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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Hi all,
I added the link to the updated v1.20 version in post #1 Please update to v1.20 as you do not want to miss the v1.20 experience! ![]() Rik |
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#137 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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#138 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Thanks Anvar!
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#139 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Thank you for the new version. Out at sea. So I'll up-date ASAP. Jerry
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#140 |
Grey Wolf
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Thank you, great work!
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#141 |
Argentinian Skipper
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Many thanks!
![]() Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#142 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Thank you all! Great to see all reactions from the senior Kaptains at Subsim! But to everybody: enjoy!
![]() Last edited by rik007; 08-30-24 at 07:17 AM. |
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#143 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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#144 |
Loader
![]() Join Date: Jul 2023
Posts: 86
Downloads: 25
Uploads: 0
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Rik,
This may be a small nit, but I think the moon size is just a tad bit smaller than the sun. They should be about the same visual size because the moon perfectly eclipses the sun (usually). On rare occasions, the moon is slightly smaller than the sun during annular solar eclipses, causing a ring effect around the moon. I doubt it will affect the gameplay much (chance of detection), but would a slightly larger moon cause the game system to add more reflective light into the scene? |
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#145 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Thank you John,
The size of the moon was no consideration for me as - indeed - there are no eclipses in Sh3. May look at it if any future release is on the horizon. Nothing in the pipeline though.... ![]() Regards, Rik |
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#146 |
Loader
![]() Join Date: Jul 2023
Posts: 86
Downloads: 25
Uploads: 0
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Thanks, Rik.
I wasn't interested in the eclipses, I was focused on the effect of a smaller moon on lighting up the night. Would the night scene be brighter if the moon were a little bit larger? |
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#147 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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There is a light attached to the moon that makes the moon shine. It is defined in the scene.sim. So it is seperate from the moon disk image. |
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#148 |
Loader
![]() Join Date: Jul 2023
Posts: 86
Downloads: 25
Uploads: 0
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Rik,
Thanks for that explanation. Then it is simply a visual thing and has no impact on anything. In that case, this is a non-issue. |
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#149 |
Watch
![]() Join Date: Mar 2013
Location: The Netherlands
Posts: 19
Downloads: 39
Uploads: 0
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I got a weird visual bug with Fifi's NYGM ENHANCED Steel Coffin Edition and this mod combined. When looking forwards and up, I get a lot of constant flickering in the sky.
https://imgur.com/a/6Dyys4s
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I always have so many questions in this game ![]() |
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#150 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Not sure I can be much of a help, but please send me your mod stack and please re-enable the mods without the game running. Usually this happens when the the clouds and sky object intercede.
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