SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-11-10, 09:38 PM   #136
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
Default

This whole situation is a complete joke, and so is Ubisoft. But why is anyone surprised? If this really is the last patch, then SH5 is toast. Finished. History. DOA. The unpaid, working for free SH5 modders cannot fix most of the hard-coded problems.
__________________


Last edited by Drifter; 05-11-10 at 09:51 PM.
Drifter is offline   Reply With Quote
Old 05-11-10, 09:41 PM   #137
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Quote:
Originally Posted by walsh2509 View Post
ps...

On Co2 , I noticed that it goes up by 1% about every 30-40mins , what is the danger level ? that means I should surface ..
wel, it means 2% every hour, 48% one day and 98% two days

About the time that an uboat can stay under the surface
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 05-11-10, 09:47 PM   #138
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by walsh2509 View Post
25th Sept 1939 off the east coast of England at 03:30am , 2 planes fly over and about 20mins later come back over and this happened about 4 times.

Did they do night flights that early in the war ? Nope not till the Blitz started late 40 and then they couldnt see bugger all


Got map contacts on - through the pscope and looking at the map I have the Red Boxes - I Lock On to one of them and when I look at the map the Red Boxes are gone zooming in you usually get the outline of the ship but nothing only thing is the Dark Area (visual range) and the 1 2 3

Yep same issue
Thought it was just me but glad tis not


..
In yellow ^
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 05-11-10, 09:48 PM   #139
walsh2509
XO
 
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
Default

thanks I was wondering I had read something that when it got to 10 then things would get bad , in ver 1.01 at one time when it got to 9% I surfaced but when I come up out the hatch there was no one on watch. I thought maybe they were suffering with the Co2 and could not get up and out.
walsh2509 is offline   Reply With Quote
Old 05-11-10, 11:08 PM   #140
Wordeee
Seaman
 
Join Date: Apr 2007
Posts: 40
Downloads: 35
Uploads: 0
Umm yep,
It seems as though any Historical Mission i try and do, after about 30 seconds in i get heavy flooding, main pump failure etc etc then i start to sink and die. Would mods do this after the patch? Anyone else experience this? Every mission i try does same thing! WTF! LOL am i going nuts or what?? Please try some and see what happens..maybe its just me

Wordeee
Wordeee is offline   Reply With Quote
Old 05-11-10, 11:13 PM   #141
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Wordeee View Post
Umm yep,
It seems as though any Historical Mission i try and do, after about 30 seconds in i get heavy flooding, main pump failure etc etc then i start to sink and die. Would mods do this after the patch? Anyone else experience this? Every mission i try does same thing! WTF! LOL am i going nuts or what?? Please try some and see what happens..maybe its just me

Wordeee
Sounds like you're forgetting to close the hatch when you dive!
__________________

kylania is offline   Reply With Quote
Old 05-12-10, 12:32 AM   #142
TinCanWolf
Sailor man
 
Join Date: Jul 2002
Location: Louisville, Ky
Posts: 45
Downloads: 5
Uploads: 0
Default

It would be really nice if developers took the Blizzard approach to things instead of blatantly trying to take our money with an unfinished product.
__________________


U-64/7th Flotilla
USS Helm DD388/2nd Fleet
TinCanWolf is offline   Reply With Quote
Old 05-12-10, 01:40 AM   #143
Moeceefus
中国水兵
 
Join Date: Apr 2010
Location: New York
Posts: 278
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by TinCanWolf View Post
It would be really nice if developers took the Blizzard approach to things instead of blatantly trying to take our money with an unfinished product.

when did blizzard stop taking peoples money for an unfinished product? lol
Moeceefus is offline   Reply With Quote
Old 05-12-10, 01:52 AM   #144
ingsoc84
Navy Dude
 
Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
Default

Single core use issues totally resolved for me, and I am finally happily playing the game, thanks UBIsoft for adressing an issue you really did not have to due to the printed sys requirements, I'll still support you!
ingsoc84 is offline   Reply With Quote
Old 05-12-10, 02:22 AM   #145
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

Did a fresh install and patched straight to 1.2, started a new campaign with NO mods, and i got WAY better performance both inside and outside with all on max, full anti-aliasing in 1920x1200. Halo sun is back with AA on. Shadows are fixed... at least it looks like it. Tried some old savegames but it seems that they are not compatible as weird behaviours/bugs appear. If you don't start a new campaign you will get strange bugs and behaviour due to old files in the cache and in the savegames. This is something they should mention in the changelog/readme.

