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#136 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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OK final report for this patrol.
I got screen shots this time This is from travelling a very long way in a VIIC. I hope like hell I get a VIIC41 this time. My speed was mostly at 13 knots after the refit at sea. Some chasing at 17 knots to catch a few close by merchies. Paying close attention to available fuel. https://dl.dropbox.com/u/54171727/SH...0_13.55.29.jpg https://dl.dropbox.com/u/54171727/SH...0_13.56.56.jpg |
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#137 | |
Navy Seal
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#138 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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Thanks Trevally,
This envoronment is really shinning nicely now that I've gotten out of the north seas and started seeing some of the rest of the world. There is still some beauty in the realism settings on this mod. It's not all gray and bland like you might think when you first start out in Kiel. Here is nice shot just after sunset. https://dl.dropbox.com/u/54171727/SH...0_16.51.27.jpg By the way, I don't post the pictures directly onto these messages because some ppl might not want to have to spend the time downloading them. It's just as easy to click the link to see them anyway. You can see them in full resolution and it doesn't open the text area properties of the web pages so that it's so wide and annoying. When you done looking, you just close the new tab that opened for the picture. Edited, also... There is one thing I do notice with the posted screenshots that I've been posting. They aren't as pretty as when I see them in game. It's like the contrast and brightness is not applied to the screen shot file. In game, they look more natural. Probably due to the contrast and brightness settings in the game options. |
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#139 |
Stowaway
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Been waiting so long for this upgrade that I didn't even realize it was here when I first saw the thread! I actually thought it was some other mod
![]() ![]() I haven't had any problems or crashes running the mod. Colors look good in balanced mode. Vivid mode looks sweet, but is a bit too violet for my liking, so I'm sticking with balanced mode like I did with the old version. I like the sleet option. Nice effect seeing it come at you, then whip left or right. Looks good! I do remember having it about 300 kms off the coast of Bergen (between 2 and 3 degrees East) in February 1940 and then (I think) again off Bergen in late March (near 4 degrees) IIRC. gap, I will try to keep track of rain and sleet with more detail as per your post #122. Dogfish40 and Bothersome were talking about sober's wake fix in post 76. I had that problem as well in that it made the ship wakes look like the waves were paint smeared. Unfortunately, I had to disable it to get things back to normal again. sober posted that he's the only one the fix works for .. hehehe! As for waves, with breeze or gale, they look good, but the water seems way too fast going by the ship, almost like watching a fast river current after a heavy rain. I tested this while leaving Wilhelmshaven, but not in open sea. The effect made me dizzy, so I reverted back to sober's V10 waves. The speed seems about the same, but the way the waves move doesn't give me any dizzying effect. It's probably just me, since I get migraines and stuff sometimes. Thanks to gap's bug list posted by volodya61 in response to fifi (post 93), I at least know the reason why medium fog doesn't work at night. I was worried that it was sober's fog mod, because I hadn't encountered that problem or realized it before, but now see that it's a vanilla bug. That bug list also pointed out another problem I had which was being stuck on medium fog for two months of in-game time starting with the old version and still happening with the upgrade to the new version (all that fog depresses a man ![]() ![]() |
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#140 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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New rain report.
https://dl.dropbox.com/u/54171727/SH...1_10.14.16.jpg Gap, do you still want these? |
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#141 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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If you think you are experiencing too many foggy days, I need for dates, locations, regular weather reports, etc similar to what I have asked for rain ![]() |
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#142 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() The more information we can collect, the more we can undesrtand how things are working. Thanks to TDW's coordinates converter, I was able to create my own spreadsheet which converts from map coordinates to offsets in the tga map used for weather zones assignation. This means that from now on I will know exaclty to which pixel of the ClimateZones.tga map weather reports are relative, and that I don't need anymore for screenshots of the navigation map: written lat/long + date + full weather report will be enough. Sticking back to your past reports, I can confirm that: 1st report: Quote:
Min-MaxWeatherChangeInterval = 3-12 h Min-Max WindSpeed = 1-15 m/s 2nd report: Quote:
Min-MaxWeatherChangeInterval = 3-12 h Min-Max WindSpeed = 1-13 m/s 3rd report: Quote:
Min-MaxWeatherChangeInterval = 3-12 h Min-Max WindSpeed = 1-13 m/s 4th-5th report: April 30th 4°9'N 91°31'E - 3°35'N 90°28'E clouds overcast, precipitations medium, fog light, wind speed 15 m/s season: summer Min-MaxWeatherChangeInterval = 5-24 h Min-Max WindSpeed = 1-11 m/s my comment are at post #133 are still valid. You keep having wind speeds higher than the set MaxWindSpeed for the areas were you have been patrolling, and rains seem to be always associated with maximum wind speed ![]() also notice that the current season for the area you currently patrolling jumped back from autumn to summer. This is due to the way I have simulated monsoon climate. I suppose that even at summer a rainy episode once in a wile should be considered as normal. Looking forward to your next report anyway: let's see what is going on. I would also like to hear from other DynEnv users, patrolling different areas... |
