SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-29-24, 12:18 PM   #136
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Hi all,

I added the link to the updated v1.20 version in post #1

Please update to v1.20 as you do not want to miss the v1.20 experience!



Rik
rik007 is offline   Reply With Quote
Old 08-29-24, 12:43 PM   #137
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
Default

__________________
Anvar1061 is offline   Reply With Quote
Old 08-29-24, 01:45 PM   #138
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Thanks Anvar!
rik007 is offline   Reply With Quote
Old 08-29-24, 03:06 PM   #139
Doolar
Expert Shipsinker
 
Doolar's Avatar
 
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
Default Thank you

Thank you for the new version. Out at sea. So I'll up-date ASAP. Jerry
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1
Doolar is offline   Reply With Quote
Old 08-29-24, 03:28 PM   #140
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 925
Downloads: 27
Uploads: 0


Icon14

Thank you, great work!
Mister_M is offline   Reply With Quote
Old 08-29-24, 04:38 PM   #141
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,318
Downloads: 3345
Uploads: 0


Default

Many thanks!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 08-30-24, 06:59 AM   #142
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Thank you all! Great to see all reactions from the senior Kaptains at Subsim! But to everybody: enjoy!


Last edited by rik007; 08-30-24 at 07:17 AM.
rik007 is offline   Reply With Quote
Old 08-31-24, 07:41 AM   #143
stork100
Weps
 
Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by rik007 View Post
I saw a post from Doolar concerning support for GWX. So I include settings for GWX 3.0 as well.
Thank you so much for doing settings for GWX 3.0. I have it successfully patched now and can't wait to give it a try. Best wishes.

stork100 is offline   Reply With Quote
Old 09-21-24, 02:26 PM   #144
JohnCarterOfMars
Loader
 
Join Date: Jul 2023
Posts: 86
Downloads: 25
Uploads: 0
Default

Rik,

This may be a small nit, but I think the moon size is just a tad bit smaller than the sun. They should be about the same visual size because the moon perfectly eclipses the sun (usually). On rare occasions, the moon is slightly smaller than the sun during annular solar eclipses, causing a ring effect around the moon.

I doubt it will affect the gameplay much (chance of detection), but would a slightly larger moon cause the game system to add more reflective light into the scene?
JohnCarterOfMars is offline   Reply With Quote
Old 09-23-24, 07:30 AM   #145
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Thank you John,

The size of the moon was no consideration for me as - indeed - there are no eclipses in Sh3. May look at it if any future release is on the horizon. Nothing in the pipeline though....

Regards,

Rik
rik007 is offline   Reply With Quote
Old 09-23-24, 12:15 PM   #146
JohnCarterOfMars
Loader
 
Join Date: Jul 2023
Posts: 86
Downloads: 25
Uploads: 0
Default

Thanks, Rik.

I wasn't interested in the eclipses, I was focused on the effect of a smaller moon on lighting up the night. Would the night scene be brighter if the moon were a little bit larger?
JohnCarterOfMars is offline   Reply With Quote
Old 09-23-24, 01:46 PM   #147
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by JohnCarterOfMars View Post
Thanks, Rik.

I wasn't interested in the eclipses, I was focused on the effect of a smaller moon on lighting up the night. Would the night scene be brighter if the moon were a little bit larger?
You mean if you change the size of the moon disks in the moon.tga? No that will not impact brightness of the moon light.

There is a light attached to the moon that makes the moon shine. It is defined in the scene.sim. So it is seperate from the moon disk image.
rik007 is offline   Reply With Quote
Old 09-23-24, 01:58 PM   #148
JohnCarterOfMars
Loader
 
Join Date: Jul 2023
Posts: 86
Downloads: 25
Uploads: 0
Default

Rik,

Thanks for that explanation.

Then it is simply a visual thing and has no impact on anything. In that case, this is a non-issue.
JohnCarterOfMars is offline   Reply With Quote
Old 10-18-24, 01:36 PM   #149
Psycho_Yuri
Watch
 
Join Date: Mar 2013
Location: The Netherlands
Posts: 19
Downloads: 39
Uploads: 0
Default

I got a weird visual bug with Fifi's NYGM ENHANCED Steel Coffin Edition and this mod combined. When looking forwards and up, I get a lot of constant flickering in the sky.


https://imgur.com/a/6Dyys4s
__________________
I always have so many questions in this game
Psycho_Yuri is offline   Reply With Quote
Old 10-19-24, 03:54 PM   #150
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Not sure I can be much of a help, but please send me your mod stack and please re-enable the mods without the game running. Usually this happens when the the clouds and sky object intercede.
rik007 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.