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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
GLOBAL MODDING TERRORIST
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Mostly I'm playing with the Sub AI.
I'd like to get a Type 14 to raise up out of the depths and stop engines for a ReSupply. ![]() And before you say there is no Type 14? Yes there is! |
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#137 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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As promised, my old attempt at making surface ships fire torpedoes:
https://drive.google.com/file/d/1Rg-...ew?usp=sharing It was some time ago so I don't remember exactly what was changed, but I can see I added wpn_SubTorpedoSys to both ship and to torpedo launcher, and added torpedo strategy to the scripts. This didn't work anyway so... |
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#138 |
GLOBAL MODDING TERRORIST
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Thanks Mate.
I'll look at your work and see if We can get it working. ![]() If you have mission files for your Aircraft and this? that would save me some time also. ![]() |
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#139 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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https://drive.google.com/file/d/1EST...ew?usp=sharing Edit: Surface torpedo script appears to be bugged (if its mission is run, the destroyer not only doesn't use any tubes but doesn't show up as using normal ship scripts...) |
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#140 |
GLOBAL MODDING TERRORIST
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OK. I got the files. Thanks!
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#141 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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![]() At low or negative values this parameter doesn't seem to make any difference, probably because it is overridden by need to avoid impact with water. Edit: Another complication I see in my testing is that if a plane has fixed machine guns, it will attempt to aim at target leading it to not keep ordered altitude. This might be connected with fighter planes crashing into sea way more often than heavier bombers.
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An elemental spirit summoned up from the Sea of Lament itself and given one purpose, one skill, one desire... to sail! Or, to model hulls and adjust damage zones if no sailing jobs are open. My mods: Little Ships, Air Force Last edited by kapuhy; 02-26-23 at 04:14 PM. |
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#142 |
CTD - it's not just a job
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Most interesting find
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"...and bollocks to the naysayers" - Jimbuna |
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#143 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I'll be testing this, but I suspect it will turn out to be their respective minimum height as set in sim file. It would make sense, why else have minimum height set for a plane if you're not using it as a trigger for AvoidImpact action? If so, the jittery behaviour might be result of basically telling the plane "Strafe at around 15 to 20 meters but no lower than 50".
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#144 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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