removing the WWII crew, with their strange clothing, and replacing them with WWI Royal Navy figures. Remember the boilers from earlier? This model has one inside, which I successfully added without flickering through the hull - actual 3d boilers, engine parts, etc will fall out if the ship explodes. On another note, I managed to get submarine masts to fold down without affecting the periscope - by simply attaching a mast object to the Porpoise class diving plane...I didn't even have to add any animations. This simplifies things greatly because I do not have to replace a periscope (my original workaround).
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09-19-15, 04:03 PM | #1528 |
Navy Seal
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Looking phenomenal as ever, IABL! I have a real soft spot for turn-of-the-century British armored cruisers - and considering the sheer number of them, built around a very similar overall layout, this is probably one of the most important models to have in the game. And I've always been a fan of your smoke
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09-20-15, 03:37 AM | #1529 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
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WOW!! wonderful
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09-20-15, 11:24 PM | #1530 |
Medic
Join Date: Apr 2008
Location: Albany,NY
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Looking Good as Always man. My Levels of Hype for this mod are higher than I'd like to admit.
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