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#143 | |
Navy Seal
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I would not like to see all summer without a rain ![]() Fog in DE is a bit more complex... In real, i don't believe there are days and days of non stop fog like we can see in OHII. Fog on sea is usually on quite localized areas, and can desappear as fast as it was coming ![]() It's created because of warmer air on cold sea surface (even the inverse!) but as soon as both are almost same temperature (i.e warmed by sun) fog desappear... Sea currents play huge part of it too (when there are some). Other type of sea fog is the coastal fog (happening very often at the end of night in autumn/winter) and very localized (no more further than 5 miles away from coasts) almost everywhere in Europe. It can be very heavy, but usually desappear after few hours... I wish you could adjust the fog in DE (might be not possible?) so its duration would be greatly decreased, maybe its frequency increase (still not sure about...) but happening in regard of seasons. And cherry on cake would be coastal fog the mornings! ![]() EDIT: about rain in DE, i rarely see it, and that's a little shame. For some reason, i remember some career with quite a lot, and as i had to restart many times career to test mods ![]() Last edited by Fifi; 03-11-13 at 10:32 PM. |
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#144 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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Thanks Gap, and thanks to all other modders that help create this little imaginary world for us to play in.
Right about now I sure could use some of that fog again. ![]() But I have a bit of a weather report for you. Date is May 16, 1943, sunny and clear for the last week or so. Winds have been about 0 to 2 m/s. I did manage to grab a pretty screen though. Pos 12d 14m S 51d 26m E. https://dl.dropbox.com/u/54171727/SH...1_22.05.40.jpg That one was in the early morning just after a plane passed over. I turned off shadows to increase the frame which went to max 60Hz constantly. I didn't know shadows costs so much processing. I also had to remove IRAI 0.39 because it was causing a crash to DT too often. Usually when a plane was to be rendered. Since I have removed it (at bunker) I have not had a single crash since. My current load order... Code:
FX_Update_0_0_21_ByTheDarkWraith Remove Electric Torpedo Wakes SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 OPEN HORIZONS II_full v2 NewUIs_TDC_7_1_0_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 3.b No Underwater Impurity Patch DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.a Ambient Settings - Darker Nights DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) DynEnv v2.9 - 12. Sounds R.E.M. - hydrophone mute for player fix (TDW compatible) TDW_Ship_Inertia_1_1_0 RemoveLogoIntroTheDarkWraith |
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#145 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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According to information I have received from one of the devs, only current season affects fog/rain occurrence in a way predetermined in game code. I am now investigating if, by any chance, also wind speeds and weather change ranges can affect precipitations. You all can help me, by sending me your detailed weather reports, under various weather conditions. The more detailed and close together the reports, the more we can undesrtand. At this point, generic complaints like "lately I had more fog than sunny days", though respectable, are not going to help us solving the issue. ![]() Quote:
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#146 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Min-MaxWeatherChangeInterval = 5-24 h Min-Max WindSpeed = 3-15 m/s I start wondering if my wind settings are applied at all, lol, ![]() your reported wind speeds are often off the ranges set by me. I see three possible explainations: - I made some mistake ![]() - those wind speed ranges are somehow randomized, though I see it improbable - if you are moving fast from a zone to the next one, the new wind speed settings are not applied until the weather change interval of the previous weather zone has elapsed. I lean toward this last hypothesis; if that was true, the proper way to test weather settings for each given zone should be by staying at full stop for a few days. Quote:
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#147 | |
Navy Seal
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#148 |
Navy Seal
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Thanks for your reply Gap.
This fog story is not really a complaint, you all did already a fantastic job with DE ![]() Maybe one day it will be possible to adjust things! Anyway, your environment mod is better to me than any i've seen in others SH so far. |
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#149 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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OK new weather report... Got rain after about a week or so of clear sky and 0 winds. Then got fog for about 2 days at 0 wind then got this...
https://dl.dropbox.com/u/54171727/SH...2_23.23.56.jpg My location is not far from previous location shown in message box. Rain lasted about 1 day then had to exit so I could reboot into linux for some official work. So I don't know how long it would have lasted. But am about to go back into the sim now. Is there a way to copy/paste from the ship's journal or message box? |
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#150 |
Ocean Warrior
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Hi Gabriele
![]() I think you fail to collect trustworthy information on the mod's usage because all testers constantly saved and reloaded the game, which certainly affect the 'cleanness' of the experiment..
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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