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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Swabbie
![]() Join Date: Apr 2013
Posts: 9
Downloads: 117
Uploads: 0
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@Trevally
i dont get it - while taking pictures now I get the right position. Now after playing the tut for the 15x. ![]() Will doublecheck again later. Just get 204 deg now instead of 210 as before. so near to 206 as mentioned in the tut. |
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#137 |
Count Dracula
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trevally would be nice to make a multimple trageting tutorial for beginers. i have 1 video and 1 pdf tutorial but i need to re read all and corect the gramma mistake and i must edit the video
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#138 |
Swabbie
![]() Join Date: Apr 2013
Posts: 9
Downloads: 117
Uploads: 0
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Have also one additional question.
In the tutorial i have contact spotted. However the radio man doesnt show me any spotted contact so far. - He is doing this but later in the turorial. So not at the beginning - is this normal ? |
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#139 |
Count Dracula
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if u play the tutorial with realism 100% and with real navigation than it's normal ....
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#140 |
Swabbie
![]() Join Date: Apr 2013
Posts: 9
Downloads: 117
Uploads: 0
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yes I play so ! perfect ! good to know - thank so everythink is fine now.
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#141 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Hey Trevally,
I wanted to give your Tutorials a go but i'm getting a strange error see below ![]() I have removed your Tutorial Mod deleted it and downloaded another copy.... but still the same issue, Any idea what it might be? I have no other issues in game currently, here are my current Mod list Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] TDW_GenericPatcher_v_1_0_94_0 German U-Boat Crew Language Pack Wordeees' Actual Footage Menu Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix SteelViking-HotSoup-WaterDrips Fuel Gauge WoGaDi_SteelViking's Interior silentmichals interior mod 1.2.1 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds sobers best ever fog V22 SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys_DBSM_additional_creaks_and_noises_1.0 NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_7_4_2_WWIIInterface_by_naights Church's Compass Dials Mod v2.2 - Option Two Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 SubFlags_0_0_8_byTheDarkWraith DBSM_Music_1_0_4 OPEN HORIZONS II_full v2.2 TDW Round Fire Button v11 by Torpedo SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style stoianm pitch&roll for SH5 V1 (low) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Change days in bunker MyKey Sjizzle's - Charts for NewUIs part1_27.05.2013 SH5 Longer Repairs v.1 Trevally Tutorial - All v0.2(for OHIIv1.3) I'm going to install the new version of the New UI's but i'm just waiting for this patrol to finish for a bunker save. ![]() |
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#142 |
Navy Seal
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hi TiberiusXIV
![]() When writting tutorials for TDWs automation scripts - I write them using the SH5 UI style (this only matters for some tutorials). SO if you have another style of UI - the tutorial may not work. Corrupt files will happen when there is an error with just one. This will then effect them all. When you mouse over the other tutorials - are there more that have error warnings ![]() |
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#143 | |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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![]() Ahh, i understand now with regard to the UI style and that it will not work with the SH3 UI style i have. Some of the other Tutorials work and they are great to play especially to a new player like myself. I'm going to change UI style back to SH5 just to run the rest of the Tutorials and change back to SH3 UI after. Great job on the Tutorials really enjoying them ![]() |
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#144 |
Sailor man
![]() Join Date: Jun 2008
Posts: 47
Downloads: 237
Uploads: 0
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Hi, thanks Trevally, you have succeeded, at least in part, where all my maths teachers failed. I can now follow a procedure in trig... but I still don't get the right result.
Using your four bearings tutorial I have checked, double and triple checked every stage of 'The Hunt'. My three bearings are all plotted to within a tenth of a degree of 56, 61 and 68 degrees. The compass parallel lines from bearings one and three are good and cross bearing 2 at the same place. It all goes wrong when I draw the line through the intersections. Your tutorial states 'as you see the ships true bearing is 206 degrees'. Not on my map, I'm afraid. I'm consistently getting 198 degrees. Any ideas where I'm going wrong? |
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#145 |
Swabbie
![]() Join Date: Oct 2013
Posts: 5
Downloads: 26
Uploads: 0
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I can't select the tutorials from the tutorial list. When I mouse-over them I cannot click them and the tooltip says "Corrupt Automation File".
I read in up above this reply something about an error from having a different UI? Sorry, this is probably some obvious thing I am missing as I am a newb. I used JSGME.exe to load the mods. Here is my modlist(I used sober's mega mod but omitted most of the visual mods: Accurate German Flags SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Submarine's .sim&cfg Sjizzle's - Charts for NewUIs part1_27.05.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 RPM Hydrophon Charts English RPM Hydrophone v2.2.1 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 |
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#146 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#147 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#148 |
Navy Seal
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I have tested the tutorials with TDWs UI (v7.4) and all is working well.
I think plj is on the right track that the test version (v7.5) is not reading the tutorial scripts (I am guessing here) So anyone with issues using tutorials - please use v 7.4 To test the 7.5 issue - load TDW UI 7.5test only and select one of his tutorials that are included within his UI - that will let you and me know if the above reason is correct ![]() |
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#149 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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I am just stating a fact here, I am using New UIs for TDC v7.5 test version 12. I am not using the tutorials at the moment so I won't add any confusion to the mix.
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JSGME help links and common error solutions |
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#150 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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So yeah ... could someone please explain this ?
Mission: RAOBF tutorial mission Target data: Range: 1080m Bearing: 221 AOB: 51 Speed: 0kts Result: not even close, see attached jpg's. Notice settings, and verify with RAOBF wheel .. AOB is right for given ship length. AOB should be irrelevant tho, as speed is 0. Bearing is deffinately 221 .. unless I'm starting to become blind. Own course is 0. If I try a ship at bearing 280, all is fine ..... if I use my aft tube, solution works as well .. any ideas ? Last edited by plj; 10-20-13 at 05:02 PM. |
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