Secondly, even if mods do install they might install older files which will also create bugs/strange behaviours. You have to compare mod files to the updated files.

First bug i noticed so far is when i press F5 to man the deck gun, the "surface the boat" order is also given.

Just tried out for 30 mins so more checking needed of course
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 05-12-10, 02:38 AM   #146
slikster
Watch
 
Join Date: Feb 2010
Posts: 30
Downloads: 76
Uploads: 0
Default

I have DEGRADED performance from this patch. Lower fps, bad mouse lag with binoculars/uzo/periscope. This is with vsync and crossfire off, with either of them on, it's even worse.

Is this how the devs "fix" things? Improve things for one group and bone the other?

I'd like to have some fixes too, with at least the same performance as I had with the last patch.

Phenom II x4 965 @ 3.4 ghz
4 gigs ram
radeon 4870x2
catalyst 10.4
windows 7 64-bit

I guess, in the end, it doesn't really matter. Ubi has already lost me as a customer, and it doesn't look like that will change anytime soon.
slikster is offline   Reply With Quote
Old 05-12-10, 02:58 AM   #147
walsh2509
XO
 
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
Default

I've notice a down grade in performance coming into the docks , didn't have that in 1.01.


Anyhoo , I did the Poland mission and set out on my 1st partol east coast of England I sunk 2 ships for 11,000+ after getting away from the DD I headed back to Keil but when I got there I could not End Patrol it only gave me the Refit option.

On the sinking of the 2 Merchants 1 of them took 5 torps to put down.

I was reading Battle Of The Atlantic and most only took 1 torp to put down.


XP Home 32bit
Core2 2.8Ghz
ATI HF5770 1gb DDR5
4Gb DDR3
walsh2509 is offline   Reply With Quote
Old 05-12-10, 04:14 AM   #148
cwil757
Watch
 
Join Date: Mar 2010
Posts: 15
Downloads: 112
Uploads: 0
Default

At this point it's painfully apparent that the game just needs to be put out of its misery, dumped into a shallow grave and consumed by earthworms and vultures.

I just hope to god no one will ever find it.
cwil757 is offline   Reply With Quote
Old 05-12-10, 04:22 AM   #149
sotto84
Bilge Rat
 
Join Date: May 2010
Posts: 1
Downloads: 3
Uploads: 0
Default

in terms of performance i ma a bit happier now, since inside the sub things are slightly smoother now and outside, i earn something like 10 fps in average

yes more enjoyable and less pain in terms of interface actions of just by moving around the sub

i just got one silly trouble here..whenever i click to save the game, my game crashes... although it saves lol
sotto84 is offline   Reply With Quote
Old 05-12-10, 04:25 AM   #150
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

I'm going to hang in there for a week or so more, but at the moment I'm sad to say I'm inclined to agree - and if we're right that's it for sub sims for what's liklly to be a very long time

Its amazing - Even though the publisher and the developers had a captive audience here at subsim, they produced this fiasco - a first class flop -

Why cant games producers, polliticians, and the mendia in general admit that the largest proportion of potential gamers, read customers, are not adolescents but mature adutls who want realistic and intellectually stimulating portrayals of life, history or fantasy

This game was supposed to have been educational - its just a pastiche' it does nothing for anyone - they've probably alienated the majority of Sub Simmers in the process - at least as evidenced by the negativity to this game on this website - it's a bloody scandal - and very sad

Best Regards to all Sub Simmers -a grand community

Rascal


Quote:
Originally Posted by cwil757 View Post
At this point it's painfully apparent that the game just needs to be put out of its misery, dumped into a shallow grave and consumed by earthworms and vultures.

I just hope to god no one will ever find it.
rascal101 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.