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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Black Magic
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#137 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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Impressive
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#138 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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TDW, as this represents a great job and lots of time, it would be possible to first make a small crew with more mods added, although they are lying on beds or in corridors without moving, so at least now we will see the uboot environment more complete. .. thanks and much encouragement to do the job.
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#139 | |
Black Magic
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#140 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#141 | |
Black Magic
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#142 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#143 | |
Black Magic
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#144 |
Sea Lord
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That is a good way from there.. from "Frankfurt" app. 300 Km and about 500Km from "Osterode im Harz". Wish you a nice journey!
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#145 |
The Old Man
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Was just searching to try and find some information about crew AI reacting to events in game such as Depth Charges.
In file data\Scripts\AI\Crew\init.aix I see aome different crew states. Do these states not work or are they not being used? Is this even correct location? Code:
# init.aix # Stock script modified by MightyFine Crew Mod 1.2 03/21/2010 init { CANNON_20mm_C30 = 0; CANNON_20mm_C30_2 = 1; CANNON_20mm_C38_Twin = 2; CANNON_20mm_C38_Twin_Shield = 3; CANNON_37mmM = 0; CANNON_37mmSA = 1; CANNON_37mmTSA = 2; CANNON_Vierling = 3; CANNON_88mm = 0; SLOT_A01 = 0; SLOT_A02 = 1; SLOT_S01 = 2; SLOT_M01 = 3; ROLE_TRAV = 0; ROLE_ELEV = 1; ROLE_GUNNER = 2; A = 1; B = 2; C = 4; D = 8; E = 16; F = 32; G = 64; H = 128; I = 256; J = 512; K = 1024; DMG_TKN = 1; HUNTER = 2; HUNTED = 4; PROX_EXPL = 8; Helmsman fall off seat animation and other crew stumble T_FIRED = 16; T_TRAVEL = 32; T_HIT = 64; T_MISS = 128; SIL_RUN = 256; B_STATIONS = 512; #these are variable IDs to be used with the Wp:SetGlobalVariable and Wp:GetGlobalVariable functions TUT_VAR_QRF_WATCH_STATE = 0; TUT_VAR_QRF_PETTY02_STATE = 1; TUT_VAR_CR_CHIEF_STATE = 2; TUT_VAR_CR_NAV_STATE = 3; TUT_VAR_CAPTAIN_STATE = 4; TUT_VAR_CR_HF_STATE = 5; TUT_VAR_CR_HA_STATE = 6; TUT_VAR_RR_RADIO_STATE = 7; VAR_TRF_LOAD01_STATE = 8; VAR_TRF_LOAD03_STATE = 9; VAR_TRF_LOAD05_STATE = 10; TUT_VAR_KMO_STATE = 11; VAR_SQ_COOK_STATE = 12; VAR_SQ_BOSUN_STATE = 13; VAR_CR_NAV_STATE = 14; VAR_CR_CHIEF_STATE = 15; VAR_CR_SO_STATE = 16; VAR_CR_HA_LOC = 17; VAR_CR_HF_LOC = 18; VAR_QRF_WATCH_LOC = 19; VAR_DIVE_ORDER = 20; VAR_SURFACE_ORDER = 21; } |
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#146 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice countryside in the harz. frankfurt is more a modern businesstown...was heavily destroyed in ww2. but the surrounding smaller cities are very nice. yes, kiel is quite a way from there. but its worth it!! believe me. ive been in this last surviving type 7 boat many times. ![]()
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#147 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Forgive the question I have been away for a while and just curious to know if there has been any progress re this mod - In fact I am trying to catch up on a few mods as SH5 is rapidly becomming a game worth investing time and effort -
Would love to help out with some mods if any one needs anything Best Regards to all SubSimmers Rascal |
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#148 | |
Black Magic
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#149 |
In the Brig
![]() Join Date: May 2011
Location: Half-way to Hell
Posts: 366
Downloads: 62
Uploads: 0
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#150 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Maybe a pouring basin with a diameter of 30 m maybe. Thats the atlantic :-) In Kiel you find tin Laboe an original typ 7c uboat on the beach. |
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