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04-07-07, 03:55 PM | #136 |
Eternal Patrol
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The Time Compression in SH3 is adjustable. The easiest way to do it is with SH3 Commander. It is a separate tool that works with most mods and lets you do many things. TC can be set to 4096, but there are some lag problems and sometimes potential encounters are skipped, so you miss them. A lot of folks here have gone to living with long patrols at x128 max, but at least with Commander you can experiment and see what works for you.
http://www.subsim.com/radioroom/showthread.php?t=101815
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04-07-07, 07:44 PM | #137 |
XO
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Yep...when the sound starts to "skip" and the graphics get "jerky"...you have overstepped your time compression limit and ugly things can happen. My limit is usually 1024x at the beginning of a patrol but is reduced as the patrol continues (not sure why that is). If I try and cruise above this I have been surprised by ASW ships gunning the crap out of me BEFORE I get a chance to react...especially true with the smaller, harder to spot units (Flower and armed trawlers).
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04-08-07, 04:06 AM | #138 | |
Ace of the Deep
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NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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04-09-07, 01:41 AM | #139 | |
Machinist's Mate
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Are those MGs really so effective in 1939 ? I mean I got several compartments drilled... Well, didn;t see if it was a bomb..but I think it was strafing. Crew I can understand, but making sub a swiss cheese ? |
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04-09-07, 07:09 AM | #140 |
Ace of the Deep
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Some of them fighters have 20 mm guns and these sure make holes...
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NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
04-09-07, 01:52 PM | #141 |
The Old Man
Join Date: May 2006
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I seem to be having a hell of a time updating from 2.2 to 2.4 and I think it's the Filefront server itself that's causing the problems as all the 2.4 updates I've downloaded were corrupted.
Am I doing something wrong here?
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04-11-07, 01:23 AM | #142 | |
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http://files.filefront.com/NYGM2_47z.../fileinfo.html Hmmm...doesn't seem to work now...FileFront sucks... |
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04-11-07, 05:41 AM | #143 |
Machinist's Mate
Join Date: Mar 2007
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I have *BIG* troubles with this mod.
Somehow I just end up sinking deeper when running submerged after crash dive...cannot change depth without blowing ballast even when not running silent. No change when I try run engines with faster speeds. Hull integrity is 91 % because another Brit fighter strafed me..Jan 1940. Exactly *what* Brit plane has guns able to pierce my hull 1939-40 ? Looks to me like bad historical research... What's with my depth control ? I have no system damage or flooding. Command room is fully manned with reasonable fresh guys. No damage to diving planes. (Edit) When I do order crash dive, sub dives as planned. When at 50m, I order slow ahead and course/depth change. And I sink..and sink..and sink until I blow ballast. Which is *bad*. My pumps are fully functional too. Sub doesn't react to orders to change depth, order to surface boat or order to go to periscope depth after crash dive...orders are acknowledged but sub just sinks... Speed change doesn't help either. And sub is not under attack...yet... After having to blow ballast it will be... Looks to me that there is something strange going on... Maybe 2.4 d/l is corrupted ? No such problems with stock game. I think NYGM is going to Recycle bin...pity, since I liked the fatigue model. Other than that, it's bye bye for this for now. Last edited by Sardaukar67; 04-11-07 at 06:19 AM. |
04-11-07, 07:57 AM | #144 | |
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04-11-07, 10:57 AM | #145 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
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Hey!
Well this is just wrong.
Ok I haven't tried NYGM since 2.0 but just because the NYGM team has other things going on with their lives is not a reason this Mod has to fade. If it's a good mod people should know about it for an option. Someone tell me where I can find a GOOD copy of the 2.4 version and I will upload it to mysh3.info downloads. The site is paid for has decent speed, no friggin pop-ups or stinkin pornography either. Is 2.4 an update to 2.2 or a full version btw?
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04-11-07, 11:47 AM | #146 | |
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04-11-07, 12:43 PM | #147 |
Machinist's Mate
Join Date: Mar 2007
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Bugger....so it's game engine bug then ?
Hmm..I wonder what happens then if you order crash dive i shallow water... maritime version of "lawn dart" ? :p Very annoying thing. |
04-11-07, 06:18 PM | #148 |
Grey Wolf
Join Date: May 2005
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Well after about a year i have returned to SH3 just to see some of the new features 2.4 has. I was in love with NYGM and continue to be, thanks to NYGM i have had some of the best computer gaming experiences ever! Thanks to all and im sorry to see you go!!!
Anyway i had a question, i was off the east coast of britain in my lil IID trying to get the feel for SH3 again. After i dove avoiding a destroyer i came up to a nice Large Cargo off my bow. I wiped the dust of my tools and started calculating a good intercept route, had it figured, and was just buying my time till i got in range. Well as i had it in my binoculars BOOOOM!!!!!!!!!!! An explosion right in the middle of the ship!! I was astonished!! I didnt know wHAT to do! I figured it may have been an AI boat but i did not detect it. Then i stopped to watch, and then BOOOOM again and the ship exploded in 2!!!! What happened?!??!?! |
04-11-07, 09:24 PM | #149 |
Lieutenant
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It was 80m but now it's gotta be 25m since v2.2 or v2.3. I've had the same problem. I also would like further information about this since I don't remember this explained in the later manual. This is a critical bug because we can be forced to underwater for very long hours while we can't afloat. I once opted for ordering max speed and dive instead of "crash dive" but sometimes, especially when an airplain attacks, I can't help pressing 'C' automatically.
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04-11-07, 09:27 PM | #150 | |
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