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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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But I have to remind again.. this campaign is intended for realistic play, using real nav and low TC. If you play this campaign on high realism, you will find the new objectives maybe too hard. Im playing in November 39 and I have only 8K tonnage and thats because I use real nav, no map contact etc. And these things makes the hunt extremely difficult. For example I spent about 6 hours calculating with 4BM the course of a.. fishing boat ![]() For rush play, I recommend the lite version. It has lower traffic so its harder to spot ships. There I should increase the tonnage back to the stock settings. |
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#137 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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helppppp
ive got 8 gb ram of which about 6.5gb is free, a gtx295 1.5gb graphics card, have about 5 mods installed that do not conflict with OH2, have istalled OH2, extra ships mod, OH2 patch2, the harbour bit, have tried umbteen ways of installing OH2, but cant even get out of kiel without a ctd. please help
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#138 |
Ace of the deep .
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How did you start the campaign ?
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#139 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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silentotto, then picked happydays.
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#140 |
Ace of the deep .
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Ok , once in the bunker hit Esc on keyboard which will take you back to the game main screen . Choose the save that was just created in th bunker . Go to the upgrade officer and make sure you have upgrades .
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#141 |
Ace of the deep .
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Important notes.
Those who wanna skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line: HasCompletedTutorial=false with HasCompletedTutorial=true If for any reason after accepting a mission in the bunker and ask permission to leave dock you find yourself teleported on sub without having a loading screen, make sure you end patrol/doc and accept the mission again. Its very important to have a loading screen when leaving the bunker, or the game will fail to load properly the game layer and weird stuff can happen, including crash. |
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#142 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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many thanks Sober, ill give it a try.
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#143 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Dunno if little bug-reports like this are useful but I'll keep posting them as I come across them.
![]() Nov 9 '39, the 30k ton 'Western Approaches' shows complete with 3 ships sunk at only 25,800 tons; no other ships sunk on this patrol (fresh from bunker start). Also, on return to base for full dock/refit and save, after reloading the in-bunker save the next day, my conning tower emblem and stripe-camo paint scheme have vanished. Bit of a sod as it costs renown to buy them again! ![]() |
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#144 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Many thanks 0rpheus, thats indeed a bug. The description differs from the actual requirement, fixed it now. Appreciate it very much, thanks again.
Regarding the missing skin.. its a stock bug. There is a mod that remove the renown points on purchasing upgrades, try to locate it on this mod section. |
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#145 |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Hi Trevally,
(Tried search on posts first, apart from delete some version of Visual C++ 2008 no finds.) Looks like the classic essential mod here with a huge amount of good work, congrats and thanks for sharing. Unfortunately, in any order of activating, any time I have OH II active via JGSME I get following message: "Microsoft Visual C++ Runtime library X Runtime Error! Program/C:/program files/Games/SH5/sh5.exe The application has requested the runtime to terminate it in an unusual way. Please contact...blabla" Any way around this? ![]() Thanks, trebb.
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Flying Dutchman |
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#146 | |
Black Magic
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#147 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Will check out the renown mod, cheers. ![]() |
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#148 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Hello,
I have just finished re-installing sh5 for a fresh start with this mod. Thanks to all for the hard work producing this mod. Everything looks fine leaving Kiel for first patrol. Have a one question. Checking my soan I see some missing flags and dates seem messed up. I have read through most of the posts in the related forums but don't see this mentioned anywhere. This seems to be the case with many pages in the soan. This is my mod order: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 Accurate German Flags RemoveLogoIntroTheDarkWraith No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator No magic skills v1.5 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) FX_Update_0_0_16_2_ByTheDarkWraith NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_6_0_U-Jagd_Chrono NewUIs_TDC_6_6_0_Real_Navigation Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Equipment_Upgrades_Fix_1_2_byTheBeast Equip_Upgrades_AFFOE OPEN HORIZONS II 50% reduced port ships from OH II full - Copy OH II and Light Campaign Radio Messages v3 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 R.E.M_by_Xrundel_TheBeast_1.2 sobers chimney smoke V2 Trevally Harbour & Kiel Canal Pilot v2.6 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI) DBSM_Music_1_0_4 Grossdeutscher Rundfunk Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith Manos Scopes-Core Files Manos Scopes-patch for 8x5 Church's Compass Dials Mod v2.2 - Option Two Enhanced FunelSmoke1.2_by HanSolo78 EQuaTool 01.01 by AvM - double set - Large plus Flat Style gap - HD 1 deg Scope Bearing v 1.0 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Naights Submarine Textures (internal) V1.1 Nauticalwolf's_Torpedo_Textures_v1.2 nVidia missing lights SteelViking's Sky Banding Mod TDC Graphics by Naights v1.0 TDW Round Fire Button by Torpedo Torpedo Splash Window_Lights_Redone_V1 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 sobers reduced fog V2 SH5 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface Thanks in advance with any help on this. |
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#149 |
Black Magic
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SOAN reads it's data from the game files. Whatever it reads is what it reports. As far as the missing flags that means a flag was never defined for that country.
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#150 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Thanks again |
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