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Old 07-25-11, 02:05 AM   #136
Zedi
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Quote:
Originally Posted by U-Falke View Post
Hey guys,
I have sunk the Q Elizabeth at Scapa Flow and the 40000 ton at the british coast.
But now I am at sea and I ve got no objective, its end of september, 1939.
Maybe adding the western approaches mission (100000 tons) would avoid this issue.

Rgr, I will check the add on.
If I get back to the old values, the veteran SH players will hate it.. including me. The ridiculous tonnage requirement and the fact that you are forced to do missions was the biggest disappointment for the veteran players. If your done with the main objectives, go out and patrol/sink stuff until a new mission will show up on map.

But I have to remind again.. this campaign is intended for realistic play, using real nav and low TC. If you play this campaign on high realism, you will find the new objectives maybe too hard.

Im playing in November 39 and I have only 8K tonnage and thats because I use real nav, no map contact etc. And these things makes the hunt extremely difficult. For example I spent about 6 hours calculating with 4BM the course of a.. fishing boat But hey, thats realism and how a sim should be played. Not to mention that now we have neutral traffic, I need to check the flag before I launch my torpedoes on a target and thats again another hard task.

For rush play, I recommend the lite version. It has lower traffic so its harder to spot ships. There I should increase the tonnage back to the stock settings.
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Old 07-25-11, 03:16 AM   #137
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helppppp

ive got 8 gb ram of which about 6.5gb is free, a gtx295 1.5gb graphics card, have about 5 mods installed that do not conflict with OH2, have istalled OH2, extra ships mod, OH2 patch2, the harbour bit, have tried umbteen ways of installing OH2, but cant even get out of kiel without a ctd. please help
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Old 07-25-11, 03:23 AM   #138
THE_MASK
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How did you start the campaign ?
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Old 07-25-11, 03:27 AM   #139
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silentotto, then picked happydays.
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Old 07-25-11, 03:50 AM   #140
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Ok , once in the bunker hit Esc on keyboard which will take you back to the game main screen . Choose the save that was just created in th bunker . Go to the upgrade officer and make sure you have upgrades .
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Old 07-25-11, 03:51 AM   #141
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Important notes.
Those who wanna skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true


If for any reason after accepting a mission in the bunker and ask permission to leave dock you find yourself teleported on sub without having a loading screen, make sure you end patrol/doc and accept the mission again. Its very important to have a loading screen when leaving the bunker, or the game will fail to load properly the game layer and weird stuff can happen, including crash.
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Old 07-25-11, 10:36 AM   #142
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many thanks Sober, ill give it a try.
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Old 07-25-11, 01:11 PM   #143
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Dunno if little bug-reports like this are useful but I'll keep posting them as I come across them.

Nov 9 '39, the 30k ton 'Western Approaches' shows complete with 3 ships sunk at only 25,800 tons; no other ships sunk on this patrol (fresh from bunker start).

Also, on return to base for full dock/refit and save, after reloading the in-bunker save the next day, my conning tower emblem and stripe-camo paint scheme have vanished. Bit of a sod as it costs renown to buy them again!
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Old 07-25-11, 01:33 PM   #144
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Many thanks 0rpheus, thats indeed a bug. The description differs from the actual requirement, fixed it now. Appreciate it very much, thanks again.

Regarding the missing skin.. its a stock bug. There is a mod that remove the renown points on purchasing upgrades, try to locate it on this mod section.
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Old 07-25-11, 01:52 PM   #145
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Hi Trevally,

(Tried search on posts first, apart from delete some version of Visual C++ 2008 no finds.)

Looks like the classic essential mod here with a huge amount of good work, congrats and thanks for sharing.

Unfortunately, in any order of activating, any time I have OH II active via JGSME I get following message:

"Microsoft Visual C++ Runtime library

X Runtime Error!

Program/C:/program files/Games/SH5/sh5.exe
The application has requested the runtime to terminate it in an unusual way.

Please contact...blabla"

Any way around this?

Thanks, trebb.
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Old 07-25-11, 01:55 PM   #146
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Quote:
Originally Posted by trebby View Post
Hi Trevally,

(Tried search on posts first, apart from delete some version of Visual C++ 2008 no finds.)

Looks like the classic essential mod here with a huge amount of good work, congrats and thanks for sharing.

Unfortunately, in any order of activating, any time I have OH II active via JGSME I get following message:

"Microsoft Visual C++ Runtime library

X Runtime Error!

Program/C:/program files/Games/SH5/sh5.exe
The application has requested the runtime to terminate it in an unusual way.

Please contact...blabla"

Any way around this?

Thanks, trebb.
That's usually a sign of a DLL error that is unhandled in the DLL. What does the DbgView output show?
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Old 07-25-11, 01:56 PM   #147
0rpheus
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Quote:
Originally Posted by Zedi View Post
Many thanks 0rpheus, thats indeed a bug. The description differs from the actual requirement, fixed it now. Appreciate it very much, thanks again.

Regarding the missing skin.. its a stock bug. There is a mod that remove the renown points on purchasing upgrades, try to locate it on this mod section.
No problems, I'll keep my eye out for anything like that in future. Glad to be of help, about time I returned the favour

Will check out the renown mod, cheers.
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Old 07-25-11, 02:03 PM   #148
Dieselglock
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Hello,

I have just finished re-installing sh5 for a fresh start with this mod. Thanks to all for the hard work producing this mod. Everything looks fine leaving Kiel for first patrol.

Have a one question. Checking my soan I see some missing flags and dates seem messed up. I have read through most of the posts in the related forums but don't see this mentioned anywhere. This seems to be the case with many pages in the soan.



This is my mod order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
Accurate German Flags
RemoveLogoIntroTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_U-Jagd_Chrono
NewUIs_TDC_6_6_0_Real_Navigation
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
OPEN HORIZONS II
50% reduced port ships from OH II full - Copy
OH II and Light Campaign Radio Messages v3
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
R.E.M_by_Xrundel_TheBeast_1.2
sobers chimney smoke V2
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI)
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
Manos Scopes-Core Files
Manos Scopes-patch for 8x5
Church's Compass Dials Mod v2.2 - Option Two
Enhanced FunelSmoke1.2_by HanSolo78
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing v 1.0
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Naights Submarine Textures (internal) V1.1
Nauticalwolf's_Torpedo_Textures_v1.2
nVidia missing lights
SteelViking's Sky Banding Mod
TDC Graphics by Naights v1.0
TDW Round Fire Button by Torpedo
Torpedo Splash
Window_Lights_Redone_V1
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
sobers reduced fog V2 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface


Thanks in advance with any help on this.
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Old 07-25-11, 02:11 PM   #149
TheDarkWraith
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SOAN reads it's data from the game files. Whatever it reads is what it reports. As far as the missing flags that means a flag was never defined for that country.
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Old 07-25-11, 02:20 PM   #150
Dieselglock
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Quote:
Originally Posted by TheDarkWraith View Post
SOAN reads it's data from the game files. Whatever it reads is what it reports. As far as the missing flags that means a flag was never defined for that country.
Thanks for the fast response. So does this mean that the OHII mod does not include the data yet or is there something wrong with my mod order?

Thanks again
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