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#136 | |
Samurai Navy
![]() Join Date: Mar 2002
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With IC I'm already running at like 750MB of RAM just for SH3 to run. Fortunately with 1GB of RAM it's not been an issue yet. My load times are insanely long on my old setup though. And my Ti4200 may not be able to deal with the increased visibility. Probably the same reason why convoys are so small in the stock game. On my system going over 64x compression when near a convoy with 40+ ships is nearly impossible. I'm stuck at 64x or slower. It was laggy even at 64x when I tested a convoy with 60+ ships. In either case I eagerly await what you all turn up on this issue. I think it's as important as the single merchant reduction and convoy improvements. The 8km limit is simply a bust! ![]()
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#137 |
Samurai Navy
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Heh.
I'm using the 10K range mod. I just spotted a auxiliary cruiser at 29725m in light fog at night. Anyone else having magic powers? My WO spotted it, not me. Sure enough it's correct. I can view it in F12 now, external view. Weird.
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#138 |
Samurai Navy
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I never had the WO spot that far, only to less than 10 km.
That file and data CCIP made for download, is that the values you are using? The MaxRange for visual was only increased to 20 km. How are you seeing in light fog (which cuts vision) at almost just under 30km? ![]() Are you sure not using Radar? Even the stock radar the Uboat gets is at best is 10 km FuMO391. So I guess no. What value for Visual MaxRange are you using for Sensors.dat? I see, 10 km. That is strange. Eat alot of carrots... |
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#139 |
Sailor man
![]() Join Date: Jul 2002
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I don't understand... can you view a ship (or smoke) at 30km with the Free Cam (F12) ??
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#140 |
A-ganger
![]() Join Date: May 2004
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wow manuel great work keep on tunning tue scene.dat
![]() hope not to many mods will change the scene.dat because it will not be easy to choose after that ;-) |
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#141 | |
Samurai Navy
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When the ship was spotted I confirmed by using , and . to look around at all spotted ships.
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#142 | |||
Samurai Navy
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I personally couldn't see it, but the AI could. That's the only reason I knew it was there and the only way I could pick it up with the ship cam on , and .
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#143 |
Sailor man
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Ok. I thought that you was talking about seeing a ship 30 km far away from your own uboat (F4). That's impossible, because the visual sight from is automatically cut at about 10 km. This limitation is what I'm working on.
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#144 |
Navy Seal
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30k? Are you kidding?
It must have something to do with the fog. Well... technically it's sort of impossible unless something in scene.dat was changed, because the max range even for the WO is only 20k for the Sensors file I posted ![]() |
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#145 |
A-ganger
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manuel , one thing i'm thinking about..
by changing the sky dome, will it change the aircrafts late apearance ? ( plane visible with googles but not without when a little far ) |
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#146 | |
Samurai Navy
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#147 | |
Sailor man
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Anyway this is still an experiment, and I supose that the next step will be put this in coordination with the AI sensor stuff. |
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#148 |
Sailor man
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Hi again
I'm a little stuck with the sky dome. I know where is the value to change, but I don't know what kind of data is it. I know that it's a value called 'Environment', because the devs put this as a comment in the source code that handles the scene.dat: Environment: Scale the object to make its bounding sphere to fit the camera max rendering distance (e.g. Sky sphere) This is the hex part of that variable(s) in the scene.dat: ![]() No understandable floats, no ordered ints,... Any idea? Any tip from the devs? :hmm:
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#149 |
Pacific Aces Dev Team
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Manuel,
It looks like the Environment chunk on your screnie ends just after the second word "Environment". The rest of the selected-in-green block is the 3D model of the moon. It seems the Environment chunk contains only one value before identifier 24 which is zero. This probably means that the game gets this value somewhere else. |
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#150 |
Sailor man
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....mmmmm.
Yes, I see it now. According to your advances with 3d ships, what format have the 3d models in sh3? I can identify them as triplets of bytes (X, Y and Z coords). Do they follow any starting header in the beginning of the 3d data?
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