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Old 10-31-05, 11:20 AM   #1
Schultzy
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As one who will benefit from all your hard work, but is unable to help in any way (this modding stuff is like some kind of magic to me!) I just want to echo Kpt. Lehmann's comments and say a massive thanks for all your work!!

good job and keep on at it!!
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Old 10-31-05, 12:24 PM   #2
Flakwalker
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Nice .

Sergbuto, can you clone Type IX turms to make turm9b and turm9d2 .dat files?(turm9c are already ingame), you are more experienced on this stuff than me.
So in the future I can fix the cables there.
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Old 10-31-05, 12:32 PM   #3
Marhkimov
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There is turm_9c_1, turm_9c_2, and turm_9c_3. Which one(or ones) need to be cloned into turm_9b?

And on the same note, which one(ones) need to be cloned into turm_9d2?



Note: I can't clone, but maybe Serg or someone else might find this to be useful info...
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Old 10-31-05, 05:57 PM   #4
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For those of us using SH3 Commander, cloning won't be necessary, but if we can get a clone to work, that's clearly the way to go.
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Old 10-31-05, 07:18 PM   #5
Flakwalker
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Quote:
Originally Posted by marhkimov
There is turm_9c_1, turm_9c_2, and turm_9c_3. Which one(or ones) need to be cloned into turm_9b?

And on the same note, which one(ones) need to be cloned into turm_9d2?
All Type IX uses turm9c_1(2and3) as default.
So since the 9c are there we need, based on them are:

turm9c_1.dat => turm9b_1.dat and turm9d2_1.dat

and so on.
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Old 11-01-05, 04:06 PM   #6
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it looks very nice,
thank you Sergbuto!
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Old 11-02-05, 07:21 AM   #7
sergbuto
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I have further adjusted reflections for the Type IX conning towers.

http://rapidshare.de/files/7082052/CT_TypeIX.7z.html

marhkimov,

Can you take a look if they are better now? If it is okay I will clone them for Flakwalker.
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Old 11-02-05, 08:18 AM   #8
Marhkimov
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Quote:
Originally Posted by sergbuto
marhkimov,

Can you take a look if they are better now? If it is okay I will clone them for Flakwalker.
no problem, here are serg's newest reflections for each Type IX turm...



Turm9c_1_hc



Turm9c_2_hc



Turm9c_3_hc





*PICKY DETAIL, turm 2 and 3 reflections are a little long -- the rear end of the reflections are stretching a little bit farther than the actual turms themselves. Other than that minor detail, all of the reflections are lined up perfectly.
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Old 11-03-05, 05:54 PM   #9
sergbuto
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Flakwalker,

Here are the clones of Turm9c_2_hd.dat for Type9b and Type9d2 which are named Turm9b_2_hd.dat and Turm9d_2.dat, respectively.
http://rapidshare.de/files/7154032/Turm9_clones.7z.html

You would need to also make the corresponding name changes in NSS_Uboat9b.eqp and NSS_UBoat9d2.eqp files.
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Old 11-03-05, 07:05 PM   #10
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Ok I will give a check
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Old 11-03-05, 09:53 PM   #11
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Quote:
Originally Posted by sergbuto
Flakwalker,

Here are the clones of Turm9c_2_hd.dat for Type9b and Type9d2 which are named Turm9b_2_hd.dat and Turm9d_2.dat, respectively.
http://rapidshare.de/files/7154032/Turm9_clones.7z.html

You would need to also make the corresponding name changes in NSS_Uboat9b.eqp and NSS_UBoat9d2.eqp files.

Like this ? Is it correct ?




NSS_Uboat9b.eqp

;equiment cfg file, high level of detail

;coning with 2 AA mounts, A01, S01
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd
StartDate=19380101
EndDate=19431231

;coning with 2 AA mounts, A01, A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9b_2_hd
StartDate=19440101
EndDate=19451231




NSS_Uboat9d.eqp

;equiment cfg file, high level of detail

;coning with 2 AA mounts, A01 , A02
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9d_2_hd
StartDate=19380101
EndDate=19421231

;coning with 3 AA mounts, A01 , A02, S01
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd
StartDate=19430101
EndDate=19451231



Only the _2_hd must to be changed ?
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Old 11-04-05, 07:08 PM   #12
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Yes, by the moment only turm/2 is changed, we have to check if work before get over turm/1 and turm/3
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Old 11-05-05, 03:19 PM   #13
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Rubini
Sergei,

I notice that you put the Sensors.dat and Sensors.val in the mod structure files. Is this ok?

Rubini.
Sensors.dat contains most of snorkels and I have specifically created Sensors.val for the mod. I am aware that a few different mods modified Sensors.dat therefore the stock Sensors.dat file is the most neutral base/choice in this case. And most importantly that is actually what I use in my SH3 installation.

I guess it should not be difficult for me to incorporate mod changes in other Sensors.dat files.
What is this "sensors.val" file? Does it affect "sensors.dat"? And if it does, in what way?
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Old 11-05-05, 04:37 PM   #14
sergbuto
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Quote:
Originally Posted by rulle34
What is this "sensors.val" file? Does it affect "sensors.dat"? And if it does, in what way?
Sensors.val contains info for the snorkel wakes and it does not affect Sensors.dat in any way.
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Old 11-05-05, 05:47 PM   #15
rulle34
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by rulle34
What is this "sensors.val" file? Does it affect "sensors.dat"? And if it does, in what way?
Sensors.val contains info for the snorkel wakes and it does not affect Sensors.dat in any way.
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