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Old 03-21-10, 06:08 PM   #136
Heretic
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Quote:
Originally Posted by silversurfer View Post
This is an awesome mod..I've just downloaded the up to date version. Have a bit of a problem, when crew is at diving stations the crewman controlling the aft diveplanes doesn't appear at his post thou the planes still operate.
Run it through a couple surface/dive rotations and see if that clears it up. I changed the controllers a bit since last version and it may take an up/down to sync them up. If it still persists, use the external cam and see if he's on the bridge and also check if he's stuck in the CT. Otherwise, post your mod list, the type of boat and the general situation and I'll try to duplicate it.

Quote:
Originally Posted by Ragtag View Post
Love this though i think teleporting would be better than the clutter up by the ladder. Would it be possible to make an optional teleport for the crew movement?
I just love the dive sequence now and that the crew actually leaves the tower before it goes under. Damn good work
Sorry, it's already tough supporting four versions.

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Originally Posted by Brunos View Post
Now if you hit S for Surface the boat that means going deck awash at 7-8 meters ?
I didn't change anything dealing with the boat's performance.
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Old 03-21-10, 11:43 PM   #137
Onkel Neal
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I rated this mod A+
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Old 03-22-10, 12:05 AM   #138
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Quote:
Originally Posted by Brunos View Post
Now if you hit S for Surface the boat that means going deck awash at 7-8 meters ?
Are you using the Interior Dials mod? If so, that mod causes that to happen.
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Old 03-22-10, 03:24 AM   #139
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This is awesome! Thanks
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Old 03-22-10, 07:28 AM   #140
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2 of the watchmen are stuck on the bridge when diving. It worked fine the first times i used the mods when diving. Now they are stuck. Have to save and reload to get rid of the bug.
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Old 03-22-10, 07:52 AM   #141
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Just checked out what was happening to the watch crew/aft planes man. When the order to dive/crash dive is given he remains on deck but goes thru his animations as if he was in the control room. When I look at him with the external view I can see him in the sitting position. Hope this helps
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Old 03-22-10, 07:57 AM   #142
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Hmmm.... Let's see if I can track this down.
Does this happen every time you dive?
Is this when loading the game the first time using the new version?
Which version are you using and what other mods are you using?
Are you diving with the dive command or using the depth gauge?
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Old 03-22-10, 08:16 AM   #143
silversurfer
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Thanks for the quick reply Heretic.
it happens every time i dive the boat, I'm using the hotkey dive command and not the depth gauge and I have the following mods installed in this order
old style controls
improved waves and pitch and roll
conning tower compass fix
no damn bubble no halo
wordees thunder
wordess chief enginner
wamphryis plane mod
churchs shv 1.01 keyboard commands
interior worlking diels v1_21
accurate german flags
moral mod
mfcm optional crash dive workaround
mighty fine crewmod 1.2 alt faces
critical hits 1.1 torpedoes
engine improved sound v1.0
a lot of mods I know....
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Old 03-22-10, 08:38 AM   #144
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happens everytime. I use the commands and i don't use the workaround for crashdive you provided. Using 1.2 with alt beards.
When stuck on bridge it looks like they are crouching.
Mods in use:

No damn halo,bubbles
Conning tower compass fix
Moralemod
Critical hits torpedoes 1.1
Free cam tweak 1.1 regular
Funnelsmoke
Remove binoccular crossair
TDC dials 1.0.2
Grossdeutcher rundfunk radio
Conus graphics mod 1.0
Z Compass & nomograph
Remove wake on EL torpedo
AILS smoke, moon, wake and clouds mods
Haramirs sensor mod 1.0
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Old 03-22-10, 08:40 AM   #145
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Yeh concur mate, guy starboard side aft sits down and oow stays standing while submerged, otherwise really like this mod.
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Old 03-22-10, 08:51 AM   #146
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Ok. I'm at work so I can't test this, but it I'm guessing it has to do with moving the guys waypoint when I changed his animation. I tested it with 1.1.1 saves both submerged and surfaced with no problems, but you're obviously in a scenario I didn't test. I do have a catch-all move command for the guys but it's apparently not getting hit. Trying to keep it save game compatible gets a bit tricky.

Try loading your game without the mod, submerging, saving, then reinstalling the mod. Let me know how that works.
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Old 03-22-10, 09:13 AM   #147
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i just tried it again to make sure I wasn't imagining things. The first dive everything worked out fine. I surfaced and dived a few mins later and the he did the samething and stayed on deck in the seated position. Will try your suggestion and see what happens
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Old 03-22-10, 09:17 AM   #148
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Quote:
Originally Posted by silversurfer View Post
i just tried it again to make sure I wasn't imagining things. The first dive everything worked out fine. I surfaced and dived a few mins later and the he did the samething and stayed on deck in the seated position. Will try your suggestion and see what happens
Hmm... that's discouraging. Goes against what I was thinking. I figured once you had a successful dive, it'd get back in sync.

I'll compare the code for HA and HF and see if I can figure out what's causing them to behave differently.
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Old 03-22-10, 09:32 AM   #149
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Quote:
Originally Posted by Heretic View Post
Hmm... that's discouraging. Goes against what I was thinking. I figured once you had a successful dive, it'd get back in sync.

I'll compare the code for HA and HF and see if I can figure out what's causing them to behave differently.
I had the "stuck in a sitting position" last night too, but it was just at the entrance to the control room, so standing by the nav table looking at the controls I had this giant butt in my face.

I'm pretty sure it had to do with my crash diving, then surfacing accidentally, then diving, then crash diving again all in the span of a few panicked moments (came out of TC 1km away from a carrier task for group!)

I'm not saying this is a common bug, and it resolved itself once i surfaced, but it was kinda funny.
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Old 03-22-10, 10:37 AM   #150
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I had a go at what you said in your last post and got CTD. I reloaded the mod putting the mighty fine crew mod before the crash dive workaround. The mod worked fine in game whilst crash diving and look awesome..the planes men entering, the dialouge etc. I did the crash dive test 4 times in a row with no prob.
I then did a normal crash dive to test it out and this time found the aft planes man doing the samething, going thru his animations and sitting but still on the bridge, I then found that the watch officer stays on deck and hides behind the UZO, he doesn't go below at all.
Tested it again with crash dive and got the same result, tested it again with normal dive with the same result. I now have a watch officer and crew man on deck whilst below the surface.....man they can hold their breath for ages
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