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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
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Personally, I just took your new subs and kept the defaults for the rest, for now.
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#137 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
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Just out of curiosity what sources are you using for some of these values (outside of personal preference)?
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#138 | |||||||||||||
Engineer
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But, to make your life a little easier I'll break it down here: Quote:
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page 42 (took the middle value for 60 latitudes) Quote:
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Then I calculated their TNT equivalent. After that I replaced the Mk48 warhead in the game with a real value and did some tweaking so you need 2 torpedoes to kill Sovremenny but 1 for most submarines. Turned out it's 0.83 of real value. Then I multiplied real values for all weapons by 0.83 and put those in the game. Quote:
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#139 |
Sailor man
![]() Join Date: Jun 2017
Posts: 45
Downloads: 5
Uploads: 0
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Can we have these values added to a mod which lets you tweak them in the settings page?
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#140 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Does this mean I need to be updated or is it OK?
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#141 |
Engineer
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#142 |
Planesman
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Hate to rain on the parade but this is kind of pointless. What make people here thinks that they have more accurate info on varies systems than the Dev. Sure everyone is claiming sources but most of those (if not all) is in English. What happen to foreign language source, Did anyone check/translate those. Without knowing what the Dev uses for reference, What make you guys think your source is more accurate. Some even used data from other games, much older games, sure some of the team back then even have professional consulting for them or in their team but if anyone watched Jive's video, you'll see that he probably thought certain thing may be inaccurate but he can't say anything without getting a visit from the DOD so basically any mods resulting from is is just a personal preference mod and have nothing to do with realism, at least not without someone violating their security clearance.
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#143 |
Engineer
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Well, obviously most of the exact parameters are classified.
But the devs need to make the game playable for everyone so they need to make some exceptions. For example, all boats in the game turn in a simplified manner - without any momentum. It's a good idea from a gameplay perspective, but if you want realism, you can safely change those values. For MAD sensors I provided a source, which seems accurate enough - even document date is close to game time. Or let's look at the most radical changes in my mod - torpedoes. If I remember correctly, devs stated that a lot of their info about torpedoes comes from this site: http://www.navweaps.com/Weapons/index_weapons.php which is what I also used initially. But even using just this you can clearly find that for ex. Mk48 were said to be extremely noisy (which is also quite easy to deduce when looking at their propulsion types), yet in the game they are generally as noisy as any other homing torpedo (despite being faster). Then Denis_469 showed up with a great deal of detailed information on Soviet and US weapons that seemed to shed some new light. The thing is, while making this (and others similair) mod we don't need to worry about accessibility to every type of player. So yes, there is some personal preference, but it's at least backed by research. And also, isn't this the whole point of modding? |
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#144 | |
Planesman
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#145 | |
Engineer
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You can't get around the issue of it using piston engine and water jet propulsion as opposed to electric motors. |
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#146 | |
Planesman
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Another point that was raise is that in general, it's much easier to pickup launch transients before you pickup the torp's self noise so if you're able to masking that (firing from the other side of the layer), the chance of them getting a bearing to shoot back is much less. Last edited by Wiz33; 06-27-17 at 11:56 AM. |
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#147 | |
Engineer
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![]() BTW, don't think I'm contradicting you just for the sake of contradiction. I'm just not very good at this whole "believing what people say" business ![]() |
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#148 | |
Planesman
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![]() Does this help? ![]() ![]() Last edited by Wiz33; 06-27-17 at 01:24 PM. |
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#149 |
Watch
![]() Join Date: Sep 2012
Posts: 22
Downloads: 14
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And that is the healthy attitude to have. When reading American and Russian sources on the period from the US side it appears that the Russian subs were rubbish that would be picked apart instantly (without even considering different uses) whereas the Russian side refers to their subs as more equal although they had some disadvantages in terms of SONAR and acoustics. Looking at your noise levels for Russian and American submarines appears to tell the same story. And then we enter the Russian domain of wake tracking and detection which is still classified research to this day and non acoustic methods of detection which the Russians explored a lot more from what I could find.
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#150 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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K-14 is submarine project 627A (NATO - November). It was US submarine "Benjamin Franklin" class. Our sub start tracking when US sub go from Guam and continue before US sub return to Guam base. It is 1969 year. First non acoustic system. During this patrol "K-14" few times go to US sub for acoustic contact. "K-14" not need acoustic contact with US sub and know where US sub was. |
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